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Sk0ll
03-17-2003, 08:37 PM
Image (http://personal.inet.fi/private/skull/helpneeded.jpg)

What's wrong with my poly ? I actually have no idea how to fix this because I can't find any errors in my model. I guess the problem has to do with the material settings, maybe ?
The model's material is supposed to be a glass material (that's the best I can do :thumbsup: ).
Raytrace:
Complete transparency
Specular level: 100
Glossiness: 120
A little bit of reflection
An environment map (sky)

Max 5

hmm, now when I think again, it should actually have something to do with the model itself, not the material :P

hope this helps :p

Egyt
03-17-2003, 09:15 PM
The glass refraction is strong enough to reflect the skymap I guess. This phenomens actually take place in real life aswell.

gaggle
03-18-2003, 09:55 AM
Try moving the glas slightly up so it's not touching the ground, rerender, and lemme know if that does anything.

Sk0ll
03-18-2003, 05:15 PM
Hmm, this is wierd. I read your replies, when I ran max to do what gaggle told me to do. But before moving my model a little bit up, I rendered just to check if the wierd problem was still there...it wasn't :eek: . Yesterday I fought with the problem and now it is gone...wierd.

Tnx for the replies anyway ! :bounce:

-Sk0ll

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