supasye
05-28-2007, 10:16 AM
hi,,
you know in an opacity map you have black and white to represent 0/100% opacity...
is there a way in mental ray sss to create a map so that some parts of the object let light through and others dont? if you could let me know in 3dsmax terms please.. ;)
thanks!!
you know in an opacity map you have black and white to represent 0/100% opacity...
is there a way in mental ray sss to create a map so that some parts of the object let light through and others dont? if you could let me know in 3dsmax terms please.. ;)
thanks!!
