View Full Version : n00b's satyr wip
Roasturkey 03-16-2003, 08:12 PM first time posting!
heres a satyr ive been working on in school, its for a short animation showing him climbing over a wall
http://www.roasturkey.com/images/handbot.jpg
http://www.roasturkey.com/images/handtop.jpg
http://www.roasturkey.com/images/handsmth.jpg
http://www.roasturkey.com/images/joeheadsmooth.jpg
http://www.roasturkey.com/images/joesidesmooth.jpg
its all done in maya with polys.
i will post the body later
would love some crits
thanks!
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ckpew99
03-17-2003, 12:25 AM
Models looking good. Just a few things, Im thinking up at the base of his horns you can put some extra geometry to get the look of the horns protruded out of the skin, and the things coming out of the side of the head are nice and they give you character, character, but Im wondering if they are to soft looking kinda like rabbit ears, maybe more ragged weathered look will fit this character better, that is if your going for the mean look. Keep it coming I want to see what you do next.
Roasturkey
03-17-2003, 01:09 AM
heres the head attached to the body, theres still a little grometry issues that im gonna fix
http://www.roasturkey.com/images/wire1.jpg
smoothed,
http://www.roasturkey.com/images/wire2.jpg
some renders
http://www.roasturkey.com/images/joeback.jpg
http://www.roasturkey.com/images/joeqtr.jpg
Roasturkey
03-17-2003, 07:44 AM
thanks for the reply ckpew99! :applause:
ill go work on the horns. i was actually going for something in between, i want a character that could play a baddie as well as a good guy.
Roasturkey
03-18-2003, 09:00 AM
added a tail;
http://www.roasturkey.com/images/joeback1.jpg
http://www.roasturkey.com/images/joefront1.jpg
now to texture him
comments anyone?
Dennik
03-18-2003, 09:32 AM
I'm sorry to say this, but you are missing an important body part of Satyr. I know it is not very appealing but.... well.... he is half half the Satyr without it.
Ok i'm just joking. :D
don't do this, there are kids browsing that forum! :shame:
Dennis
Roasturkey
03-18-2003, 09:35 AM
hahahah figured it will be too much animation if i added that *part* in :thumbsdow
and i was gonna have the satyr climb a wall.. so its not very pleasant to have that *part* dangling
Mr Stressbunny
03-18-2003, 01:54 PM
Originally posted by Roasturkey
hahahah figured it will be too much animation if i added that *part* in :thumbsdow
and i was gonna have the satyr climb a wall.. so its not very pleasant to have that *part* dangling
Hi,
Well, alternatively, you can have lotsa hair around that area.
just a suggestion about something else you could add to enhance the model: extrude out and sculpt some muscles.
i'm no expert on this, but as long as you stay clear of the moving joints, it should be ok.
kinston
03-18-2003, 02:25 PM
bro bunny ...hehehe
u r rite ... the overall model look missing details... not much details showns on the body... look for some ref of human and add some more details in will look better.
king
kinston
03-18-2003, 02:34 PM
hi :
heard u r from VFS ... and i have some question need ur help about the school .. do u mind give me ur email address?
...u course end at june rite... think u r same class with
my fren call Michelle from malaysia ,rite? and do u have a website?
Roasturkey
03-18-2003, 05:58 PM
mr stressbuny; thanks, ill add some definition to the muscles, but dont think im gonna go with the hair thing tho
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