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View Full Version : HMC 9: Star Wars Tribute - Luke and Leia Death Star Swing


WyattHarris
05-25-2007, 03:35 AM
Also my first challenge and a great topic. I will be modeling Luke and Leia swinging across the chasm from the stormtroopers after Luke so smoothly blasted the bridge controls.

Da list to do:
chasm, ceiling equipment, bridge entrances, trooper hatch, holster, stormtrooper gun, rope
Luke: boots
Leia:
Stormtroopers:

Completed:
hook, communicator, stormtrooper belt
Luke: (maybe) face, tunic, hair

WyattHarris
05-25-2007, 03:37 AM
This one, using some combination of LW and ZB.

http://www.wyattharris.com/cgtalk/hmc/9-starwars/swing3.jpg

WyattHarris
05-25-2007, 03:51 AM
Here's the basic idea.

Luke and Leia swinging, troopers squeezing between the opening to get a shot off and troopers up top trying to shoot them as well with blaster bolts flying around. None of them hitting anything of course. ;)

http://www.wyattharris.com/cgtalk/hmc/9-starwars/concept.jpg

psebesta
05-26-2007, 03:29 PM
great iconic scene you chose looking forward to see your progress on this good luck

WyattHarris
05-29-2007, 08:01 AM
great iconic scene you chose looking forward to see your progress on this good luck

Thanks for the encouragement Psebesta.

Had much less time to work on it over the 3 day weekend as I would've liked but making progress. Not much detail possible in the face at this level. Started his boots and pants. As for actual skin, looks like his hands, arms, neck and head are the only thing showing in the shot so thats all I'll detail on him. The rest will be clothes.


http://www.wyattharris.com/cgtalk/hmc/9-starwars/luke1-sess.jpg

http://www.wyattharris.com/cgtalk/hmc/9-starwars/luke1.jpg

WyattHarris
05-29-2007, 08:04 AM
Luke his very thick soles on his boots that are flat on the bottom. Anyone know a good way to do this in ZBrush? I think I may just make a thick sole in LW and import it but wondering if there is an easier/faster way in ZB.

Thanks.

NoirQ
05-29-2007, 08:29 AM
flatten a section out, and then pinch it round the edges? it might take a while, would probably be easier to import tbh, but thats how i'd do it.

KingMob
05-29-2007, 05:28 PM
Mask the bottom out on a thin peice, then use the deform tools to offset on Y, very slightly down, invert selection and smooth where teh stretch happens, invert again and ctrl click the mask to feather it, then use the pinch brush to add a nice rim.

Cool scene to choose, good luck!

WyattHarris
05-29-2007, 07:17 PM
Mask the bottom out on a thin peice, then use the deform tools to offset on Y, very slightly down, invert selection and smooth where teh stretch happens, invert again and ctrl click the mask to feather it, then use the pinch brush to add a nice rim.

Cool scene to choose, good luck!

Excellent, I've not used all those functions yet so I will learn something. Thanks KingMob.

WyattHarris
05-31-2007, 01:54 PM
435000 polys.

KingMob-Worked great and got me to use some techniques I needed to try. Thanks much!

The sole came out pretty good, I think I'll leave it rough around the edges so they'll look worn. Started on the odd details on the side of the boots. Too thick right now but I'll get it right tonight.

http://www.wyattharris.com/cgtalk/hmc/9-starwars/luke2-boots.jpg

This much done after about a dozen tries and retries. Just couldn't get it right at first. The masking is making all the difference I think. In my mind ZBrush is making more sense if I treat it like Photoshop in certain situations. For details like this, in PS make a selection and then paint using the selection as a guide. Well that makes sense to me :D.

A few of my references.

http://www.wyattharris.com/cgtalk/hmc/9-starwars/lukesmile.jpg http://www.wyattharris.com/cgtalk/hmc/9-starwars/lukefeet1-sm.jpg

WyattHarris
06-01-2007, 07:04 AM
1,746,000 polys.

