View Full Version : Need help and critics please
MoutMout 06-04-2007, 11:57 PM Hi everyone,
I'm a beginner in animation and I really want to have some good advices and tips about it.
I know there is lot of good animator on this forum so I hope you'll help me :).
So here is an animation I made :
Walkcycle (http://m0utm0ut.free.fr/anim/walk_final.mov)
Please can you comment and critic it'll be help me to be better and better
Cheers
Moutmout
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MoutMout
06-05-2007, 12:52 PM
no answer :sad:....please cans anyone answer?
riverbook
06-05-2007, 05:42 PM
looks great! Nice walk. The ball looks to be a little off center. Might just be me, but great job
ankheilw
06-05-2007, 06:23 PM
Hey MoutMout,
I think the timing of the walk looks pretty good. With a few minor changes I think you can improve it.
Titojr was right about the center of mass of the character needing to move forward. You generally want to keep the mass roughly between both of the feet unless the character is countering their weight with the upper body.
I would also shift the keys of the up and down motion on the ball to about 2 or 3 frames later than the moment the foot hits the ground. This overlapping motion will help add weight to your character.
You might also want to try giving he a slight rotation forward to really pull that back foot forward. Again, since there is no upper body, you have to exaggerate motions of the hip section.
Great start. Good luck!
MoutMout
06-09-2007, 04:57 PM
Thanks you to you two!
I'll change the center of mass and the motion of the ball next week i'll update it.
Thx again :thumbsup:
travishowe
06-09-2007, 06:31 PM
Hey there,
Great start with this. Only a few suggestions from me.
-as already suggested, move the hips forward.
-When each foot is coming forward, they go from -45 degrees to +45 degrees fairly abruptly. It seems like the toe is pointed toward the ground, then, in 3 frames, points to the sky, with no sort of easing in or out. The toe feels like it hits at exactly the same time as the heel, both in the swing from back to front, and in the landing; maybe offset those by a frame or two.
-Outside of rotating the hips on the z so that they move in the direction of the down-foot, you might put a little translate into the x so that the hips are over the down-foot.
That's all from me. Great start!
Travis
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