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ionbaciu
05-31-2007, 03:04 PM
I was fooling around with PFlow and i thought about making some sparks on a collision. Nothing serious... It worked great and was pretty easy but now i want to go one step further and texture the particles. There are 2 problems.

First of all, i tried applying an opacity map to the material i used for the particles ... (Radial gradient : black white black ) and the particles completely disappear :|

Second, i would like to add glow to the actual sparks, any way to do so ?

cnaeger
05-31-2007, 05:57 PM
For the glow effect.

Make note of 'Material Channel ID' on the map.

Then add a Environment effect. Rendering -> Environment.

Add a glow filter and make sure to set the Material ID in the option dialog to the same number as the 'Material Channel ID'.

Not sure about why the particles are not showing. Post the file if you want and I am sure someone can help.

Chad

ionbaciu
05-31-2007, 06:11 PM
For the glow effect.

Make note of 'Material Channel ID' on the map.

Then add a Environment effect. Rendering -> Environment.

Add a glow filter and make sure to set the Material ID in the option dialog to the same number as the 'Material Channel ID'.

Not sure about why the particles are not showing. Post the file if you want and I am sure someone can help.

Chad
Pardon my newbieness but i am having some problems.

1. What do you mean by Material Channel ID ?

2. There is no Glow in the Environment menu, only Fire Effect, Fog, Volume Fog, Volume Light and the vRay ones...

cnaeger
05-31-2007, 06:29 PM
If you open the material editor and select the material you applied to the particle you will see a series of buttons under the sample material boxes.

Assign material, etc. The 8th button is a number flyout. Select a number for example 2 and then match this with the effect.

For the effect select Lens Effects.

Then under Lens Effects parameters add Glow.

Chad

feldy
05-31-2007, 08:37 PM
lol im thinking maybe you should be going through some of the tourtials in the max dvd and reading through the help files.

1. for setting the material id open up the material editor and the first line of buttons under the material spheres you should see a 0 to the left of the cheakard box open it and give it a mat id that you want.

2. to add your glow press 8 it should bring up the enviorment and effects window. the one you want is under effects click add and add in your lens effect.

3 under lens effect you have several options to choose from you want glow so choose it. now you want the glow only to use the material id channel so scroll down to the glow element and click options you should see a number of options click the box material id check the box to turn it on. then enter the number that you set in your material id.


as for what to do to make the glow look good you should spending some time reading up on do a toutrial or two and just play with the numbers. now remember you want to play with the glow element numbers as well as the generic lens effect global numbers.

-Jeremy

ionbaciu
06-01-2007, 01:32 PM
lol im thinking maybe you should be going through some of the tourtials in the max dvd and reading through the help files.

1. for setting the material id open up the material editor and the first line of buttons under the material spheres you should see a 0 to the left of the cheakard box open it and give it a mat id that you want.

2. to add your glow press 8 it should bring up the enviorment and effects window. the one you want is under effects click add and add in your lens effect.

3 under lens effect you have several options to choose from you want glow so choose it. now you want the glow only to use the material id channel so scroll down to the glow element and click options you should see a number of options click the box material id check the box to turn it on. then enter the number that you set in your material id.


as for what to do to make the glow look good you should spending some time reading up on do a toutrial or two and just play with the numbers. now remember you want to play with the glow element numbers as well as the generic lens effect global numbers.

-Jeremy
This was very helpful, thanks !

If you could recommend me some training series/tutorials, please do. I am currently learning from the CG Academy DVD series for Particle Flow.

