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default-rol
05-26-2007, 11:41 AM
http://img518.imageshack.us/img518/2091/anatomyforumheadercafe0lg8.jpg


CAFÉ 005

Giants - "The Nephilim"



"The Nephilim were on the earth in those days - and also afterwards - when the sons of God went to the daughters of men and had children by them. They were the heroes of old, men of renown." Genesis 6:4

The Nephilim or “The fallen ones” were a race of giants. They were renowned for their strength, prowess, and great capacity for destruction. Because of this, they were erased from the earth in biblical times - according to ancient Middle Eastern texts.

This fortnight’s brief is to design your own giant - they could be an ancient race like the Nephilim, or totally from your own ideas - male or female, heroic or destructive. Try and think of ways to portray these massive beings without just using a scale reference.

Reference: http://www.pantheon.org/articles/n/nephilim.html


CHARACTER-A-FORTNIGHT EVENT (CAFÉ)


Manifesto: The anatomy forum CAFÉ - a place to meet, share your concepts, ideas and work for the set brief, and then discuss them with like minded individuals (Bring your own coffee though...)


The purpose of this ongoing workshop series is to develop original character artwork in both 2D and 3D. A theme or brief will be given at the inception point of the workshop, and the project will be executed by the participants during a 2 week period. To have your own idea from the set brief, develop it in 2 dimensions and then execute it in 3 dimensions is very challenging, (especially within the time period,) and helps the artist to understand form “in the round.”

If you are thinking of taking your ideas into 3 dimensions, please decide on a suitable polygon budget (for games/TV/film or as much as your computer can handle!) If you are unsure, please enquire on the workshop and others will try and help. The workshop is application independent, and so anyone can try it. For those of you who would like to try 3d but do not have a package, blender (http://www.blender3d.org/ (http://www.blender3d.org/cms/Home.2.0.html) ) is a very high standard open source 3d application that is free to download and use. However, this will take time to learn.

Duration of projects: 2 Weeks.

Breakdown: (guidelines only – depends on the complexity of the idea and model.)

Concept development and realization - 1 week.*

Model development and texture art - 1 week.*

* You can split up your time however you wish - to reflect the area that you want to work in the most, for example.

The above guidelines are intensive and will require a lot of work. Please look at the amount of time you have available for each project before trying to take on too much. Quality artwork and developing your creative problem solving skills are key here, along with learning how others handled the same brief in conceptual and technical terms.

DELIVERABLES:

These are guidelines only. You can do all the sections or just choose the areas you feel most comfortable with. If you wish to use another persons concept art for a model, then please seek permission to do so from the user. If you just want to create the concept art and don’t mind others using your art work for a fully realized character, please state so in your post. If you are having trouble with an area, please shout up and others will try to help out as best they can.

WIP is encouraged, and please help others by providing your thoughts on their solutions in a positive manner. Discouragement of others will not help anyone as we are all here to get better, and people bring different skills to the table.

1. Concept art >>>




Ideas
Final presentation art (full body character pose, head and image plane orthographics.)
2. Model >>> (high poly cinematic or lower poly real time games character)



Base model (untextured)
Final model (with textures)
Learning outcomes:



How to develop ideas and a final character from a written brief.
Creative problem solving.
How to demonstrate your ideas to others.
Taking 2d artwork in to 3d artwork.
Texture art.
Visual communication skills.
RULES FOR THE WORKSHOP:

1. Work created here MUST be ORIGINAL TO THE CREATOR and for the purpose of serious study of character art and design. Those who post silly or off topic work will have their posts deleted immediately and will no longer be allowed to post on this thread. Rebecca Kimmel reserves the right to determine which pieces are considered to be in poor taste and / or disrespectful in the workshop.

2. This Workshop will run in 2 WEEK slots.

3. There is NO LIMIT to the NUMBER of posts an artist may make. However, we ask that you post only work which you feel best represents your ideas and important design points you feel others should know about during your character development, even if it is considered unfinished.

4. Artists who post comments and critiques of other artists' work on this thread must be RESPECTFUL, POLITE, and offer CONSTRUCTIVE CRITICISM. Flaming will be NOT be tolerated, and constitutes dismissal from this and other threads.

5. Mike/default.rol and Rebecca Kimmel will be offering the occasional comments / critique ~ however, the main focus of the Workshop should be on Group Critique and interaction.

6. ANY MEDIUM or STYLE may be used: Traditional or Digital Drawing or Painting, Sculpture, or 3D Model / Render for the initial stages. Development beyond the initial character idea (stage 2) should be done in a 3D application of your choice.

7. Please limit the SIZE of your POSTS to 800 pixels WIDTH x Appropriate pixel LENGTH. No huge posts, please! (you are welcome to offer remote links to high resolution versions of your art work along side images that are of an appropriate size, if you so wish.)

8. Have fun, enjoy, and create great art!

default-rol
05-26-2007, 11:42 AM
For those of you slightly confused by the terminology, a fortnight is 14 nights in duration. Here is a definition of it from Wikipedia.

http://en.wikipedia.org/wiki/Fortnight

A fortnight is a unit of time (http://en.wikipedia.org/wiki/Time) equal to two weeks (http://en.wikipedia.org/wiki/Week): that is 14 days (http://en.wikipedia.org/wiki/1_E6_s), or literally 14 nights. The term is common in the British Isles (http://en.wikipedia.org/wiki/British_Isles) and many Commonwealth countries (http://en.wikipedia.org/wiki/Commonwealth_of_Nations), but rarely used in the United States (http://en.wikipedia.org/wiki/United_States). It derives from the Old English (http://en.wikipedia.org/wiki/Old_English_language) feowertiene niht, meaning "fourteen nights".


