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Genesis
03-17-2003, 05:41 AM
Hi,

I am currently in the process of changing from Max to maya, and am doing some character setup on a character built in max.

My problem comes in the fact that I am useing a relax modifier with negative values that I don't want to collapse into the mesh, and only use at rendering time. Does anyone know if there is a 'relax style' thing in maya?

thanks,

antweiler
03-17-2003, 03:09 PM
I guess you mean Polygons --> Average Vertices. Apply after skinning character, and check the settings in the history (channelbox under INPUTS)

anty

Genesis
03-17-2003, 10:56 PM
I will give it a go, thanks.

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