PsychoSilence
06-01-2007, 02:41 PM
If you could recommend me some training series/tutorials, please do. I am currently learning from the CG Academy DVD series for Particle Flow.

only a few online tuts. just use the search function in the pflow thread for more ;)

http://www.scriptspot.com/bobo/mxs5/pflow/
http://www.allanmckay.com/tutorials.html
http://xenomorphic.co.uk/education.htm
http://www.orbaz.com/forum/
http://particlefx.com/

DVDs i can recommend:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/271409
http://www.turbosquid.com/FullPreview/Index.cfm/ID/236836 (must have!)
http://www.turbosquid.com/FullPreview/Index.cfm/ID/309665
http://cg-academy.com/pages/topic_plugins/dvds_afterburnmasters_set/dvds_afterburnmasters_set.php

kindest regards,
anselm

BrandonD
06-01-2007, 06:00 PM
http://particlefx.com/


Just an FYI, I haven't updated that site in years. The content is still there for the sites that link directly to it, but otherwise it's dead. Since returning from the war, I'm not all that interested in trying to promote myself or stay involved in the industry much. Answering questions on this forum is about all I'm willing to do. :shrug:

feldy
06-01-2007, 06:04 PM
Just an FYI, I haven't updated that site in years. The content is still there for the sites that link directly to it, but otherwise it's dead. Since returning from the war, I'm not all that interested in trying to promote myself or stay involved in the industry much. Answering questions on this forum is about all I'm willing to do. :shrug:


lol its a shame too becasue everyone looks so highly upon you. i hope the war didnt make you hate everyone lol :)

I agree with Physco

all the cg academy dvds are great i bought all 3 afterburn dvds as well as both turbo squid from Allan Mckay.

feldy
06-01-2007, 06:06 PM
oh yea another thing the particlefx site is down and dead for me. maybe its server is down for upgrades.

BrandonD
06-01-2007, 06:29 PM
No, it's not down. There's just no index page anymore. The war didn't make me hate everyone, but it did focus my priorities. I've been pushing MAX, it's particle systems, procedural tools and volumetrics for primetime film work for almost 10 years now. Up until a few years ago I was going full speed ahead, constantly trying to push what was possible and trying to educate people along the way, especially those who from day one kept saying "you can't do that with MAX." Back in 1997, for example, things were bleak with regards to MAX being used in film or commercials. I'm glad to say that has changed dramatically over the years. We now have a very evolved 3d app, very mainstream particle and volumetric tools, and a much wider acceptance in the industry. That's not to say MAX doesn't have its problems, but I'm glad to see the hard work of proving that it was capable was successful. Eventually I moved on to using Houdini more and more and then off to fight in Iraq. Now I use both Houdini and MAX, but I don't feel any pressure to prove what's possible or stay on top of what's happening in the MAX community. Moreover, the development team at Kinetix/Discreet that I knew and worked with extensively is more or less gone, so I feel even less inclined to do much to help push MAX along.

Nowadays it's all about quality of life and enjoying what I'm doing, something that just doesn't involve running a website promoting MAX's effects animation capabilities.

feldy
06-01-2007, 08:00 PM
I think were you had left off Allan Mckay picked it up and has been doing great educating the masses. may i ask how long did you spend in Iraq?

BrandonD
06-01-2007, 09:47 PM
Oh yeah, guys like Pete and Alan did a very good job of taking the ball and running with it. They've far eclipsed what I was doing :thumbsup:

ionbaciu
06-02-2007, 05:43 AM
Thanks a lot for the recommandations and for the replies.

You really make my life easier :| I didn't expect so much warmth here in CG-Society.

P.S.: That Allan McKay guy seems to be a pretty darn good pflow master ;)

PsychoSilence
06-02-2007, 10:24 AM
I didn't expect so much warmth here in CG-Society.

P.S.: That Allan McKay guy seems to be a pretty darn good pflow master ;)

Welcome aboard ;) Lotīs of great people areond here willing to help.

Allan is the face of PFlow (I count Brando and Oleg in too). Like Riffat Dagher is for Thinking Particles or Bobo for Maxscript, Paul Neale for Rigging or Fausto Di Martini for Modelling. Just to name a few "stars" who are at CGTalk as well...(there are serveral more!)

cheers

anselm

ionbaciu
06-02-2007, 11:48 AM
Gosh, i am now like :"Ah, will i ever be one of them?" Anyway, i am so thrilled to be in this community.

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