<<< RESERVED FOR USEFUL REFERENCE / LINKS >>>

This website is devoted to giants (photos and size references on there):
http://www.stevequayle.com/Giants/index2.html

Article on giants from Wikipedia:
http://en.wikipedia.org/wiki/Giant_%28mythology%29

Infuscos
05-26-2007, 03:02 PM
Im currently trying to sort out a LAN, then im going for a bike ride. I'm off to the country side, so i might bring a camera and get some shots of some trees and stuff. I'm tempted to make something 'ent' like, but then again if i incidently crash with a camera on a pocket... :argh:

We'll see, but im really looking forward to this one! :D

RicoD
05-26-2007, 04:41 PM
This sounds very cool again! I'm still working on a fully painted version of my amazon from round 3 and want to finish that before I do something else. If I can finish it early on I'll try to whip up some ideas for this. I already start to 'see' colossal shapes ...

michael-olszak
05-26-2007, 05:17 PM
Cool! This will be interesting. Looking forward to see everybodies work!

cheers

Infuscos
05-26-2007, 07:23 PM
Bugger, haha my bicycle has died... So I never reached the country side :cry: . Just finished playing my bass so im gonna scavenge for a pencil and hope im in a creative frame of mind :thumbsup:

default-rol
05-27-2007, 12:18 AM
Hey all,

Quick update before I go to bed. I'm just working out proportions here - don't be worried (yet) about me breaking that rule about "putting a scale reference" in my image. :D

http://img136.imageshack.us/img136/3598/proportionsxq2.jpg

@ Infuscos >>> Glad you like the brief and I hope you manage to get get more into Zbrush this time round since you've been practicing so hard. :) Looking forward to your designs.

@ RicoD >>> I wondered where you'd gone to. :D Good luck with finishing up the amazon, and I hope you get chance to do this one.

@ michael-olszak >>> Loved how your Dino turned out in the last round, and I hope this brief inspires you to similar "heights." :thumbsup: (no pun intended... sort of.)

Cheers all
MIKE :)

Infuscos
05-27-2007, 01:35 AM
I changed my ent idea around, im thinking demonic/sci-fi/giant :) , so the first thing that came into mind was Final Fantasies Bahamut. So I did something in photoshop...

http://img209.imageshack.us/img209/6733/headsideht6.jpg

I'm scared it looks too similar to Bahumut, but hey, im also scared i won't be able to UV map it (as im useless at UV Mapping).


P.s I'm lacking a Wacom Tablet :cry:

SpaceTik
05-27-2007, 06:54 AM
Ill post a work in progress.. doesnt show much but thats the way I usually work.. I just model till a shape comes out of it :) and eventually.. a theme

I know.. it's a terrible way to do things. But Im just having fun/learning anyway!

great results on the last challenge by the way.. I think some1 did a great giant already? haha

good luck every1

SpaceTik
05-27-2007, 09:19 AM
thought I'd submit a bit more work in progress.

default-rol
05-27-2007, 09:51 AM
Morning all,

Sweet start guys...

@ Infuscos >>> He does look a bit too "Bahamut" doesn't he? LOL. You can definately tell where your inspiration has come from on this one. I'd start by altering his colour scheme in photoshop using the hue slider to see if different colours inspire you. Then, I'd probably take the inspiration from Arabian design as Bahamut actually comes from Arabian mythology.... nothing like the Japanese have him down... he's so misunderstood.... :scream: Here's a link to wiki, to get you started >>> http://en.wikipedia.org/wiki/Bahamut

Good drawing though, and I'm VERY IMPRESSED you did it without a wacom! :applause:

@ SpaceTik >>> Really nice start, and there is certainly no problem with just pulling and pushing shapes around until you get inspired. Anything to get the old cogs moving... Looking forward to updates on this one.

Cheers all
MIKE :)

Infuscos
05-27-2007, 11:05 AM
@ Infuscos >>> He does look a bit too "Bahamut" doesn't he? LOL. You can definately tell where your inspiration has come from on this one. I'd start by altering his colour scheme in photoshop using the hue slider to see if different colours inspire you. Then, I'd probably take the inspiration from Arabian design as Bahamut actually comes from Arabian mythology.... nothing like the Japanese have him down... he's so misunderstood.... :scream: Here's a link to wiki, to get you started >>> http://en.wikipedia.org/wiki/Bahamut



Yeah, I've played with the hue and got quite a nice 'colour scheme'. I know that Final Fantasies Bahamut isn't related at all to tthe arabian one :) I'll come up with something haha.


Good drawing though, and I'm VERY IMPRESSED you did it without a wacom! :applause:


:D Yeah it took long enough!

SpaceTik
05-27-2007, 05:56 PM
another update.. looking a bit like a manga character - like that rock dude from ninja scroll! :)

not too sure how tall he will be, about 1 half human height?

gonna dress him up with some cloths.. and a club maybe

Rist
05-28-2007, 09:38 AM
- A person or thing of great size.

- A person or thing of extraordinary power, significance, or importance: a giant in the field of physics; automotive industry giants.

- Greek Mythology One of a race of humanlike beings of enormous strength and stature who were destroyed in battle with the Olympians.

- A being in folklore or myth similar to one of these beings.

1. any creature of exceptional size

2. a person of exceptional importance and reputation [syn: colossus]

3. an unusually large enterprise; "Walton built a retail giant"

4. a very large person; impressive in size or qualities

5. someone or something that is abnormally large and powerful

6. an imaginary figure of superhuman size and strength; appears in folklore and fairy tales

7. a very bright star of large diameter and low density (relative to the Sun)




=========


My guess is we can interpret it in any way we want as long as it shows understanding of anatomy and it follows the quoted text below in a recognisable way:

"The Nephilim were on the earth in those days - and also afterwards - when the sons of God went to the daughters of men and had children by them. They were the heroes of old, men of renown."

default-rol
05-28-2007, 09:52 AM
Morning all,

@ SpaceTik >>> LOL, now you mention it - he does look a little bit like that rock Demon from ninja scroll... LOL. I'm sure that you can do better than that though with your mad skills! :thumbsup:

@ Fl3wk >>> I'd stay safe and go with people of great physical size and/or strength (heroic or destructive,) and less of designing a corporate franchise or a massive star - ready to turn Super Nova... ;) Like you say, if it's big and got good anatomy - you've got it "bang on." (No outer space pun intended there....LOL)

Cheers all

MIKE :)

Rist
05-28-2007, 09:59 AM
Morning all,

@ SpaceTik >>> LOL, now you mention it - he does look a little bit like that rock Demon from ninja scroll... LOL. I'm sure that you can do better than that though with your mad skills! :thumbsup:

@ Fl3wk >>> I'd stay safe and go with people of great physical size and/or strength (heroic or destructive,) and less of designing a corporate franchise or a massive star - ready to turn Super Nova... ;) Like you say, if it's big and got good anatomy - you've got it "bang on." (No outer space pun intended there....LOL)

Cheers all

MIKE :)

What I fear is everyone designing the same bloke. I was looking into great reputation and physical strength ratehr than size. Giants are always assumed to be tall people, why not just physically imposing with muscles or influence? If I do join I will try to make the viewer 'think' this guy is a giant, but not directly throw in the appearance of a giant that is over 10ft tall.

default-rol
05-28-2007, 10:21 AM
What I fear is everyone designing the same bloke. I was looking into great reputation and physical strength ratehr than size. Giants are always assumed to be tall people, why not just physically imposing with muscles or influence? If I do join I will try to make the viewer 'think' this guy is a giant, but not directly throw in the appearance of a giant that is over 10ft tall.

