Katzenminze
06-04-2007, 08:12 PM
Hi you crazy animation gurus :)
At the moment I'm still going to college but I'm planing to apply to an irish animation school next year so I'm preparing my carreer by (trying to) learning how to draw and animate.
I'm following Richard WIlliams instructions from his book "The Animator's Survival Kit" which I can only recommend to EVERYBODY, but I ran into some issues.
I created a simple walk for a character which works with no problems
(I'm doing traditional 2d animation by the way) BUT I was now trying to get a RUN working...
The main difference between a run and a walk is that at one point BOTH legs are off the ground. So far so good but here is my question:
Beacause of the two legs being in the air tehre will be a little jump. How do I determine, ho FAR I have to move the character during this jump? In a walk it's easy to create the "transition" because I can relate each foot to the opposite one from the last contact position but during the run I kinda lost my reference point^^
any suggestions? Is there a secret trick mr williams wants to hide from me? Or do i just have to take my artistic license and guess where my character will place his feet?
Thx in advantage and happy animating everyone!
Fred
At the moment I'm still going to college but I'm planing to apply to an irish animation school next year so I'm preparing my carreer by (trying to) learning how to draw and animate.
I'm following Richard WIlliams instructions from his book "The Animator's Survival Kit" which I can only recommend to EVERYBODY, but I ran into some issues.
I created a simple walk for a character which works with no problems
(I'm doing traditional 2d animation by the way) BUT I was now trying to get a RUN working...
The main difference between a run and a walk is that at one point BOTH legs are off the ground. So far so good but here is my question:
Beacause of the two legs being in the air tehre will be a little jump. How do I determine, ho FAR I have to move the character during this jump? In a walk it's easy to create the "transition" because I can relate each foot to the opposite one from the last contact position but during the run I kinda lost my reference point^^
any suggestions? Is there a secret trick mr williams wants to hide from me? Or do i just have to take my artistic license and guess where my character will place his feet?
Thx in advantage and happy animating everyone!
Fred
