View Full Version : IK Handle problem... (newbee question)
06-03-2007, 11:28 PM
First off all sorry about my Inglish but...
I need help with a IK Handle strange behavior in my Maya 8.5.
I have a leg with 3 joints. The hip, knee and ankle joints. When I create a IK Handle from Hip and ankle joint, after selecting the handle, and with the move tool, I can't make knee to bend. I canīt make any movements with IK Handle. I've alredy made a reset in IK Handle Tool but the problem remains....
I hope that I was clear in my explination...
Thanks for all
Do you have Modify > Evaluate Nodes > IK Solver checked?
It`s also good to have "knee" bent before applying IK.
06-04-2007, 09:40 PM
thanks for the replay...
actually I have that option disable. But when I turned on I can only move de handle in X. When I try to move in Z and Y theres no movement...
It's very wierd...
thanks again for you time! =)
Well, if you want IK to work you have to enable that option!
And I`m not sure about that X movement. Do you mean you can only move in X axis and no other?
Or do you mean that bones you`ve created are not bending?
06-04-2007, 09:56 PM
here some images to try to show you what I mean....
Can you send me that maya file, so I can have deeper look? ;)
06-04-2007, 10:45 PM
Yes... I will send you the file... Send by email?
Thanks once again for your time...
And hey, you can stop thanking ;) That`s what forums are for.
06-04-2007, 10:54 PM
mail send! =)
Mail sent, problem solved! ;)
I don`t know why, but there was Degrees of Freedom X unchecked:)
Select Joint and open Attribute Editor.
In Joint rollout check X at Degrees of Freedom.
And that`s it:)
Seems like you have to do that for every joint.
Phew... we could have spent whole night guessing ;D
06-04-2007, 11:05 PM
Quick and efficient.... A simple check unchecked! =)
Now I can continue my learning process and find another problems =)) hehehe
Thanks man! =)
Can`t wait... ;)
good luck! :)
06-04-2007, 11:07 PM
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