Sounds good - go for it I say.... I look forward to seeing what you produce. :thumbsup:

MIKE

igorsandman
05-28-2007, 02:02 PM
Hello there!
I'll try to enter this one. I'm currently attending Don Seegmiler's workshop on monster design, so it might be helpful :p
We'll see if I can wrap up something.
I can't wait to see what you all come up with.
Cheers
-IS-

Nannoninn
05-29-2007, 10:34 AM
Hello there. This is my first post, so I hope it goes through alright... You all have some cool work and I hope I can finish an illustration in the fortnight... :)

My idea is for a giant cyclops, who at first I wanted to be mean and pillaging, but as I drew him I soon found that he doesn't mean any harm, but pillages only in search of chocolate.... heheh. So here're a couple heads.
http://i9.photobucket.com/albums/a70/elasticlouds/cyclopssketches.jpg

Infuscos
05-29-2007, 01:06 PM
Hello there. This is my first post, so I hope it goes through alright... You all have some cool work and I hope I can finish an illustration in the fortnight... :)

My idea is for a giant cyclops, who at first I wanted to be mean and pillaging, but as I drew him I soon found that he doesn't mean any harm, but pillages only in search of chocolate.... heheh. So here're a couple heads.
http://i9.photobucket.com/albums/a70/elasticlouds/cyclopssketches.jpg


I like the idea :thumbsup: I look forward to seeing it in 3d!

aggie93
05-29-2007, 01:37 PM
Interesting concept. I went and saw Body Worlds this weekend at the Dallas Museum of Science. I have been in anatomy class for a whole semester but nothing compared to viewing so many different aspects of the human anatomy as that. I would encourage all anatomy and figure artist to attend this "art" display while it is here in the US.

Nannoninn
05-29-2007, 08:18 PM
Oh, you know what? Sorry guys, I thought it was alright in this one to finish w/ a 2d illustration... unfortunately I don't know 3d! So I'll go find an appropriate thread. Thanks for the inspiration & keep working on the awesome stuff! :)

questionmarks
05-29-2007, 09:11 PM
default-rol - didnt consider his proportion until I saw your post...p....
and....reply you question in cafe 04....the projection master thing....
the problem I face is..after pickup....the outcome is not what I
I have done in drop mode.....maybe like you were saying..the division is not
many enough......

infuscos - your giant head reminds me of the big monster in final fantasy advent children..
^ ^....and thanks for your video link in cafe 04....awesome video...(eventhough I
am not using zBrush 3...p..)

http://i12.photobucket.com/albums/a222/choonrobert/first.jpg

my concept is a giant who doesnt grow completely like a normal human...
his left arm is shorter and smaller...his skull is one side bigger...he has a long and sharp nose...and etc.........
besides...since he is a child of a fallen angel...he has a pair of wings too..gargoyle's wings..p..

still lots to work on........
don;t really know human anatomy well...hopefully can improve after this...^ ^..

default-rol
05-29-2007, 09:26 PM
Evening all,

Just letting you all know that tomorrow i'll be *once and for all, finally* getting on with my giant for this challenge.

With that said...

@ Igor Sandman >>> I did Don's first workshop in Monster Design. I hope you really enjoy it. :)

@ Nannoninn >>> Hello! and a warm welcome to you. You've got a really nice start for an idea there, and I hope you develop it, and really get something out of the project. I look forward to seeing more of your work. :thumbsup:

@ aggie93 >>> Yeah, I'll bet that is a very visceral experience. Hope you broke out some pencils and had a good sketch book with you. nothing like drawing from the real thing i bet... even if it is "plasticised." :)

@ questionmarks >>> another first class start from you, and I look forward to seeing it worked up, like you have done with the other projects so far. Really great to see. :thumbsup:

Cheers all
MIKE :)

default-rol
05-30-2007, 09:09 AM
Oh, you know what? Sorry guys, I thought it was alright in this one to finish w/ a 2d illustration... unfortunately I don't know 3d! So I'll go find an appropriate thread. Thanks for the inspiration & keep working on the awesome stuff! :)

Hey, don't leave! LOL! :scream: >>> 2D, 3D or both is perfectly fine on this thread. Everyone has their preference, and if your's is 2D then 2D is what you should do. Your choice of tools should not stop you enjoying the brief. Loads of people in previous workshops have only submitted 2D art, me included, so please feel free to carry on.

Cheers
MIKE

Murfdog
05-30-2007, 09:21 AM
...of sorts
I'm modelling from a sketch i did

Nannoninn
05-30-2007, 09:54 AM
Default-rol: Thanks! I'll definitely be finishing something. :)

Aggie: I went to BodyWorlds as well, but wish so bad that I could have had an anatomy class beforehand! I should go again... :) Some of them were astounding..

Infuscos
05-30-2007, 10:21 AM
Oh, you know what? Sorry guys, I thought it was alright in this one to finish w/ a 2d illustration... unfortunately I don't know 3d! So I'll go find an appropriate thread. Thanks for the inspiration & keep working on the awesome stuff! :)

Ah! I apologise for misleading you! Sorry I was just expecting to see it in 3d (as most people are)... :cry: Really sorry!

infuscos - your giant head reminds me of the big monster in final fantasy advent children.. ^ ^....and thanks for your video link in cafe 04....awesome video...(eventhough I am not using zBrush 3...p..)

:banghead: That's half the problem LOL. It does look to much like Bahamut SIN. I've again changed my idea.. so i'll surprise everyone I hope when i post it up ! :p

Nannoninn
05-30-2007, 10:34 AM
:) Hey peoples..
I did some silhouettes, to feel him/it out...

http://i9.photobucket.com/albums/a70/elasticlouds/giantssilhouettes.jpg

I started thinking, if this giant is a chocoholic, wouldn't he be pudgy? Or maybe he's a pms'ing female giant instead! :P Then again, pretty, lanky giants are more fun to draw... anyone have any suggestions?

