View Full Version : Converting wrap to skin in maya
shinyprem 05-28-2007, 07:46 AM Hi !!
Is there any option/pluigIn/Script to convert a "Wrap Deformer" to "Skin Cluster " as in MAX??
Regards,
Prem
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thematt
06-04-2007, 05:51 PM
not that I know of..but this could be scriptable I guess although not easily.
It could be an intersting dev to do, if I wasn't that busy I would look into it.
cheers
shinyprem
06-05-2007, 03:54 AM
but this could be scriptable
Hi..!
Is there a way to get the weight map of the wrap deformer....
rgds,
_stev_
06-05-2007, 05:15 AM
Rather than using a wrap deformer, you're better off just smooth skinning your new mesh, and then copying the skin weights from the mesh that is already skinned.
Select your skinned mesh, then select you new mesh, then run this in the script editor:
string $sel[] = `ls -sl`;
string $cluster = `findRelatedSkinCluster $sel[0]`;
string $joints[] = `listConnections -s 1 -d 0 ($cluster + ".matrix")`;
select -r $sel[1];
select -add $joints;
SmoothBindSkin -tsb -ta;
string $newCluster = `findRelatedSkinCluster $sel[1]`;
copySkinWeights -ss $cluster -ds $newCluster -nm;
To manually do this, just create a smooth bind with you new mesh, and the go to Skin > Edit Smooth Skin > Copy Skin Weights.
Stev
shinyprem
06-05-2007, 07:04 AM
Hi Stev Kalinowski..
Thanks a lot in helping out to find the hidden option....
cheers
refract
06-05-2007, 10:22 PM
Skin wrap equivalent is 'copy weights' in Maya 8.5
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