NeptuneImaging
06-01-2007, 02:35 AM
After trying to get my render region to go and render a piece of my scene, I woke up this morning to find that XSI did not render the scene and started to flush the memory resulting in a crash. Here is the complete log after this morning... this is the weirdest shit I have ever seen. And the scene rendered fine before...
#INFO : SCEN 0.2 info : allocated 537 MB, max resident 537 MB
#INFO : RCB 0.2 info : scene extent: (-62.98,-47.74,-131.50) : (212.89,36.49,120.01)
#INFO : RCB 0.2 info : scene diameter: 382.695844
#INFO : RC 0.2 info : option: scanline off
#INFO : RC 0.2 info : option: trace on
#INFO : RC 0.2 info : option: trace depth reflection 5, refraction 5, sum 10
#INFO : RC 0.2 info : option: acceleration bsp
#INFO : RC 0.2 info : option: bsp size 20
#INFO : RC 0.2 info : option: bsp depth 40
#INFO : RC 0.2 info : option: shadow on
#INFO : RC 0.2 info : option: shadow maps (recompute)
#INFO : RC 0.2 info : option: lightmap on
#INFO : RC 0.2 info : option: motion off
#INFO : RC 0.2 info : option: luminance weights 0.212671 0.71516 0.072169
#INFO : RC 0.2 info : option: caustic off
#INFO : RC 0.2 info : option: globillum on
#INFO : RC 0.2 info : option: globil. accur. 200
#INFO : RC 0.2 info : option: globil. radius 17.3333
#INFO : RC 0.2 info : option: globil. scale 1 0.922 0.863
#INFO : RC 0.2 info : option: phot.vol radius 17.3333
#INFO : RC 0.2 info : option: photon depth reflection 20, refraction 20, sum 40
#INFO : RC 0.2 info : option: finalgather off
#INFO : RC 0.2 info : option: samples min -2, max 1
#INFO : RC 0.2 info : option: contrast 0.2 0.2 0.2 0.2
#INFO : RC 0.2 info : option: filter box 1 1
#INFO : RC 0.2 info : option: render space object
#INFO : RC 0.2 info : option: face both
#INFO : RC 0.2 info : option: field off
#INFO : RC 0.2 info : option: hair on
#INFO : RC 0.2 info : option: hardware off
#INFO : RC 0.2 info : option: task size 64
#INFO : RC 0.2 info : option: pixel preview off
#INFO : RC 0.2 info : option: lens on
#INFO : RC 0.2 info : option: volume on
#INFO : RC 0.2 info : option: geometry on
#INFO : RC 0.2 info : option: displace on
#INFO : RC 0.2 info : option: premultiply on
#INFO : RC 0.2 info : option: colorclip rgb
#INFO : RC 0.2 info : option: output on
#INFO : RC 0.2 info : option: merge on
#INFO : RC 0.2 info : option: virtual framebuf on
#INFO : RC 0.2 info : option: image type interpolate
#INFO : RC 0.2 info : 0 rgba yes
#INFO : RC 0.2 info : camera: focal length 35
#INFO : RC 0.2 info : camera: aperture 35.3887
#INFO : RC 0.2 info : camera: aspect 1.77778
#INFO : RC 0.2 info : camera: resolution 1034 582
#INFO : RC 0.2 info : camera: window 435 94 697 468
#INFO : RC 0.2 info : camera: clip 0.1 32768
#INFO : RC 0.2 info : camera: frame 0 0 0
#INFO : RCGI 0.2 info : scheduling Photon Map jobs
#INFO : RC 0.2 progr: rendering
#INFO : RCI 0.2 progr: begin intersection preprocessing
#INFO : RCI 0.2 info : using BSP for eye rays
#INFO : RCI 0.2 info : using BSP algorithm for secondary rays
#INFO : RCI 0.2 progr: building initial extent bsp-tree
#INFO : RCI 0.2 info : leaves without shadow : 0
#INFO : RCI 0.2 info : leaves with only shadow : 0
#INFO : RCI 0.2 info : leaves with both : 573
#INFO : RCI 0.2 progr: end intersection preprocessing
#INFO : RCI 0.2 info : wallclock 0:00:00.05 for intersection prep.