Nannoninn
05-30-2007, 10:36 AM
Ah! I apologise for misleading you! Sorry I was just expecting to see it in 3d (as most people are)... :cry: Really sorry!

Please don't worry about it! :)

default-rol
05-30-2007, 10:41 AM
The large giant on the right has a good gesture to him, as does the one facing the viewer right in the middle.

go with either of those, I reckon. :thumbsup:

Cheers
MIKE :)

SpiritDreamer
05-30-2007, 11:55 AM
May 30, 2007

My first effort with Zbrush 3 ....:eek:
Using a primitive sphere
Created from my own imagination - no reference used
Going for an upward perspecive to creat the illusion of looking up at a Giant
I like the up angle on the last one posted so far.
Mainly using this as an exercise to learn this new program
All help will for sure be appreciated and very much welcomed..:)

Glenn

http://artbyglenngallegos.com/images/FIRST_SPHERE_HEAD_IN_3_NUMBER_2.jpg

http://artbyglenngallegos.com/images/FIRST_SPHERE_HEAD_IN_3_NUMBER_3.jpg

http://artbyglenngallegos.com/images/FIRST_SPHERE_HEAD_IN_3_NUMBER_4.jpg

http://artbyglenngallegos.com/images/FIRST_SPHERE_HEAD_IN_3_NUMBER_5.jpg

Infuscos
05-30-2007, 01:01 PM
:) Hey peoples..
I did some silhouettes, to feel him/it out...

http://i9.photobucket.com/albums/a70/elasticlouds/giantssilhouettes.jpg

I started thinking, if this giant is a chocoholic, wouldn't he be pudgy? Or maybe he's a pms'ing female giant instead! :P Then again, pretty, lanky giants are more fun to draw... anyone have any suggestions?




What's that lump coming out of his head? The giants on the far left. :)

SpiritDreamer
05-30-2007, 03:39 PM
MAY 30 2007

A couple of GOYA giants that someone may find useful, and be able to draw inspiration from...They are what I am drawing my inspiration from while working on this concept...:)
TAKE CARE
Glenn

http://www.ibiblio.org/wm/paint/auth/goya/goya.colossus.jpg

http://www.artchive.com/artchive/g/goya/giant.jpg

Murfdog
05-31-2007, 01:21 PM
very low res Giant render
I dont have much more of my 500k left
i'll just have to start ditching posts from the last challenge
I'm looking into getting proper membership and then happier days will ensue

default-rol
05-31-2007, 01:59 PM
I dont have much more of my 500k left
i'll just have to start ditching posts from the last challenge
I'm looking into getting proper membership and then happier days will ensue

Hey there Murfdog,

You can use an image hoster like www.imageshack.us (http://www.imageshack.us) >>> 100% free to use and all you do is follow the instructions on screen and then post the link up using the image icon button. Loads easier than hosting here if you don't have a membership. :)

@ SpiritDreamer >>> Hey Glenn, Glad you finally for ZB3 and good start! The ref is really cool too - I actually used that first image by goya for the front page post. :thumbsup:

Cheers all - i'm getting on with my giant and I hope to post something tonight. Yesterday was a bit of a disaster time wise, but today is better...

Cheers
MIKE :)

Murfdog
05-31-2007, 02:48 PM
I will do that for the high res stuff
But i do wanna join at some stage just gotta get organized

default-rol
05-31-2007, 02:52 PM
I will do that for the high res stuff
But i do wanna join at some stage just gotta get organized

No problem... :thumbsup:

Here's a very early stage of my giant >>> no hands or feet yet, and crazy shoulders, but you know we all gotta start a project somewhere... :scream:

http://img177.imageshack.us/img177/625/wip01jo7.jpg


Cheers
MIKE

SpaceTik
05-31-2007, 04:58 PM
Nice start Default! got plenty of time yet.. Hey murph, why don't you put that Megasourous you did as an avatar? lol

well a little update, figured out how to UV and displace map!

Modo is a lot of fun I have to say! :)

questionmarks
05-31-2007, 06:59 PM
little details added...^ ^..

http://i12.photobucket.com/albums/a222/choonrobert/second.jpg

default-rol,Igor Sandman --- what is Don's monster design?? is't a workshop like this???just
designing monster but not 3d ???

Infuscos
05-31-2007, 07:10 PM
Just a Quick question, Default_Rol said there's a way in Maya to check if your mesh has triangles in it. :) I was wondering if you could do this in 3dsmax... If I misunderstood his meaning then I know how... but...

Djampa
05-31-2007, 07:12 PM
Hi there,

Default, you pseudosaur went just great at cafe 004, I saw it just now. :)
Very good to see it.

Avalanche of jobs here *lol*, still following the cafes tough... :)
It's pleasant to see everyone here doing such great efforts and realizing it.

Keep it up.

Best wishes,

default-rol
05-31-2007, 07:30 PM
default-rol,Igor Sandman --- what is Don's monster design?? is't a workshop like this???just designing monster but not 3d ???

Hey questionmarks,

Don Seegmiller is a VERY respected teacher in digital art, (and one of the first to write books on the topic,) - He's also a very good source of information on oil painting and traditional art in general which he still teaches (I picked his brains extensively on oil painting while I did his workshop last time round.) Check out his website here >>> http://www.seegmillerart.com/

You have to pay for his level of tuition via CGWorkshops, around US$400 for an 8 week course. You do the course from the comfort of your own computer and submit work virtually to him - he provides lecture notes and video demos of his techniques for you to practice aswell. Cheaper than flights and hotels, I suppose.... :D Our esteemed "Anatomy Forum Queen" RebeccaK has also run CGworkshops in the past which I have done too. Her level of teaching was excellent and inspired me to learn about human anatomy - something which is starting to pay off now as I build this giant... LOL.

Hope that helps some. :thumbsup:

@ Infuscos >>> I'm sure that there will be, like I said though Maya and max have very different ways of going on sometimes so I can't personally help you on this one I'm afraid.

@ Djampa >>> Thanks, and great to see you around and checking in.

