amannin
05-29-2007, 01:53 AM
i've read all the other threads that might pertain to my problem, but none seem to help...
my character is already rigged (rigged with TSM2) and now I'm going back and trying to add blendshapes. When I apply my blendshapes it moves the baseshape up exactly 14.096 in Y -- which is exactly the number of units my character was moved upward to align to the grid at 0,0,0. Everytime I apply a blenshape, it causes my base shape to move 14 units upward (so 14 + 14 + 14 etc...)
even if I detach the skin or set the envelope value of the skinCluster (TSM2 node) to zero, the problem still remains. All I did to move up my character, was move his main control (the big main one at the bottom of the feet).
I have tried moving my rig back to its originally bind position at 0,0,0, but it didn't seem to do anything. I've also tried moving the blendshape nodes to the bottom of the hierarchy of deformers.
What is causing this, and what might be a solution?
EDIT: i dont think TSM2 has anything to do with it, but thought I would mention it just incase. if i try copying my blendshapes from the current file into a file before being rigged, I get the same problem :shrug:
EDIT 2: just thought i would mention that if I go to the file before it was rigged and copy that mesh for blendshapes, I dont have any problems -- but I would still like to figure out what's going on.
my character is already rigged (rigged with TSM2) and now I'm going back and trying to add blendshapes. When I apply my blendshapes it moves the baseshape up exactly 14.096 in Y -- which is exactly the number of units my character was moved upward to align to the grid at 0,0,0. Everytime I apply a blenshape, it causes my base shape to move 14 units upward (so 14 + 14 + 14 etc...)
even if I detach the skin or set the envelope value of the skinCluster (TSM2 node) to zero, the problem still remains. All I did to move up my character, was move his main control (the big main one at the bottom of the feet).
I have tried moving my rig back to its originally bind position at 0,0,0, but it didn't seem to do anything. I've also tried moving the blendshape nodes to the bottom of the hierarchy of deformers.
What is causing this, and what might be a solution?
EDIT: i dont think TSM2 has anything to do with it, but thought I would mention it just incase. if i try copying my blendshapes from the current file into a file before being rigged, I get the same problem :shrug:
EDIT 2: just thought i would mention that if I go to the file before it was rigged and copy that mesh for blendshapes, I dont have any problems -- but I would still like to figure out what's going on.
