View Full Version : Calling a plug-in via maxscript
MoonDoggie 05-31-2007, 08:51 PM Is it possible to call the "Resource collect" plugin from maxscript? I am needing to do a batch resource collect on a bunch of .max files and it would be easier if I didn't have to write the resource collect script in .ms. Many thanks,
Colin
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magicm
06-01-2007, 12:10 AM
I'm afraid the closest you can get is this:
UtilityPanel.OpenUtility Resource_Collector
This opens the resource collector, but you'll still have to enter the path and press the Begin button manually...
You might want to give Blur's MapCollector (http://www.scriptspot.com/3ds-max/mapcollector) a try.
Cheers,
Martijn
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