View Full Version : HMC 9: Boba Fett
05-31-2007, 01:53 AM
In this challenge I will try to re-create above maquette of the legendary bounty hunter: Boba Fett. Reason for this is the strong and powerfull pose he makes on this picture. For this challenge i will use Autodesk 3ds Max 8 for creating the figure and Adobe Photoshop CS2 for textures. I would like to add that originaly this is a maquette that was inspired by the star wars: clone wars production, so this won't be a realistic version of Boba Fett, but rather the cartoon version of it. Since i will only use this character for this challenge, i will be modelling him directly into the right position. This will save me time with rigging and posing.
Below is the first loose "sketch" i made to get the right scale of the complete figure.
06-01-2007, 05:44 PM
Worked for a bit on the pistol. This is the result:
06-11-2007, 04:53 PM
At the moment, i'm working on the hand that holds the pistol. It's going well, but at the place where the knuckles should be, it get's a bit tricky. Somehow, i can't seem to manage a correct polyflow. Is there somebody who could help me with some advice on how to approach this problem? I would appreciate it very much.
Here's the screenshot on the situation as it looks right now:
06-14-2007, 09:33 AM
06-19-2007, 09:39 AM
I've worked on the head now for a bit. The good thing about this model is that i can stylize it as much as needed. But if you don't know what you are doing, you can easily break the whole look and feel of the character. And I think i'm doing that right now...
I looked up views from the original Boba Fett, fan made helmets and of course my reference on the maquette, but i find it very hard to get the right proportions for this stylized version of Boba Fett's helmet.
I did assign some basic materials to enhance the basic look and feel, but it only underlined the major flaws in the proportions, of which i can't exactly lay my finger on.
Am I nitpicking? Is there something terribly wrong that I have overlooked? Or is it just a small change that needs to be done to get a nice result?
06-19-2007, 05:17 PM
Get Some Smoothing on the Helmet and somthing for it to reflect, look for a good hdri that has lots of reflection but is taken indors, you want this thing to look small.
I think its fine.....
06-29-2007, 09:36 AM
Airflow: Thank you very much for your comment. I'm still not sure wheter to make him look like a maquette(HDRI) or a character in the style of the clone wars production(ink 'n paint/Vray Toon)...
I've tweaked the head a bit further. But i came to the conclusion these things really need to be done last, since time is ticking away. So i'll move on and keep the head the way it is right now. My main focus will be getting the body done and i'll see how far i'll come with the details.
Anyway, here's the head:
07-02-2007, 06:36 PM
very inspiring start this,
made me get into this as well, I trying to do the Leia maquette. I found
these images after a very quick search :) Maybe they can help on the helmet?
(you probably found them too, but just in case)
I like the colours, and I think you should render him more like the actuall maquette, like you say, with hdri etc :)
07-02-2007, 11:15 PM
MatsM: Thank you very much! It's good to see another Gentle Giants maquette is being used as reference for a model to this challenge. Personally, i think they're looking really good. I'm also glad to hear i inspired somebody to enter this great challenge. As for the link to the reference: Thanks! I completely overlooked that particular site when i was looking around for reference. It has some angles which i didn't have up till now. Good luck on the Leia maquette! I'll be following the progress.
Estimated time next update Boba: tomorrow night.
07-04-2007, 06:41 AM
Here's an update of Boba Fett:
07-04-2007, 06:41 AM
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