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three
03-17-2003, 04:27 AM
Hi guys, I thought you might want to help me out (once again :D)
Rather, it's a question about mesh structures and so on.
I've been looking a bit on how to model heads and I've come to realize that I think I'd be better off modeling with "planes". So, that got me thinking, could I model more than faces/heads with Planes.
I start experimenting, and soon realize that the textures on the Plane-model goes really dark when I'm doing like, walls and cubes and so on.
I can't seem to figure that out, why it happens. And if there's any way to get rid of it?

I've been trying to give the same attributes to a Plane that a Box has... you know, six sides and stuff... as well as setting the edges in the same "direction". Still, the problem persists. And it doesn't matter if I apply a material to it. A checker-material goes darker on that spot. No verts is pointing in different ways or anything.
An example of what I'm looking at:

http://judge.delicato.net:8080/~tre/contest/strange.jpg

The ones on the right is made of planes, and the others are ordinary Boxes.
No lights in scene. Only geometry.

Sorry if I use up valuable time, but it really interests me, and if there is any way to get past that?

Cheers
:beer:

Dave Black
03-17-2003, 05:12 AM
It's your're smoothing groups, man. When you just create polys, you get funky smoothing between faces.

I bet you that all the faces on that(Polygon made) box have the same smoothing group number assigned every face...

If you have no idea what I'm talking about, lookup smoothing groups. They really are a great thing.

In fact, I'm about 99.995% convinced that I'm right about that one.

Give the SGs a look and get back to us. I'm all...interested. Window all the polys and click "Reset All" or something to that effect in the SG rollout.

-3DZ

:D

Sgt.ArchAngel
03-17-2003, 05:13 AM
just a thought sinse i dont have the scene but i would say tis caused from the smoothing groups you get when converting it to editable poly

try selecting all the faces of the box on the right and clear the smoothing groups and it should look jsut liek the one on the left

Sgt.ArchAngel
03-17-2003, 05:14 AM
lol guess 3d beat me to it

three
03-17-2003, 05:18 AM
Haha :) Dude, there's allways something that one miss.
Thanks for the tip.
This has been bugging me for like, ages.

I downloaded the colorsheets you hosted, useful stuff.
:thumbsup:


Sgt. ArchAngel ... saw you now that I'm posting. Thanks to you as well. And yeah, that was the problem. :)

Take care all.

Time to hit the sack.

Sgt.ArchAngel
03-17-2003, 05:20 AM
lol its ok no need for thanks thats what the forums are for

i didnt see 3ds post till i hit submit either so:blush:

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