Boots still need a little more detail. Next subD lvl aught to get it. Just about done with everything but the face, not ready to show it yet though, needs more cowbell.

http://www.wyattharris.com/cgtalk/hmc/9-starwars/luke3-bottom.jpg

Tough working on a character like Luke since everyone including myself knows exactly what he looks like. Eliminates that haphazard buffer I enjoy so much. :D

WyattHarris
06-06-2007, 06:26 AM
Been a while since I updated, really haven't had anything new to show. I have built, torn down, built again, scrapped it and such about 4 times now. It was getting a little discouraging but at long last I think I have a handle on how I'm going to finish with this new ZBrush, at least until I tinker with some new feature.

I'll have an update tomorrow, I just needed to let out a little steam before I went to bed.

WyattHarris
06-06-2007, 10:21 PM
Didn't like the output I was getting in ZB for the face, actually it was looking like crap. I think the retopo tools would fix the problem but I'll experiment later when I've got some time. Instead went back into LW and built a head mesh. Imported in ZB and used ZProject to match the head onto the neck. After that flattened the subtools down to combine the layers. It doesn't meet up exactly as you can sort of see in the close up but in the swing it won't be visible.

http://www.wyattharris.com/cgtalk/hmc/9-starwars/luke4-tunicheadv1.jpg

First time using the Mesh extract, after hearing everyone rave about it, actually doing it was pretty cool. I had more of the tunic done but in a series of keystrokes I zonked it somehow before I saved. This is the quick recovery before I went to bed.

Closeup:

http://www.wyattharris.com/cgtalk/hmc/9-starwars/luke4-tunicheadv2.jpg


The reason I've got him making that face is because these are the references I've been using. I may keep it that way IDK yet.

http://www.wyattharris.com/cgtalk/hmc/9-starwars/lukefront.jpg

http://www.wyattharris.com/cgtalk/hmc/9-starwars/lukeside.jpg

octopus7
06-06-2007, 10:29 PM
Looking great so far:thumbsup:

WyattHarris
06-09-2007, 08:04 PM
Piece of crap! I may have to bow out. I don't know what I did or what the program did but I can't even use ZBrush now. The program starts okay but as soon as I click anything with the mouse or pen it closes with no error or anything. Keyboard works fine oddly enough.

Well I've got a support call into Pixologic so I'll have to wait and see. Guess I'll start on the rest of the scene in the meantime.

Boone
06-09-2007, 10:00 PM
Shame, but everyone seems to have a problem with ZBrush these days. Still, well done for atleast trying.:thumbsup:

Whyst
06-11-2007, 10:18 AM
aw that sucks =( maya still does this to me sometimes, even with careful cleaning of the scene before I close out... last time it costed me 7 hours of work and it was 7 hrs of "upset" work so I haven't even had the heart to open it since... hope it all works out for you

WyattHarris
06-11-2007, 03:19 PM
I'm certainly not done yet, things were going too well. So I'm shifting gears and working on all the tech bits. The set, guns, belt hook etc. I think the problem is my machine is on its way out. Showing signs of bad memory or mem controller. 4 year old box though so I'm not putting any more money to it.

WyattHarris
06-13-2007, 05:39 AM
First prop, death star communicator. Sits on Luke's stormtrooper belt, same as 3P0's.

http://www.wyattharris.com/cgtalk/hmc/9-starwars/comm1.jpg

Boone
06-13-2007, 06:59 AM
The death star communicator! OMG I havent seen one of those in years - last time was when I was a construction worker on the DSMKII....

...oh...

...wait, you didnt hear that.

Looking good!:thumbsup:

WyattHarris
06-13-2007, 03:15 PM
The death star communicator! OMG I havent seen one of those in years - last time was when I was a construction worker on the DSMKII....
...oh... ...wait, you didnt hear that. Looking good!:thumbsup:

Hehe, guess you were one of those innocent contractors caught up in galactic affairs. :D Thanks, Boone.

