dkennewell
05-30-2007, 02:08 AM
Hey guys,
Just wondering if it's possible to have bone driven morphs applied on a mesh that also has a posemixer tag on it?
For example, i have a characters body that has bone driven morphs on the elbows, so that deformation is kept nice and clean when the elbows bend beyond 90 degrees. However I also have some morph targets (posemixer) on the mesh. With the posemixer tag applied, it overrides the bone driven morphs having any effect on the mesh.
Thanks.
Just wondering if it's possible to have bone driven morphs applied on a mesh that also has a posemixer tag on it?
For example, i have a characters body that has bone driven morphs on the elbows, so that deformation is kept nice and clean when the elbows bend beyond 90 degrees. However I also have some morph targets (posemixer) on the mesh. With the posemixer tag applied, it overrides the bone driven morphs having any effect on the mesh.
Thanks.
