View Full Version : mutli-pass rendering
stephen2002 03-16-2003, 04:43 PM Ok, I am looking to do some multiple-pass rendering of a single scene. The big problem is that the textures/lights for pass 1 are completely different for pass 2. So what I did is made 2 scene files with duplicates of all of the objects but with their own lights/textures. However, I don't know how to transfer the camera postion between the files without manually copying the values.
There must be a better way. I eagerly await enlightenment.
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Julez4001
03-16-2003, 04:53 PM
Go to flat.com and do a search for camera int he plugins section
Dstorm has Load camera from Scene
Imports camera
Originally posted by stephen2002
Ok, I am looking to do some multiple-pass rendering of a single scene. The big problem is that the textures/lights for pass 1 are completely different for pass 2. So what I did is made 2 scene files with duplicates of all of the objects but with their own lights/textures. However, I don't know how to transfer the camera postion between the files without manually copying the values.
There must be a better way. I eagerly await enlightenment.
With Fusion I can render with UV's and various buffers and change/adjust textures, lights etc in post. I'll do a tutorial on this soon as it is very powerful.
Not sure about this but I suspect the new Film gimp might be able to help out if you are on a budget as it seems it can do this too.
X
E_Moelzer
03-16-2003, 05:56 PM
Hey Stephen
Select your camera, then go to file- save motion- file and save your camera- motion, then load it for the camera in your other scene...
CU
Elmar
stephen2002
03-16-2003, 06:13 PM
the camera importer was what I was looking for, thanks!
Here is the URL if anybody is interested, it's near the bottom of the page:
http://www.mindspring.com/~anthonyramirez/LScript/LScript.htm
Saving the motion should work as well. Thanks for the tips.
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