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View Full Version : Hand-painting a stone texture, need help


Droknar
06-03-2007, 09:13 PM
Currently working on a 13-member team project using Source. The game is completely reskinned from realistic to an art style that resembles that of World of Warcraft or Maximo. All new models and animations. Every texture is hand-painted digitally in Photoshop with wacom tablets. I'm constructing a large platform for a boss fight, made largely of cut stone. I apparently have a massive void where my 'hand-painted stone texturing' ability is supposed to be. Haven't had a problem with dirt, grass, wood, etc, but stone for some reason is getting away from me. Here's an example of about what I would like to go for:

http://img.photobucket.com/albums/v500/Droknar/WoWScrnShot.jpg
WoW screenshot, but about what we're going for. Hand painted, old, ruined, man-made stonework. I can analyze screenshots like this all day, and I can, for the most part, pick out how they get the look, but when I try to reproduce it, I think I get too focused on the details before laying down the initial subtle hue and saturation changes in the base stone texture.

Any tips or tutorials on doing hand-painted stonework like this? I've tried five or six different times to get a piece textured in stone like this, and all of them ended up looking horrific.

EricChadwick
06-05-2007, 07:11 PM
It all depends on your painting skills. The WoW artists are really good painters.

Best way to learn is to post your work, and let people critique it. A better forum for that might be the WIP/Critique: 2D, Illustrations and Concept Art (http://forums.cgsociety.org/forumdisplay.php?f=31) section, or maybe the WIP/Critique: Game Art Design (http://forums.cgsociety.org/forumdisplay.php?f=39) section.

Droknar
06-05-2007, 07:22 PM
Very true. Thanks for the response. I did manage to get some assistance from a concept artist on another art team, and I'm fairly pleased with the results. Had I any extra time to work on the piece, I'd submit it for critique. I'd love to get some feedback from folks that have been at this a lot longer than I have. As is the nature of production art, at least in this school, I've spent enough time on it and need to move on.

Thanks

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