#INFO : RCI 0.2 info : allocated 538 MB, max resident 540 MB
#INFO : JOB 0.2 progr: 4.1% rendered on kashif-87449348.2
#INFO : JOB 0.3 progr: 8.3% rendered on kashif-87449348.3
#INFO : JOB 0.4 progr: 12.5% rendered on kashif-87449348.4
#INFO : JOB 0.6 progr: 16.6% rendered on kashif-87449348.6
#INFO : JOB 0.3 progr: 20.8% rendered on kashif-87449348.3
#INFO : JOB 0.3 progr: 25.0% rendered on kashif-87449348.3
#INFO : JOB 0.3 progr: 29.1% rendered on kashif-87449348.3
#INFO : JOB 0.3 progr: 33.3% rendered on kashif-87449348.3
#INFO : JOB 0.3 progr: 37.5% rendered on kashif-87449348.3
#INFO : JOB 0.3 progr: 41.6% rendered on kashif-87449348.3
#INFO : JOB 0.3 progr: 45.8% rendered on kashif-87449348.3
#INFO : JOB 0.6 progr: 50.0% rendered on kashif-87449348.6
#INFO : JOB 0.3 progr: 54.1% rendered on kashif-87449348.3
#INFO : JOB 0.3 progr: 58.3% rendered on kashif-87449348.3
#INFO : JOB 0.3 progr: 62.5% rendered on kashif-87449348.3
#INFO : JOB 0.3 progr: 66.6% rendered on kashif-87449348.3
#INFO : JOB 0.3 progr: 70.8% rendered on kashif-87449348.3
#INFO : JOB 0.6 progr: 75.0% rendered on kashif-87449348.6
#INFO : JOB 0.3 progr: 79.1% rendered on kashif-87449348.3
#INFO : JOB 0.6 progr: 83.3% rendered on kashif-87449348.6
#INFO : JOB 0.6 progr: 87.5% rendered on kashif-87449348.6
#INFO : JOB 0.6 progr: 91.6% rendered on kashif-87449348.6
#INFO : JOB 0.6 progr: 95.8% rendered on kashif-87449348.6
#INFO : JOB 0.3 progr: 100.0% rendered on kashif-87449348.3
#INFO : RC 0.2 info : rendering statistics
#INFO : RC 0.2 info : type number per eye ray
#INFO : RC 0.2 info : eye rays 63548 1.00
#INFO : RC 0.2 info : reflection rays 150527 2.37
#INFO : RC 0.2 info : refraction rays 932 0.01
#INFO : RC 0.2 info : shadow rays 3520604 55.40
#INFO : RC 0.2 info : environment rays 23 0.00
#INFO : RC 0.2 info : probe rays 33080136 520.55
#INFO : RC 0.2 progr: rendering finished
#INFO : RC 0.2 info : wallclock 0:56:20.85 for rendering
#INFO : RC 0.2 info : allocated 1129 MB, max resident 1135 MB
#INFO : GAPM 0.2 info : triangle count excluding retessellation : 2
#INFO : GAPM 0.2 info : triangle count including retessellation : 2
#INFO : PHEN 0.2 info : Reflection rays skipped by threshold: 117733
#INFO : PHEN 0.2 info : Refraction rays skipped by threshold: 316
Application.InspectPreferences("")
Application.SetValue("preferences.output_format.picture_standard", 12, "")
Application.SelectObj("Clips.Chinese_Vase_Diffuse_Map_pic", "", "")
Application.SetValue("Clips.Chinese_Vase_Diffuse_Map_pic.ImageDefinitionType", 0, "")
Application.ToggleSelection("Clips.Chinese_Vase_Reflect_Colour_Map_pic,Clips.Cushion_Diffuse_pic,Clips.Cushion_Normal_Map_pic,Clips.Elevator_Diffuse_Map_pic,Clips.Elevator_Diffuse_Map_pic1,Clips.Elevator_Gloss_Calc_Map_pic,Clips.Elevator_Gloss_Map_pic,Clips.Elevator_Light_Diffuse_pic,Clips.Elevator_Light_Diffuse_pic1,Clips.Elevator_Normal_MapDOT3_tga,Clips.Hotel_Hall_Bump_MapDOT3_tga,Clips.Hotel_Hall_Diffuse_pic,Clips.Hotel_Hall_Gloss_Map_pic,Clips.Hotel_Main_Bump_MapDOT3_tga,Clips.Hotel_Main_diffuse_pic,Clips.Hotel_Main_Gloss_Map_pic", "", "")
