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LIUBOSI
05-25-2007, 01:18 PM
http://rapidshare.com/files/33152731/cinema4d_fbik-four-footed.rar

http://rapidshare.com/files/33153361/c4d_FULLBODY-biped.rar


Im a chainese,i can't deliver with english
look my file...



the C4DR10_Constraint_tip video demo:
http://blog.sina.com.cn/u/540809ef010008zj


video tutorials download:
part1 http://rapidshare.com/files/33430323/C4DR10_Constraint_tip.part1.rar
part2 http://rapidshare.com/files/33436280/C4DR10_Constraint_tip.part2.rar
part3 http://rapidshare.com/files/33441308/C4DR10_Constraint_tip.part3.rar

PetrolUk
05-25-2007, 02:55 PM
WOOOHOOO!!! They're great Liubosi :thumbsup:

Rantin Al
05-25-2007, 03:34 PM
Thank-you Liubosi. These could be a lot of fun. :thumbsup:

Cheers, Alan.

Kablanda
05-25-2007, 03:41 PM
Those look awesome! Thanks so much for sharing!

ernia
05-25-2007, 04:06 PM
Very cool, Liubosi!

Love the cannon/car. The hydrolic feel is nice.

Thanks for sharing.

ernia

AkaKico
05-25-2007, 04:20 PM
Hi Liubosi! Nice stuff! Great to have you in the forum!

heathivan
05-25-2007, 05:32 PM
the feel of these are very nice. . . thanks for sharing your super tight rigs + models.

---h

robotbob
05-25-2007, 06:08 PM
this is one fantastic quadurped rig. thanks for sharing mate.

p

v-empire
05-25-2007, 06:15 PM
Are you all geniuses, or have you found a way to see the scene with non chinese notation?


Thanks
Holger

tik1
05-25-2007, 06:17 PM
Thanks friend!! Cool rig!!

robotbob
05-25-2007, 06:20 PM
it does have chinese notation but you can see whats going on as the language of rigging is universal. try clicking and moving the stuff around and re-name it as you see fit.

p

bobzilla
05-25-2007, 06:44 PM
Thanks very much for these.

May seem obvious, but hit the play button while moving the controllers around. Neat stuff...

joyraider
05-25-2007, 06:51 PM
Maybe he just has a problem with his files, and he posted them for you guys to find the problem - while you all think he's sharing his work :applause:

madaxia
05-25-2007, 08:15 PM
My friend LIUBOSI get some problem in English,so let me help him to explain what he mean.
He finished this stuff about 3 months ago,and he is glad to share it . He is looking forward to someone can improve it.,make it better or make some plugins like this .

madaxia
05-25-2007, 08:36 PM
My friend also suggest Maxon to update the Constraint tag and the Drive tag. If it can pick up all data of tools and tags ,that would be great!

danb
05-25-2007, 09:53 PM
Wow, very nice job on this. Congrats. Would love to see a plugin made from this.

Lets see if Cactus Dan is listening in... :)

sinai_1
05-26-2007, 12:18 AM
..thanx, Liubosi:)

..and madaxia, can you please ask Liubosi to provide a link to a bigger version of his flash tutorials/(how to's) on his web-blog ?

LIUBOSI
05-26-2007, 02:21 AM
..thanx, Liubosi:)

..and madaxia, can you please ask Liubosi to provide a link to a bigger version of his flash tutorials/(how to's) on his web-blog ?

ok, i will upload bigger version tutorials to http://www.rapidshare.com/

i can understand a majority of word with dictionary,but i can't expression...

Rich-Art
05-26-2007, 03:44 AM
Thanks for sharing this with us.

Peace,
Rich_Art. :thumbsup:

sinai_1
05-26-2007, 03:46 AM
thanks LIUBOSI, rapidshare.com is ok( i know some people might not like it,..but its works)..
and nevermind about the english am sure one'll learn just by watching

caraffi
05-26-2007, 04:30 AM
very tight, thank you very much !

ecore
05-26-2007, 05:32 AM
Glad meet you here Liu.:)

If you feel difficult to understand the Chinese rig naming with Liu's file,here is a simple English naming rig example,hope it could help you to figure out how the constraint tag works in the FB rigging.

Cheers
Joe

LIUBOSI
05-26-2007, 06:27 AM
the C4DR10_Constraint_tip video demo:
http://blog.sina.com.cn/u/540809ef010008zj


video tutorials download:
part1 http://rapidshare.com/files/33430323/C4DR10_Constraint_tip.part1.rar
part2 http://rapidshare.com/files/33436280/C4DR10_Constraint_tip.part2.rar
part3 http://rapidshare.com/files/33441308/C4DR10_Constraint_tip.part3.rar

thankyou , madaxia
thankyou , joe
you are my goodfriend

LucentDreams
05-26-2007, 06:53 AM
thing is its not really a full body IK, full body IK is far more complex than simply clamp constraining sides so that they can't go beyond a certain distance. Full body IK's have a recognitions as to what part of the body they are, the rotation limits or DOF (degree of freedom) each joint has, and of course a method of pinning any specific joint at any time, and unpinning them as well. Your not going to be able to make a usable FBIK system with basic constraints, this is why the few systems out there are soley dedicated solvers just like we have a 2d and a 3d solver. Its why motionbuilder has such strict skeleton requirement for using its FBIK, and why the maya FBIK is on an included non customizable rig.

This is just typical Dual clamp constraints you find in many broken hierarchy rigs.

LIUBOSI
05-26-2007, 07:35 AM
thing is its not really a full body IK, full body IK is far more complex than simply clamp constraining sides so that they can't go beyond a certain distance. Full body IK's have a recognitions as to what part of the body they are, the rotation limits or DOF (degree of freedom) each joint has, and of course a method of pinning any specific joint at any time, and unpinning them as well. Your not going to be able to make a usable FBIK system with basic constraints, this is why the few systems out there are soley dedicated solvers just like we have a 2d and a 3d solver. Its why motionbuilder has such strict skeleton requirement for using its FBIK, and why the maya FBIK is on an included non customizable rig.

This is just typical Dual clamp constraints you find in many broken hierarchy rigs.

you are right, i only hope find a facility control means.
i,m not conversance for fbik ,i merely see some fbik demonstrate:)

danb
05-26-2007, 08:57 AM
you are right, i only hope find a facility control means.
i,m not conversance for fbik ,i merely see some fbik demonstrate:)

its a very good step in the right direction anyways. :) keep it up.

sinai_1
05-26-2007, 04:05 PM
thanks LIUBOSI, for the effort and sharing what you know..

... i know from playing with the files that its not a fullbody IK setup, but thats not the point(and am sure i won't want to be held tightly responsible for anything i say in either Cantonese or Mandarin at all, i don't speak or understand them, talk less of writing on a Chinese forum ) its a good start, and am hoping anyone here with a greater knowledge of how this can work better will help push it further and add to its functions...

danb
05-26-2007, 04:15 PM
I'm telling you guys, you definately got something good with this so far. I'm sure the folks at maxon will take notice. It may not be perfect fbik , but it could be a very fast and useful way to animate in c4d.

You guys should contact Cactus Dan.

mastajappa
05-26-2007, 10:09 PM
Looking good there m8. Gr8 stuff

tomglod
05-27-2007, 06:21 PM
This is awesome!thank you thank you thank you!

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