Cheers all
MIKE :)

Rist
05-31-2007, 07:53 PM
Please excuse my rather crude attempt. When I read the description of The Nephilim as some sort of Angel, or even a type of Angel (larger than normal men?), and it reminded me of a film I once watched with Ben Affleck (mind the spelling, i have never wrote/typed his last name before, EVER) co starting in, it was kind of a dark comedy. Anyway, I thought of a Fallen Angel begging to be let back into Heaven or some other high place he can no long fly to with his mystical wings.

Of course this is just the scketchy stage, I would not even show it if it was not for me wanting to 'show' my face and to let people know what I had in mind. I have not drawn in a month so i am kind of a rustpot.

http://img513.imageshack.us/img513/1903/fallenoneswf6.jpg

Amerasu
05-31-2007, 08:07 PM
I thought I'd try something more traditional, Bouguereau like with a Nephilim. I like the idea of wings. I plan on making him quite evil and mean though this may be a little too pedestrian? Maybe I'll demonize him a lot more.

http://amerasu.randomleft.com/images/cgtalk/cafe005/cafe005_sketches.jpg

questionmarks
05-31-2007, 09:12 PM
[QUOTE=default-rol]Hey questionmarks,

Don Seegmiller is a VERY respected teacher in digital art, (and one of the first to write books on the topic,) - He's also a very good source of information on oil painting and traditional art in general which he still teaches (I picked his brains extensively on oil painting while I did his workshop last time round.) Check out his website here >>> http://www.seegmillerart.com/

You have to pay for his level of tuition via CGWorkshops, around US$400 for an 8 week course. You do the course from the comfort of your own computer and submit work virtually to him - he provides lecture notes and video demos of his techniques for you to practice aswell. Cheaper than flights and hotels, I suppose.... :D Our esteemed "Anatomy Forum Queen" RebeccaK has also run CGworkshops in the past which I have done too. Her level of teaching was excellent and inspired me to learn about human anatomy - something which is starting to pay off now as I build this giant... LOL.

Hope that helps some. :thumbsup:

ohhh.......I see...
thanks for your explanation...long explanation...^ ^.....

how bout the monster design???is't still open for entry???

EAD
05-31-2007, 09:28 PM
questionmarks> cool, like the hand, looks like clay.
You guys make me wanna start pushing a few million polys around, if only my pc had'nt died:D.

sticking with the ye olde pencil for now. Hoping to get a full body knocked out.

http://img236.imageshack.us/img236/9199/ae0507giantheadsgu2.jpg

SpiritDreamer
06-01-2007, 01:06 AM
May 31, 2007

Great job so far everyone.

Playing with transpose in Z3
Question - How do you unmask the whole figure once you are done posing it?

Glenn

http://artbyglenngallegos.com/images/SECOND_FIGURE_IN_MOTION.jpg

http://artbyglenngallegos.com/images/THREE_FIGURE_COMPOSITION_IN_Z3.jpg
http://artbyglenngallegos.com/images/GIANT_STUDY_1.jpg

Murfdog
06-01-2007, 05:45 AM
I needed to see a texture on it
its early days but it helps a bit

Nannoninn
06-01-2007, 07:34 AM
What's that lump coming out of his head? The giants on the far left. :)

Haha, yes, it looks weird, you're right. :P (My dad thought it was a firehat.... hahaha) Just being loose and trying to find interesting shapes.. The fun stuff comes next.

default-rol
06-01-2007, 08:46 AM
Morning all,

@ Fl3wk >>> Good start, I look forward to the development.

@ Amerasu >>> Well your Giant certainly has it's fathers looks, like wings.... :scream: Looking forward to the development.

how bout the monster design???is't still open for entry???
Hey questionmarks,

The class has commenced I'm afraid. Here is the link to CGWorkshops >>> http://workshops.cgsociety.org/ <<< Go there and add your e-mail address to the "stay informed" box, to be notified of future workshops. :)

@ EAD >>> Welcome to this round, and good to see you back. Alright start there, but I'm expecting a lot more from your fertile mind... see you Saturday, bud. :thumbsup:

Question - How do you unmask the whole figure once you are done posing it?
Hey glenn,

Once you've altered the mesh how you want it - to unmask, simply Ctrl+ left button drag a mask in dead canvas space to the side of your model/tool. This will unmask your whole object and you can carry on as normal.

@ Murfdog >>> Like it. :thumbsup:

@ Nannoninn >>> The thumbnails arn't fun? My ideas are usually at their strongest at this stage, and get weaker as I develop them... :rolleyes: LOL.

Cheers all

MIKE

Murfdog
06-01-2007, 09:28 AM
http://img241.imageshack.us/my.php?image=fattio1vo6.jpg




Here,s the link ... as advised, Default

SpiritDreamer
06-01-2007, 02:29 PM
June 1, 2007

Thanks Mike for the info and help.:thumbsup:
Now what I need to know and learn on this one,..is it possible to put the head that I modeled from a primative sphere and saved as a tool onto the body that I have been posing, which is also saved as a tool..and still have my giant end up as a usable, moveable 3d model ..?

Can't resist using scale on this concept, have never seen a giant without it,..wheather it be the landscape, or other figures.
I will try to perfect this giant first though, before I put it into a scaled enviorment...:)


Great job so far everyone....:thumbsup:

Still just experimenting in Z3...trying to work my way through the instructions..:eek: .....I know more today about the program than I did yesterday, so it's for sure not wasted time,...just HARD TIME...:eek: :scream: :)

Glenn
http://artbyglenngallegos.com/images/GIANT_COMPOSITION_3.jpg

default-rol
06-02-2007, 09:05 AM
Morning all,

@ Murfdog >>> He's starting to look very disturbed.... great stuff! When using image shack, a lot of people use the bottom option of "direct link to image" after they've hosted it, and then insert it here using the "image" icon (5th from the right on the bottom row of your reply to thread screen.) It shows up straight away on the thread then, and you don't have to click on the link. Your choice anyway of how you want to show off your cool work, of course, I'm just pointing out the option incase you wern't aware of it. :)

@ Glenn >>> As far as I know, what you want to do is impossible inside of ZBrush. If I wanted to do that, I'd export both pieces as .obj and then take them into Maya to combine them and stitch them up into one mesh. Then re-import it into ZBrush and keep going. Perhaps there is a way, but I am not aware of it I'm afraid. Sorry that I can't help you with that one. :sad:

Cheers all
MIKE

Murfdog
06-02-2007, 09:36 AM
deformed into something more probable (lower centre of gravity)

http://img509.imageshack.us/my.php?image=fattio3zb4.jpg

Murfdog
06-02-2007, 11:12 AM
here he is still naked but with a higher res texturehttp://img509.imageshack.us/img509/6748/fattio3zb4.jpg

SpiritDreamer
06-02-2007, 12:41 PM
June 2, 2007

Thanks Mike. Now I won't have to pull my hair out anymore trying to make it happen on Zbrush. Had some fun trying anyway.
Here are the results of last night's efforts.