Application.SetValue("Clips.Chinese_Vase_Diffuse_Map_pic.ImageDefinitionType,Clips.Chinese_Vase_Reflect_Colour_Map_pic.ImageDefinitionType,Clips.Cushion_Diffuse_pic.ImageDefinitionType,Clips.Cushion_Normal_Map_pic.ImageDefinitionType,Clips.Elevator_Diffuse_Map_pic.ImageDefinitionType,Clips.Elevator_Diffuse_Map_pic1.ImageDefinitionType,Clips.Elevator_Gloss_Calc_Map_pic.ImageDefinitionType,Clips.Elevator_Gloss_Map_pic.ImageDefinitionType,Clips.Elevator_Light_Diffuse_pic.ImageDefinitionType,Clips.Elevator_Light_Diffuse_pic1.ImageDefinitionType,Clips.Elevator_Normal_MapDOT3_tga.ImageDefinitionType,Clips.Hotel_Hall_Bump_MapDOT3_tga.ImageDefinitionType,Clips.Hotel_Hall_Diffuse_pic.ImageDefinitionType,Clips.Hotel_Hall_Gloss_Map_pic.ImageDefinitionType,Clips.Hotel_Main_Bump_MapDOT3_tga.ImageDefinitionType,Clips.Hotel_Main_diffuse_pic.ImageDefinitionType,Clips.Hotel_Main_Gloss_Map_pic.ImageDefinitionType", [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], "")
Application.SelectObj("Clips.Soda_Can_Prop_ColorMap_pic", "", "")
Application.ToggleSelection("Clips.Soda_Can_Prop_Gloss_pic,Clips.Soda_Can_Prop_Reflection_pic,Clips.Soda_Machine_Diffuse_pic,Clips.Soda_Machine_Gloss_pic,Clips.Soda_Machine_Reflection_pic", "", "")
Application.SetValue("Clips.Soda_Can_Prop_ColorMap_pic.ImageDefinitionType,Clips.Soda_Can_Prop_Gloss_pic.ImageDefinitionType,Clips.Soda_Can_Prop_Reflection_pic.ImageDefinitionType,Clips.Soda_Machine_Diffuse_pic.ImageDefinitionType,Clips.Soda_Machine_Gloss_pic.ImageDefinitionType,Clips.Soda_Machine_Reflection_pic.ImageDefinitionType", [1, 1, 1, 1, 1, 1], "")
Application.SetValue("preferences.rendering.default_image_management_type", 1, "")
Application.SelectObj("Glass_Case_base", "", "")
Application.SelectObj("Glass_Case_base", "", "")
Application.SetValue("Glass_Case_base.Name", "Glass_Case_base", "")
Application.SelectObj("Glass_Case_base", "", "")
Application.SetValue("Glass_Case_base.Name", "Glass_Case_base", "")
Application.Duplicate("Glass_Case_base", "", 2, 1, 1, 0, 0, 1, 0, 1, "", "", "", "", "", "", "", "", "", "", 0)
Application.SetValue("Glass_Case_base5.Name", "Glass_Case_base5", "")
Application.SelectObj("Glass_Case_base4", "", "")
Application.DeleteObj("Glass_Case_base4")
Application.SelectObj("null1", "", "")
Application.DeleteObj("null1")
Application.SelectObj("null", "", "")
Application.DeleteObj("null")
Application.SelectObj("Glass_Case_base5", "", "")
Application.SetValue("Glass_Case_base5.Name", "Pedestal", "")
Application.Translate("", -67.1870081292675, 2.66453525910038E-15, -43.8939733625884, "siRelative", "siViewCOG", "siObj", "siXYZ", "", "", "", "", "", "", "", "", "", 0, "")
Application.Scale("", 0.6469873718898, 1, 0.6469873718898, "siRelative", "siGlobalCOG", "siObj", "siXYZ", "", "", "", "", "", "", "", 0, "")
Application.Translate("", -0.119467082810713, 0, -1.55108837368786, "siRelative", "siGlobalCOG", "siObj", "siXYZ", "", "", "", "", "", "", "", "", "", 0, "")
Application.Translate("", 0, -2.73042626365747E-02, 0, "siRelative", "siGlobalCOG", "siObj", "siXYZ", "", "", "", "", "", "", "", "", "", 0, "")
Application.SetSelFilter("Vertex")
Application.AddToSelection("Pedestal.pnt[20-39,60-LAST]", "", 1)
Application.Translate("", 0, 7.37057212321677, 0, "siRelative", "siGlobalCOG", "siObj", "siXYZ", "", "", "", "", "", "", "", "", "", 0, "")
Application.ActivateObjectSelTool("")
Application.FreezeModeling("", "", "")
Application.Duplicate("Pedestal", "", 2, 1, 1, 0, 0, 1, 0, 1, "", "", "", "", "", "", "", "", "", "", 0)
Application.Translate("", 63.7743541002228, 0, 0, "siRelative", "siGlobalCOG", "siObj", "siXYZ", "", "", "", "", "", "", "", "", "", 0, "")
Application.Translate("", 3.52901564190955, 0, 0, "siRelative", "siGlobalCOG", "siObj", "siXYZ", "", "", "", "", "", "", "", "", "", 0, "")
Application.Duplicate("Pedestal1", "", 2, 1, 1, 0, 0, 1, 0, 1, "", "", "", "", "", "", "", "", "", "", 0)
Application.Translate("", -116.205443637165, -6.21724893790088E-15, 105.898657898599, "siRelative", "siViewCOG", "siObj", "siXYZ", "", "", "", "", "", "", "", "", "", 0, "")
