View Full Version : Head modeling excercise
floguyep 03-16-2003, 11:58 PM I was thinking about things to model and my brother asked me one day to see if I could model his head...so I've been trying to. I haven't gotten any good organic modeling results yet so only one way to get better! I took some reference pics and went to it.
My problem is that in front and side viewports it looks like I'm matching the refs pretty well, but in perspective it's looking really out of shape. I hope someone here can help! Any CC or suggestions welcome.
reference pics here:
Ref1 (http://www.eflorenzano.com/images/ref1.jpg)
Ref2 (http://www.eflorenzano.com/images/ref2.jpg)
http://www.eflorenzano.com/images/frontcompare.jpg
http://www.eflorenzano.com/images/side.jpg
http://www.eflorenzano.com/images/Unsmoothed.jpg
http://www.eflorenzano.com/images/smoothed.jpg
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ckpew99
03-17-2003, 12:08 AM
Good Start. Im thinking that in the front viewport the chin, jaw and neck are a little off, thinking that if you widen the chin and jaw youll get a little more substance in the face and youll see this in you prespective, keep it going!
What software are you working with?
floguyep
03-17-2003, 12:22 AM
Hmm you're right, especially about the neck....I'll work on that. Sorry about not mentioning what software, it's Maya.
try taking a 3/4 pic of your brother for reference, then model in the front/side viewports till they look similar. my gut tells me you need more cheekbone...
from the front viewport, the chin isn't quite lining up - try widing it up a little bit.
great start!
gnarlycranium
03-17-2003, 01:32 AM
The distortion of the photo you're using for front reference is going to be a problem-- and also it looks like you're not actually matching the front reference that closely anyway, especially in the area of the jaw. If you can, get another front view reference photo of yourself-- have the person with the camera use a zoom lens and stand far back, that will help.
A few things to keep in mind:
The human head is usually 5 eyes wide. The space from the outer corner of the eye to the side of the skull needs to be the SAME as the space between the inner corners of the eyes. Due to distortion, in your front photo that distance is half that, you need to compensate.
When you're using just 2 planes of reference for what is really a round object, you're not getting as much information about the shape of the object as you think you are-- the features could be lined up to both images with nothing but straight lines between. Looking down on it from above, heads tend to turn out V-shaped, wayyy way too pointy towards the front. Remember that all of these things are curved, and puff them up.
I'm going to be dealing with these issues in the next installment of my head modeling tutorial (http://www.logrhythms.com/Leah/badheads01.html). I haven't gotten very far yet, but some of the stuff there might be helpful to you.
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