Glenn

http://artbyglenngallegos.com/images/SURREAL_FUGURE_COMPOSITION_Z3.jpg

http://artbyglenngallegos.com/images/SURREAL_GIANT.jpg

http://artbyglenngallegos.com/images/GIANT_WITH_BODY_1.jpg

default-rol
06-02-2007, 12:49 PM
@ Murfdog >>> Nice, getting better every post. :thumbsup:

@ Glenn >>> I've been thinking about your predicament - and the only thing I can think of is to use the topology workflow method, to draw on both meshes, creating new one. Here is a great link to how to do it that was given to me in CAFE 004 >>> http://www.zbrushcentral.com/zbc/showthread.php?t=44876

I hope that helps you some - I haven't tried this yet, but I will hopefully be building some clothes for my giant using this method, early next week.

Cheers
MIKE :)

<<< UPDATE >>>

http://img521.imageshack.us/img521/3052/wip02rq9.jpg


Finally finished the base mesh, and UV mapped him. On to sculpting the guy now... Hopefully he will look nothing like this by the end. I've got something quite different in mind for him...

MIKE :)

SpiritDreamer
06-02-2007, 01:42 PM
HEY.. Mike....THANKS FOR THE LINK...:thumbsup:
I think I will have to start with a Z SPHERE instead of a PRIMATIVE sphere in order for this head transplant to be workable.
I have only sculpted heads using the primative sphere so far. So now I am off to try it on a Z SPHERE...:eek:
Will post the results when I finish the new head sculpture ...will leave it undevided to start with I quess, and will go from there...Getting more interesting with each day while exploring this new program..LOL...:thumbsup:
AMAZES ME EVERY TIME I USE IT...:bounce: :scream: :)
TAKE CARE,...AND THANKS AGAIN..Mike..:thumbsup:
Glenn

Amerasu
06-02-2007, 03:40 PM
I'm still fiddling with this guy and will see how it goes. I'm 2D anyway so I won't be making a model from this, just a painted character.

I'm looking forward to see how all of these 3D models turn out. They're all looking good so far.

http://amerasu.randomleft.com/images/cgtalk/cafe005/cafe005_tones2.jpg

Rist
06-02-2007, 06:08 PM
Here is an update.

http://img50.imageshack.us/img50/8459/fallenones1gq3.jpg

SpiritDreamer
06-02-2007, 08:36 PM
June 2, 2007

OK My first sculpture using a Zsphere
Was wondering if I am going about doing this correctly?
And if you can just make a whole figure using Zspheres, with a head and just mask the body and do the detail like I've done on this head?

Mike: not sure why you have to UV map and base mesh your figure ahead of time before you sculpt. Maybe you can explain this in a short manner if possible.
Does the new program eliminate the need for that? Yes or no? Just curious.

Glenn


http://artbyglenngallegos.com/images/GIANTS_HEAD_USING_Z_SPHERE.jpg

Amerasu
06-03-2007, 02:13 AM
Bit of an update. Not sure if the background is necessary for this but it looks better than the basic black :)

http://amerasu.randomleft.com/images/cgtalk/cafe005/cafe005_tones6.jpg

default-rol
06-03-2007, 10:15 AM
Morning all,

@ Amerasu >>> That's turning out really well, and I do agree that the background is certainly helping the piece even more. What are your plans for it from here? Are you going into colour?

@ Fl3wk >>> That's looking like a very tortured soul you are drawing there. I'd take another look at the size of his hands though (especially his left one) as they seem a bit small. A good rule to remember is that your hand can cover your face, if you put the heel of your hand on your chin. I suppose that his hand would get smaller if he was so massive that his hand was disappearing off into perspective distance, but as you can't tell if that is the case yet, it looks a bit out. Good stuff though. :)

@ Glenn >>> I've attached a basic ZSphere .ztl to the end of this post I've just made for you. It's of a full body and very basic, but you can always add the detail to it yourself (fingers, toes and facial features to the head.) Alternatively, you can just sculpt in those features at a high enough resolution - as I guess you won't be doing any animation (yet!)

Just adjust the ZSpheres to how you want your giant's scale to be, (hitting the "A" key, to alternate between a skinned version and your ZSpheres.) Once you're happy, using the "adaptive skin" tab, hit the button "make adaptive skin" to create your mesh for real. Clear your canvas, and then draw your new mesh on to the canvas (called Skin_Simple_Zsphere_body) and start sub dividing and sculpting as normal.

I'm UV mapping outside of ZBrush this time before I go into the program, because I had problems on my Pseudosaraus mesh last time. I want to paint more in photoshop than ZBrush, and making the UV maps how I want them (in maya,) helps me do this. (I'll explain in greater detail with screen grabs later on.)

**Anyone else is free to use the .ztl I've uploaded here - if they so wish.**

Cheers all
MIKE :)

Rist
06-03-2007, 10:25 AM
Default: I have an issue when drawing on the computer. It makes me feel I need to 'rush'. I do not think I analyze everything and use all the theories I have learned. It might be that I need to draw and polish by hand with a pencil and then colour in a program as this way right now seems to restrict me. The hands were too big and clunky at one point that is why they seem small now.