Application.Duplicate("Pedestal2", "", 2, 1, 1, 0, 0, 1, 0, 1, "", "", "", "", "", "", "", "", "", "", 0)
Application.DeleteObj("Pedestal3")
Application.SelectObj("Pedestal2", "", "")
Application.Duplicate("Pedestal2", "", 2, 1, 1, 0, 0, 1, 0, 1, "", "", "", "", "", "", "", "", "", "", 0)
Application.Translate("", 42.8523327946161, 0, 0, "siRelative", "siGlobalCOG", "siObj", "siXYZ", "", "", "", "", "", "", "", "", "", 0, "")
Application.Duplicate("Pedestal3", "", 2, 1, 1, 0, 0, 1, 0, 1, "", "", "", "", "", "", "", "", "", "", 0)
Application.Translate("", -67.3033697421324, 8.88178419700125E-15, -148.762400381365, "siRelative", "siViewCOG", "siObj", "siXYZ", "", "", "", "", "", "", "", "", "", 0, "")
Application.Translate("", 0, 1.81578060277768, 0, "siRelative", "siGlobalCOG", "siObj", "siXYZ", "", "", "", "", "", "", "", "", "", 0, "")
Application.SaveScene()
#INFO : SCEN 0.2 progr: begin scene preprocessing for frame 0
#INFO : SCEN 0.2 info : 575 geometry leaf instances (7 scheduled, 556 cached, 12 shared)
#INFO : SCEN 0.2 info : 19 light leaf instances
#INFO : SCEN 0.2 info : wallclock 0:00:01.04 for scene preprocessing
#INFO : SCEN 0.2 info : allocated 355 MB, max resident 1135 MB
#INFO : RCB 0.2 info : scene extent: (-62.98,-47.74,-131.50) : (212.89,36.49,120.01)
#INFO : RCB 0.2 info : scene diameter: 382.695844
#INFO : RC 0.2 info : option: scanline off
#INFO : RC 0.2 info : option: trace on
#INFO : RC 0.2 info : option: trace depth reflection 5, refraction 5, sum 10
#INFO : RC 0.2 info : option: acceleration bsp
#INFO : RC 0.2 info : option: bsp size 20
#INFO : RC 0.2 info : option: bsp depth 40
#INFO : RC 0.2 info : option: shadow on
#INFO : RC 0.2 info : option: shadow maps (recompute)
#INFO : RC 0.2 info : option: lightmap on
#INFO : RC 0.2 info : option: motion off
#INFO : RC 0.2 info : option: luminance weights 0.212671 0.71516 0.072169
#INFO : RC 0.2 info : option: caustic off
#INFO : RC 0.2 info : option: globillum on
#INFO : RC 0.2 info : option: globil. accur. 200
#INFO : RC 0.2 info : option: globil. radius 17.3333
#INFO : RC 0.2 info : option: globil. scale 1 0.922 0.863
#INFO : RC 0.2 info : option: phot.vol radius 17.3333
#INFO : RC 0.2 info : option: photon depth reflection 20, refraction 20, sum 40
#INFO : RC 0.2 info : option: finalgather off
#INFO : RC 0.2 info : option: samples min -2, max 1
#INFO : RC 0.2 info : option: contrast 0.2 0.2 0.2 0.2
#INFO : RC 0.2 info : option: filter box 1 1
#INFO : RC 0.2 info : option: render space object
#INFO : RC 0.2 info : option: face both
#INFO : RC 0.2 info : option: field off
#INFO : RC 0.2 info : option: hair on
#INFO : RC 0.2 info : option: hardware off
#INFO : RC 0.2 info : option: task size 64
#INFO : RC 0.2 info : option: pixel preview off
#INFO : RC 0.2 info : option: lens on
#INFO : RC 0.2 info : option: volume on
#INFO : RC 0.2 info : option: geometry on
#INFO : RC 0.2 info : option: displace on
#INFO : RC 0.2 info : option: premultiply on
#INFO : RC 0.2 info : option: colorclip rgb
#INFO : RC 0.2 info : option: output on
#INFO : RC 0.2 info : option: merge on
#INFO : RC 0.2 info : option: virtual framebuf on
#INFO : RC 0.2 info : option: image type interpolate
#INFO : RC 0.2 info : 0 rgba yes
#INFO : RC 0.2 info : camera: focal length 35
#INFO : RC 0.2 info : camera: aperture 35.3887
#INFO : RC 0.2 info : camera: aspect 1.77778
#INFO : RC 0.2 info : camera: resolution 1034 582
#INFO : RC 0.2 info : camera: window 419 12 967 536
#INFO : RC 0.2 info : camera: clip 0.1 32768
