deep_set
06-05-2007, 10:28 AM
Hello all! only been playing with zbrush for a few days, and not making a spectacular amount of progress. i'm generally a 2d artist, i've been using photoshop since i was about 10 (thats 12 years) and have also done quite a bit of traditional sculpture (from metalwork to polymer clay models). i've seen a few youtube tutorials on a few things 'zbrush' and had a bit of a play around with polyspheres and making a head from a sphere. (see pic in link below)
http://i35.photobucket.com/albums/d196/deep_set/firstsculpt.
I'm quite embarressed to ask as there's some absolute Guru's kicking about this site, but then i thought that there's no BETTER place to ask than here really. Basically what i want to know is, where's the best place to 'start learning' from a beginner's pace to something more challenging? I really dont understand the whole rendering aspect. Can i use Zbrush as standalone and achieve decent rendering results from it? I just dont understand how i can achieve a high-quality render from a sculpted sphere etc. I think i may be tripping over my words, so i'll leave it in the hands of you guys to pick me up a little bit.
Oh and could someone PLEASE give me some guidance as to whether to go down the Maya/XSI/3ds Max route? Which would you say is the easiest to get to grips with?
Thanks very much!
www.deepset.deviantart.com (http://www.deepset.deviantart.com/)
http://i35.photobucket.com/albums/d196/deep_set/firstsculpt.
I'm quite embarressed to ask as there's some absolute Guru's kicking about this site, but then i thought that there's no BETTER place to ask than here really. Basically what i want to know is, where's the best place to 'start learning' from a beginner's pace to something more challenging? I really dont understand the whole rendering aspect. Can i use Zbrush as standalone and achieve decent rendering results from it? I just dont understand how i can achieve a high-quality render from a sculpted sphere etc. I think i may be tripping over my words, so i'll leave it in the hands of you guys to pick me up a little bit.
Oh and could someone PLEASE give me some guidance as to whether to go down the Maya/XSI/3ds Max route? Which would you say is the easiest to get to grips with?
Thanks very much!
www.deepset.deviantart.com (http://www.deepset.deviantart.com/)