I think I am going to have to either slow down while doing it on the computer and LOOK at what I am doing, or take back into traditional and rough out all the mistakes. I know I have the knowledge now not to make these mistakes, its just pulling it off :D

SpiritDreamer
06-03-2007, 11:47 AM
June 3, 2007

Thanks a million for the link Mike. :) Will try it out later this morning, :)
I woke up at three oclock this morning, before you posted that file/link, and decided to try to sculpt the head that was already on the super average male figure provided in Z3 instead of transplanting one from a Zsphere....Seems to work ok, but am not sure if I am heading in the right direction yet...just experimenting and exploring my unknows at this stage of this 3d adventure and journey that i've gotten myself into...:eek: :scream: :)

Glenn

http://artbyglenngallegos.com/images/AVERAGE_GUY_WITH_SCULPTED_HEAD_2.jpg

SpiritDreamer
06-03-2007, 12:22 PM
HEY....Mike..I just checked out that file/link that you posted above.:bounce: :bounce: :thumbsup: :thumbsup:

That slinky man / z sphere figure, and the simple instrutions on how to use it, are ...FANTASTIC / GREAT....:thumbsup:
Now I feel like i'm on the right path, and am beginning to see a light at the end of this dark 3d tunnel that I have been stumbling through...:scream: :)
CAN'T THANK YOU ENOUGH....:) :thumbsup:
TAKE CARE AND THANKS AGAIN FOR ALL OF YOUR GREAT HELP...MIKE.:bounce:
Glenn

jojo1975
06-03-2007, 01:03 PM
WOW EAD that's impressive. I really hope to see progress of that really curious. I'm partecipating to HCM challenge and have no time for this one, but so far impressive works from all

SpiritDreamer
06-03-2007, 02:07 PM
HEY...Mike, and anyone else who is interested...here is a SHORT TUTORIAL LINK, that GHOUL / IVAN just posted in my anatomy/sketchbook thread.

HOW TO DO HEAD TRANSPLANS IN Z BRUSH 3....LOL..:scream: :bounce:

He said he just tried it, and it works like a charm..:) :thumbsup:

http://www.zbrush.info/wiki/index.php/Tutorial:MeshInsert_-_The_Grotesque


Glenn

Amerasu
06-03-2007, 09:00 PM
@ Amerasu >>> That's turning out really well, and I do agree that the background is certainly helping the piece even more. What are your plans for it from here? Are you going into colour?

I'll finish the grayscale painting since it's still pretty rough and lacking any detail. Then I think I'll colour it. Could be a bit of a messy challenge since I always work directly in colour rather than colouring grayscale :eek:

We all have fairly different Nephilim characters so it's going to be great to see how each of us develops them!

default-rol
06-04-2007, 09:24 AM
Morning all,

@ Fl3wk >>> I think that there are so many things that you have to consider when you draw humans/animals/anything at all really, that it is fairly common that something gets missed. I've found that if I draw something, leave it alone for a couple of hours afterwards and then come back, I usually spot the things that are badly wrong. Keep going with it though, as practice makes perfect, I'm told... :thumbsup:

@ SpiritDreamer >>> Hey Glenn, no problem and glad you found the .ztl useful. Like i said previous, you can keep adding detail to the model with more ZSpheres, and of course, cutomise it on a per project basis. I bookmarked the link you provided too, cheers.

@ jojo1975 >>> Hello and welcome. I hope you enjoy watching the ideas develop, and feel like you would be happy to participate in future events.

@ Amerasu >>> Sounds like you will be in for a challenge later on this week then as you begin the colour stage.

Cheers all
MIKE :)

SpaceTik
06-04-2007, 04:24 PM
didnt have any time to do more over the weekend.. had to do a quick freelance

Just been tweaking here and there. Will pose him and give him a theme soon!

learning a lot from this thread!

default-rol
06-04-2007, 05:44 PM
Here's where my giant is at after a couple of hours on his head today >>> The night is young (unlike my giant,) so i hope to really develop his features and expression in the coming hours...

http://img128.imageshack.us/img128/4923/wip03xv0.jpg


http://img519.imageshack.us/img519/4500/wip04vm2.jpg


Still very early days on his body - I'll be working on this tomorrow too, so I should get some real progress then.

Cheers all
MIKE :)

Amerasu
06-04-2007, 06:15 PM
Wow, impressive! They're both looking great. SpaceTik's giant and default-rol, that head is really turning out to be fantastic. Nice work :)

Infuscos
06-04-2007, 08:54 PM
Sorry to say, but I can't really work any more on this project, should have said earlier but not had time :) . Got alot of coursework to do and catch up on so, plus im going to Download Festival this weekend :buttrock:

SpiritDreamer
06-04-2007, 11:03 PM
June 4, 2007

Great to see everybody's giants and ideas taking shape! :thumbsup:
This is for sure a FANTASTIC THREAD FOR LEARNING, WHICH IS GREAT..:bounce: :thumbsup: :)

Trying to get used to the transpose function in Zbrush 3
Sculpted today on the super average male figure provided in the Zbrush 3 program.
Then at the end, I scaled the figure to make him look more like a giant using the transpose function. Now I have to work on, and enlarge his hands and feet to go with the bigger proportions.
Mike...I didn't get around to experimenting with that Z SPHERE figure that you gave me/us YET,...I got side tracked in the transpose feature using and refining the super average male figure that the program provided..:scream: ...MILES AND MILES OF LEARNING AHEAD FOR ME...I'VE REALLY BEEN ENJOYING IT ALL SO FAR...FOR SURE ..PURE MAGIC, TO ME ANYWAY..:bounce: :)

TAKE CARE
Glenn

http://artbyglenngallegos.com/images/SCULPTED_AVERAGE_MALE_FIGURE_5.jpg

http://artbyglenngallegos.com/images/SCULPTED_AVERAGE_MALE_FIGURE_6.jpg

default-rol
06-05-2007, 01:07 PM
Afternoon all,

Spent a couple of hours refining him into some basic secondary form muscle groups (not touched the feet yet though as you can see.) He won't be as defined in the final sculpt, so I'm not going to go too far with the definition.

http://img263.imageshack.us/img263/1051/wip05dl0.jpg

Hey Glenn, no problem - glad you are enjoying the program!