#INFO : RC 0.2 info : camera: frame 0 0 0
#INFO : RCGI 0.2 info : scheduling Photon Map jobs
#INFO : RC 0.2 progr: rendering
#INFO : RCI 0.2 progr: begin intersection preprocessing
#INFO : RCI 0.2 info : using BSP for eye rays
#INFO : RCI 0.2 info : using BSP algorithm for secondary rays
#INFO : RCI 0.2 progr: building initial extent bsp-tree
#INFO : RCI 0.2 info : leaves without shadow : 0
#INFO : RCI 0.2 info : leaves with only shadow : 0
#INFO : RCI 0.2 info : leaves with both : 575
#INFO : RCI 0.2 progr: end intersection preprocessing
#INFO : RCI 0.2 info : wallclock 0:00:00.02 for intersection prep.
#INFO : RCI 0.2 info : allocated 355 MB, max resident 1135 MB
#INFO : IMG 0.2 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Elevator Gloss Map.pic, for reading
#INFO : IMG 0.2 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Elevator Diffuse Map.pic, for reading
#INFO : IMG 0.2 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Hotel Main Gloss Map.pic, for reading
#INFO : IMG 0.2 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Hotel Main diffuse.pic, for reading
#INFO : IMG 0.4 progr: opening texture H:\Soda Pop Kid\Hotel Room\Bump-Displacement-Normal Maps\Normal Maps\Hotel Hall Bump MapDOT3.tga, for reading
#INFO : IMG 0.4 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Hotel Hall Gloss Map.pic, for reading
#INFO : IMG 0.4 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Hotel Hall Diffuse.pic, for reading
#INFO : IMG 0.4 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Elevator Gloss Calc Map.pic, for reading
#INFO : IMG 0.3 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Soda Machine Reflection.pic, for reading
#INFO : IMG 0.2 progr: opening texture H:\Soda Pop Kid\Hotel Room\Bump-Displacement-Normal Maps\Normal Maps\Hotel Main Bump MapDOT3.tga, for reading
#INFO : IMG 0.3 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Soda Machine Diffuse.pic, for reading
#INFO : IMG 0.3 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Soda Machine Gloss.pic, for reading
#INFO : IMG 0.2 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Cushion Diffuse.pic, for reading
#INFO : IMG 0.2 progr: opening texture H:\Soda Pop Kid\Hotel Room\Bump-Displacement-Normal Maps\Normal Maps\Cushion Normal Map.pic, for reading
#INFO : IMG 0.3 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Chinese Vase Reflect Colour Map.pic, for reading
#INFO : IMG 0.3 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Chinese Vase Diffuse Map.pic, for reading
#INFO : IMG 0.6 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Elevator Light Diffuse.pic, for reading
#INFO : IMG 0.5 progr: opening texture H:\Soda Pop Kid\Hotel Room\Bump-Displacement-Normal Maps\Normal Maps\Elevator Normal MapDOT3.tga, for reading
#INFO : IMG 0.5 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Soda Can Prop Reflection.pic, for reading
#INFO : IMG 0.5 progr: opening texture H:\Soda Pop Kid\Soda Can\Soda Can Prop ColorMap.pic, for reading
#INFO : MEM 0.5 info : allocation of 16810104 bytes failed: flushing
#INFO : MEM 0.5 info : try '-memory 1029' for future runs
#INFO : IMG 0.2 progr: opening texture H:\Soda Pop Kid\Hotel Room\Bump-Displacement-Normal Maps\Normal Maps\Hotel Main Bump MapDOT3.tga, for reading
#INFO : IMG 0.6 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Chinese Vase Reflect Colour Map.pic, for reading
#INFO : IMG 0.6 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Chinese Vase Diffuse Map.pic, for reading
#INFO : IMG 0.4 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Cushion Diffuse.pic, for reading
