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Vilperi
05-31-2007, 05:43 PM
Hello everyone! I'm starting to practise low poly modeling with normal maps. I haven't done that much lowpoly before, so I'd like to ask a few questions:

If I have a lowpoly model and a highpoly version of it to generate normal map, which one of the models should I use to texture in Zbrush? If I texture the lowpoly, I dont have any idea where's all the detail of the highpoly version, and I'm painting blindly. But then again, if the highpoly version has different UVWs I can't paint on it either. Is there a way to show normal map on a lowpoly model in Zbrush while paintin textures?

Thanks!

PenguinVisuals
05-31-2007, 07:14 PM
You can transfer a lot of things from high poly over to low poly without having to match their UV - normals, occlusion, displace, and also color.

Vilperi
05-31-2007, 09:19 PM
Hey thanks! Can you explain how to do that? I would be so grateful!

edit:Never mind. I found a tutorial about this issue. Thanks for the hint though!:)
http://206.145.80.239/zbc/showthread.php?t=10335

Marcel
05-31-2007, 09:53 PM
If I texture the lowpoly, I dont have any idea where's all the detail of the highpoly version, and I'm painting blindly.
Thanks!

I usually take a grayscale version of the normalmap and use that as reference to paint over. It gives enough hints about what is where.

Vilperi
06-01-2007, 03:32 PM
I usually take a grayscale version of the normalmap and use that as reference to paint over. It gives enough hints about what is where.

That is actually a quite brilliant idea! Thanks for sharing it!:)

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