Cheers all
MIKE :)

<< UPDATE >>

Sorted his gesture out and refined him a bit - still not really worked on the hands, feet or forearms yet.

http://img403.imageshack.us/img403/1460/wip06agd0.jpg


http://img517.imageshack.us/img517/2882/wip06bwf8.jpg


Cheers (again)
MIKE :)

SpiritDreamer
06-05-2007, 11:16 PM
June 5, 2007

Top one is just playing with composition
Bottom one is proportion study
Think I got the hands and feet the right proportion to fit the body
Now it is time to fine tune and concentrate on detail

Glenn

http://artbyglenngallegos.com/images/SCULPTED_AVERAGE_MALE_FIGURE_9.jpg

http://artbyglenngallegos.com/images/SCULPTED_AVERAGE_MALE_FIGURE_10.jpg

Amerasu
06-06-2007, 01:15 AM
Here's an update from me. I have to work on some lighting issues and also finish shading and some details. Hopefully I'll get this done tonight. Then I will colour.

http://amerasu.randomleft.com/images/cgtalk/cafe005/cafe005_tones11.jpg

I hope he's angry looking enough.

http://amerasu.randomleft.com/images/cgtalk/cafe005/cafe005_tones11_close.jpg

Rist
06-06-2007, 01:29 PM
No promises, I will see if I can get back onto this. Otherwise I may wait for the next one! :D

default-rol
06-06-2007, 02:36 PM
Hey everyone,

I'm trying to get textures painted on today - but here is a default blinn shader on my model for now.

http://img183.imageshack.us/img183/5461/wip07jn5.jpg


Cheers
MIKE :)

SpiritDreamer
06-06-2007, 11:13 PM
June 6, 2007

Today I worked on the hands, arms and a little bit on the back.

Glenn

http://artbyglenngallegos.com/images/SCULPTED_AVERAGE_MALE_FIGURE_11.jpg

http://artbyglenngallegos.com/images/SCULPTED_AVERAGE_MALE_FIGURE_12.jpg

http://artbyglenngallegos.com/images/SCULPTED_AVERAGE_MALE_FIGURE_13.jpg

default-rol
06-07-2007, 06:34 AM
Morning all,

Early start for me today... and a late night, so here's where I got to last night - armour testing phase. A bit proxy at the moment, just trying to get the right feel...

http://img502.imageshack.us/img502/276/wip08wf3.jpg

I'm planning on spending Friday, all day, making the real armour and detail for him, then calling it "done," and moving on to the next one.

Cheers all
MIKE :)

Murfdog
06-07-2007, 08:40 AM
SpaceTik your giant is looking great bring on the club and victims
Default nice kit dude i guess i better dress this big boy whom i now name LUMUXhttp://img480.imageshack.us/img480/2199/giantnew13rl2.jpg

SpaceTik
06-07-2007, 11:59 AM
haha! thanks murph! i think lumox should have 4 fingers. looking great fellas!... ok ill have a crack at the armour when i get home!

day off tomorrow woohoo!

Amerasu
06-07-2007, 01:37 PM
I'm going to call this done as I have work projects that I need to close over the next few days.

I will make a proper background and colour him at some point but not in time for the end of this session.

I'll have to check back in a few days to see how everyone's character turned out :)

http://amerasu.randomleft.com/images/cgtalk/cafe005/cafe005_tones_finalclose.jpg

http://amerasu.randomleft.com/images/cgtalk/cafe005/cafe005_tones_final.jpg

SpiritDreamer
06-07-2007, 11:25 PM
June 7, 2007

Worked on front torso, back torso, hair, face.
Played with composition, color and lighting.

Glenn

http://artbyglenngallegos.com/images/SCULPTED_AVERAGE_MALE_FIGURE_18.jpg

http://artbyglenngallegos.com/images/SCULPTED_AVERAGE_MALE_FIGURE_21.jpg

http://artbyglenngallegos.com/images/SCULPTED_AVERAGE_MALE_FIGURE_24.jpg

http://artbyglenngallegos.com/images/SCULPTED_AVERAGE_MALE_FIGURE_25.jpg

SpiritDreamer
06-08-2007, 10:55 PM
June 8, 2007

Fortnight Cafe 005
The Fallen Ones

Changed the pose of this character; made him look more like he is falling to go with the concept of The Fallen Giants

Glenn

http://artbyglenngallegos.com/images/SCULPTED_AVERAGE_MALE_FIGURE_30.jpg

http://artbyglenngallegos.com/images/SCULPTED_AVERAGE_MALE_FIGURE_31.jpg

SpiritDreamer
06-09-2007, 01:33 PM
June 9, 2007

Experimenting with lighting color scale and composition

Glenn

http://artbyglenngallegos.com/images/SCULPTED_AVERAGE_MALE_FIGURE_34.jpg

http://artbyglenngallegos.com/images/SCULPTED_AVERAGE_MALE_FIGURE_35.jpg

default-rol
06-09-2007, 05:17 PM
Hey all,

Great effort from everyone - my giant is still pretty "unarmed" at the moment, so I hope to correct that in the next few days... I'll pot up the final results here.

The new CAFÉ has been posted here: http://forums.cgsociety.org/showthread.php?p=4442015#post4442015

Cheers all and hope to see you there,
MIKE :)

questionmarks
06-09-2007, 11:57 PM
EAD -- thanks..love your sketch also ...^ ^..

default-rol -- ohh...I see..thanks....I thought it is a workshop like this one...which is open for everyone and...free.......P...nice model..wondering how you get that much of sub divisions...
I still having this problem...for the old nephilim and also this new nephilim..which I model out after I find out the old nephilim have the subd's count problem.......lll.......


the new nephilim.....same concept..just not that muscular like the old one.....having the problem of subd's count....not many enough to sculpt the details.....so..just a model...and paint it for fun....P....^ ^...


http://i12.photobucket.com/albums/a222/choonrobert/ori.jpg

http://i12.photobucket.com/albums/a222/choonrobert/untitled-1.jpg

looking forward for the next cafe...kung-fu master....^ ^..

michael-olszak
06-11-2007, 12:48 PM
Hey nice work eveyone. sorry i couldn't participate in this one. had a hell of a week!!
I did some quick sketches saturday night. tought i had to do something :)

http://www.molszak.nl/cgtalk/anatomy1/081.jpg

http://www.molszak.nl/cgtalk/anatomy1/082.jpg

http://www.molszak.nl/cgtalk/anatomy1/083.jpg

I kind of figured that since you can't always put a reference object to show how big something is i would use some stuff to dress the character or something. like the first one has a boat on his back. that one was not a real success but still..

in the second drawing i've got this big guy carriyng a street lamp. i liked this character the best an found that he really look BIG but then again too HULKY so not a real success either.

I have to say that this was a very challanging workshop. good luck on the next one.

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