View Full Version : HMC9: Star Wars Tribute: YODA
05-28-2007, 03:16 AM
Here's the start of my entry for CGTALK HARDCORE MODELING CHALLENGE: STAR WARS TRIBUTE.
I chose to model Yoda. I will be using Blender for this project.
Here are some WIP images:
1. Early on, just establishing the overall shape of the head.
2. A couple of hours later. More polys and details. About 3.5 hours total work so far.
I'm using Blender's mirror modifier to develop the head at this point.
Later I will apply the mirror modifier and then use Blender's internal sculpting and painting features to add details.
I will also use the internal particle hair engine with curve guides/force fields to shape the hair.
All textures will be procedural.
The ideal goal is to model and rig the character and then pose it.
I have several ideas in mind for this. He has somewhat of a mischievous look on his face at this point, so that could lead to some interesting directions :)
More to come!
05-28-2007, 08:11 PM
More progress there has been.
More loop cuts, mesh tweaks, and a quick particle system with curve guides just to block in the hair.
A cube in the head has a spherical force applied, causing the hair emitter to curve particle strands as shown.
Total project time at this stage is around 5 hours.
More to come, there is ;)
05-28-2007, 09:00 PM
Happy he looks hmmm :)
Are you going for old yoda with a lightsaber , or older Yoda with a walking stick ?
05-28-2007, 10:43 PM
Thanks! I'm definitely leaning towards the lightsaber.
I have some different scenes in mind. I was thinking of doing something like "the many faces of Yoda" -- one as the meditative sage, one as the warrior, one humorous, one as a teacher.
One scene, for the combative mode, I was thinking of was having him go up against the Death Star itself, deflecting its massive energy beam, sort of a visual expression of what Vader hinted at in Ep. IV about the insignificance of the battlestation compared to the power of the Force.
Just the thought of Yoda summoning the total power of the Force to save a planet (Dagobah?) seems kind of cool. Another was to have him standing on the severed head of a defeated AT-AT.
For the meditative one, possibly a Dagobah setting with rocks floating, or maybe him raising the X-Wing from the swamp.
Still tossing ideas around at this point :)
Here's my latest WIP stage. I developed a basic body, clothing, and a preliminary rig:
I developed the right side of the armature (rig) first and then duplicated and mirrored it to the other side.
For the rig I'm currently using envelopes, which allow the rig to deform the mesh based on the size of each bone's envelope.
It's a quick and interactive way to develop rigs and testing mesh deformation without having to define vertex groups (which is ultimately desirable in a production-grade rig since it offers greatest control.)
The body and two layers of clothing are separate meshes. This I find is desirable for soft body interaction, for example, and possible shape keying/additional rigging of the cloth for animation purposes (certainly not a concern in this project, but just an example of planning ahead for a project).
Total project time is about 7 hours now.
05-28-2007, 11:20 PM
looking good, i really like the idea of a jedi standing on the severed head of an at-at, wish id thought of it
05-29-2007, 01:16 AM
Thanks! He's such a fun character :)
Here's a pose test:
As expected, I had to add some more bones to control the cape and sleeves better.
I also subdivided some of the bones around the joints of the model for more control and smoother deformation.
For this test I changed the lighting around and added some Blender halo material in there for some mini special effects :)
Yes, he's feeling the Force now!
Total project time is now at about 8 hours.
05-29-2007, 01:16 AM
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