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View Full Version : Character Female bunny


b1ll
03-17-2003, 07:19 PM
Female bunny 1016 polygons

http://www.planetquake.com/polycount/cottages/b1ll/pose1.jpg

http://www.planetquake.com/polycount/cottages/b1ll/pose2.jpg


http://www.planetquake.com/polycount/cottages/b1ll/pose3.jpg

Wires:

http://www.planetquake.com/polycount/cottages/b1ll/pose4.jpg

Close
http://www.planetquake.com/polycount/cottages/b1ll/pose5.jpg

Flat (512x512) :

http://www.planetquake.com/polycount/cottages/b1ll/female_bunny.jpg

Shotgun for Female bunny
150 polygons
http://www.planetquake.com/polycount/cottages/b1ll/poseg.jpg

Flat (256x256) :
http://www.planetquake.com/polycount/cottages/b1ll/shot_skin.jpg




b1ll
http://www.planetquake.com/polycount/cottages/b1ll/

SPyDeR WeBz
03-17-2003, 07:35 PM
This is good, i like the flat textures, but for some reason when i look at the model from the whole front view her hat looks like red hair.

I think theirs some stretching at her shins.

The gun & texture are sweet for being low poly, the detail adds weight to the model and brings that extra ooomhph but from the below shot of the gun it looks blurry.

Great stuff.

Gonna check out yur site now;).

Cya
SPyDeR

fproto
03-17-2003, 09:06 PM
lol, it looks freaky. don't think you need the gun ;) .

i think the legs are WAAAAAY too big.

all the polygons are concentrated at the top of the model,

so the legs look unfinished and... unfitting?

if you make it smaller, and maybe add some boots or

some other kinda footware, it would look a lot more detailed.

the tail could use more polygons, btw.

and the texture on the back of the lower leg

and the kneecaps are really awkward...

great job on the modelling tho. :thumbsup:

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