tokai
05-28-2007, 01:41 PM
Hi all,
Currently I'm facing a problem here. I have a object tree (Null Object with bunch of child objects: HyperNurb smoothed meshs and primitives) and I need a mirrored copy of it.
Using Symetry Object and then "Current state to object" makes all the child objects 'editable' which is not what's wanted (I want to keep the Nurbs and Primitives). Copy + Rotating 180° doesn't work in this case either.
I really can't figure out how to do it. Any help or tips are really appreciated.
regards,
tokai
Currently I'm facing a problem here. I have a object tree (Null Object with bunch of child objects: HyperNurb smoothed meshs and primitives) and I need a mirrored copy of it.
Using Symetry Object and then "Current state to object" makes all the child objects 'editable' which is not what's wanted (I want to keep the Nurbs and Primitives). Copy + Rotating 180° doesn't work in this case either.
I really can't figure out how to do it. Any help or tips are really appreciated.
regards,
tokai
