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ojcruz
06-05-2007, 03:40 AM
http://forums.cgsociety.org/attachment.php?attachmentid=114284&stc=1I have been using z brush for a brief time now and it seems that when I export models back to maya they have a very blocky look to them. unless I subdivide them to very expensive subdivision levels. Is this supposed to be like this or am I doing something wrong? To better phrase the question: Is there a way to export production level models from ZBrush to Maya without the use of excessive polygon counts?

The picture is actually a lightly manipulated zbrush sphere and a simple maya sphere. Notice the visible blocks on the zbrush sphere and notice that it has a much higher polygon count.

kevinseven
06-07-2007, 03:21 PM
Don't subdivide...just soften.

Polygons > Normals > Soften Edge

ojcruz
06-16-2007, 05:05 AM
Thanks man that actually helps a lot.

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