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Donnie_Darko
03-16-2003, 07:52 PM
http://images.deviantart.com/large/indyart/3d/women_wip_3d.jpg

girl in wip.:surprised

FLOw
03-16-2003, 08:37 PM
no... :hmm: :shrug:

CGmonkey
03-18-2003, 08:14 PM
FLOw, give som constructive critizism instead! :rolleyes:

Anyway, you got the hips and legs pretty okey, but you could work alittle bit more on those breasts, get more of a round shape on them. They don't need to be HUGE though ;)

Other than that.. Keep up the good work mate! :beer:

Roger Eberhart
03-18-2003, 09:04 PM
I'm guessing the 1460 faces are all quads. So you're really talking about a polycount of 2920. With that many polys you should have better definition of the forms. This looks like a simple model that was meshsmoothed.

I would focus on getting rid of some of the wasted polys. Look at the calf for example. All that density is doing absolutely nothing. Then work on developing the forms. With the polycount you've got it should be fairly detailed. You should see things like the bones of the ankles, well defined muscles, etc. If you're not looking at doing that complex of a model then try to eliminate at least 2/3 of the polys you're currently using.

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