ossosso
05-25-2007, 10:26 AM
Hi everyone!
I've rendered a scene using mental ray and then Batch Bake, so in my scene I've a lot of objects, every objects has its own Surface Shader material with the baked texture on it.
All works correctly.
Now I need to export the whole scene into 3dsmax using the FBXplugin, but it doesn't support the Surface Shader, and so the geometries are exported but no the material with the texture on it, and it's quite tedious for me remapping all the material into 3dsmax.
There's a way (into Maya) to bake texture on a different shader like Blinn or Lambert and not on a Surface Shader?
Thank you very much.
I've rendered a scene using mental ray and then Batch Bake, so in my scene I've a lot of objects, every objects has its own Surface Shader material with the baked texture on it.
All works correctly.
Now I need to export the whole scene into 3dsmax using the FBXplugin, but it doesn't support the Surface Shader, and so the geometries are exported but no the material with the texture on it, and it's quite tedious for me remapping all the material into 3dsmax.
There's a way (into Maya) to bake texture on a different shader like Blinn or Lambert and not on a Surface Shader?
Thank you very much.
