Droknar
06-03-2007, 09:13 PM
Currently working on a 13-member team project using Source. The game is completely reskinned from realistic to an art style that resembles that of World of Warcraft or Maximo. All new models and animations. Every texture is hand-painted digitally in Photoshop with wacom tablets. I'm constructing a large platform for a boss fight, made largely of cut stone. I apparently have a massive void where my 'hand-painted stone texturing' ability is supposed to be. Haven't had a problem with dirt, grass, wood, etc, but stone for some reason is getting away from me. Here's an example of about what I would like to go for:
http://img.photobucket.com/albums/v500/Droknar/WoWScrnShot.jpg
WoW screenshot, but about what we're going for. Hand painted, old, ruined, man-made stonework. I can analyze screenshots like this all day, and I can, for the most part, pick out how they get the look, but when I try to reproduce it, I think I get too focused on the details before laying down the initial subtle hue and saturation changes in the base stone texture.
Any tips or tutorials on doing hand-painted stonework like this? I've tried five or six different times to get a piece textured in stone like this, and all of them ended up looking horrific.
http://img.photobucket.com/albums/v500/Droknar/WoWScrnShot.jpg
WoW screenshot, but about what we're going for. Hand painted, old, ruined, man-made stonework. I can analyze screenshots like this all day, and I can, for the most part, pick out how they get the look, but when I try to reproduce it, I think I get too focused on the details before laying down the initial subtle hue and saturation changes in the base stone texture.
Any tips or tutorials on doing hand-painted stonework like this? I've tried five or six different times to get a piece textured in stone like this, and all of them ended up looking horrific.