#INFO : IMG 0.3 progr: opening texture H:\Soda Pop Kid\Hotel Room\Bump-Displacement-Normal Maps\Normal Maps\Cushion Normal Map.pic, for reading
#INFO : MEM 0.1 progr: scene cache flushed asynchronously 272 MB for module JOB, now: 945 MB
#INFO : MEM 0.5 progr: scene cache flushed 89 MB in 85.08s, now: 945 MB
#INFO : IMG 0.2 progr: opening texture H:\Soda Pop Kid\Hotel Room\Bump-Displacement-Normal Maps\Normal Maps\Hotel Main Bump MapDOT3.tga, for reading
#INFO : MEM 0.1 progr: scene cache flushed asynchronously 178 MB for module JOB, now: 770 MB
#INFO : IMG 0.3 progr: opening texture H:\Soda Pop Kid\Hotel Room\Bump-Displacement-Normal Maps\Normal Maps\Cushion Normal Map.pic, for reading
#INFO : IMG 0.5 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Cushion Diffuse.pic, for reading
#INFO : IMG 0.6 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Chinese Vase Reflect Colour Map.pic, for reading
#INFO : IMG 0.6 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Chinese Vase Diffuse Map.pic, for reading
#INFO : IMG 0.5 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Soda Can Prop Reflection.pic, for reading
#INFO : IMG 0.5 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Soda Can Prop Gloss.pic, for reading
#INFO : MEM 0.5 info : allocation of 16810104 bytes failed: flushing
#INFO : MEM 0.5 info : try '-memory 879' for future runs
#INFO : IMG 0.6 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Elevator Light Diffuse.pic, for reading
#INFO : IMG 0.4 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Elevator Gloss Calc Map.pic, for reading
#INFO : IMG 0.3 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Soda Machine Diffuse.pic, for reading
#INFO : IMG 0.3 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Soda Machine Gloss.pic, for reading
#INFO : IMG 0.2 progr: opening texture H:\Soda Pop Kid\Hotel Room\Bump-Displacement-Normal Maps\Normal Maps\Cushion Normal Map.pic, for reading
#INFO : IMG 0.2 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Chinese Vase Reflect Colour Map.pic, for reading
#INFO : IMG 0.2 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Chinese Vase Diffuse Map.pic, for reading
#INFO : MEM 0.5 progr: scene cache flushed 24 MB in 156.43s, now: 859 MB
#INFO : MEM 0.1 progr: scene cache flushed asynchronously 229 MB for module JOB, now: 875 MB
#INFO : IMG 0.4 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Hotel Hall Gloss Map.pic, for reading
#INFO : IMG 0.6 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Elevator Gloss Map.pic, for reading
#INFO : MEM 0.1 progr: scene cache flushed asynchronously 208 MB for module JOB, now: 666 MB
#INFO : IMG 0.6 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Elevator Diffuse Map.pic, for reading
#INFO : IMG 0.6 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Hotel Main Gloss Map.pic, for reading
#INFO : IMG 0.4 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Hotel Hall Diffuse.pic, for reading
#INFO : IMG 0.5 progr: opening texture H:\Soda Pop Kid\Hotel Room\Reflection-Gloss Maps\Soda Can Prop Reflection.pic, for reading
#INFO : IMG 0.6 progr: opening texture H:\Soda Pop Kid\Hotel Room\Diffuse Maps\Hotel Main diffuse.pic, for reading
#INFO : IMG 0.5 progr: opening texture H:\Soda Pop Kid\Soda Can\Soda Can Prop ColorMap.pic, for reading
#INFO : IMG 0.6 progr: opening texture H:\Soda Pop Kid\Hotel Room\Bump-Displacement-Normal Maps\Normal Maps\Hotel Main Bump MapDOT3.tga, for reading
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.