Prop #2, da hook!

http://www.wyattharris.com/cgtalk/hmc/9-starwars/hook1.jpg

WyattHarris
06-16-2007, 07:36 AM
Started putting some of the pieces together. Had to regroup after the ZBrush nonsense but back on track now. BTW, there is an option in ZB called "Skip Welcome Screen", don't touch it! Causes ZBrush to autoclose on mouseclick. :banghead:

So, spent most of the night learning new stuff in ZB to add the belt. Used subtools, retopology to get a simpler mesh, project mode to match the existing mesh and then tweak, tweak tweak to get it right. Lots of fun figuring this program out with the help of the good tutorials on zbrushcentral.

http://www.wyattharris.com/cgtalk/hmc/9-starwars/luke5-clothes.jpg

With the belt in place I can start adjusting the tunic to billow over it. You may notice the skull cap hair. I'm not sure at this point how to proceed with that. Anyone have any suggestions or tutorials? Since Mark Hamill's hair is so flat anyway I was planning on using planes to do it but I'll try anything.

Thanks in advance.

Airflow
06-16-2007, 05:21 PM
Its coming along, Id try to get some referance in there so you can correctly proportion the model, if you got a picture of luke standing legs apart, use that as your template.
Also have a go at fixing the hands, they are the main issue, the boot wrappings could probably be done better as extractions rather than being displaced.
The cloth looks cool in its rest pose, it will be nice to see once you done the wrinkles..
Good going mate.

WyattHarris
06-19-2007, 11:33 PM
Its coming along, Id try to get some referance in there so you can correctly proportion the model, if you got a picture of luke standing legs apart, use that as your template.
Also have a go at fixing the hands, they are the main issue, the boot wrappings could probably be done better as extractions rather than being displaced.
The cloth looks cool in its rest pose, it will be nice to see once you done the wrinkles..
Good going mate.

Thanky Airflow. I've got plenty of reference captured from the film, I think I'm getting close, hard to tell though as none of it is great. There is that one good studio photo of him standing there with that goofy smile on his face but in the films he really doesn't look like that.

This is what I was attempting, tell me what you think. I've preflexed his hands as they will be in a gripping fist, hence the huge knuckles. I'm going to prepose the cloth too since its pretty dynamic for a simulation. On the right track?

WyattHarris
06-19-2007, 11:39 PM
Wow, lol! Don't laugh to hard, this is the first detailed hair I've tried to model without a hair renderer. I used to use Shave-and-a-haircut for this but that program is no longer available to me.

http://www.wyattharris.com/cgtalk/hmc/9-starwars/luke5-hairv1.jpg

Slowly upping the polys and adding detail. I'm almost to the level of drawing in the hair lines. Luke just has such a shaggy mop in the first film.

http://www.wyattharris.com/cgtalk/hmc/9-starwars/lukefront2.jpghttp://www.wyattharris.com/cgtalk/hmc/9-starwars/lukeside2.jpghttp://www.wyattharris.com/cgtalk/hmc/9-starwars/lukefront3.jpg

Airflow
06-20-2007, 12:09 AM
You might be better off making planes and alpha mapping them with hair, and positioning then all over the head, dunno how that will workout in zbrush...
This hair looks ok, but can be a nightmare to get right.....
Keep it up man..

WyattHarris
06-20-2007, 03:15 AM
Yeah thats what I was considering at first but like you say, how to do that in ZBrush. I have an idea how to work this out.

Thanks man!

Airflow
06-20-2007, 03:34 AM
Well, Id suggest exporting a low level version out to your 3d weapon of choice, and building up ther hair object there, then export this into zbrush... Also your not gona see any real detail like the communicator, you build, uless your gonna shoot another view of the swing, which could be cool...
You have leia, and atleast 1 stormtrooper to build, if your doing a full scene, Id suggest doing a diorama, which means you could slice off a bit og the oject they are swinging from, and maybey either ends of the bridge... that saves alot of enviroment building, you just have to get the lighting right is all..
Good luck :)

WyattHarris
06-20-2007, 05:20 AM
Also your not gona see any real detail like the communicator...
You have leia, and atleast 1 stormtrooper to build, if your doing a full scene, Id suggest doing a diorama

My plan is for about 100' of chasm in either direction, or whatever works once I get to that point. If I can do it I'd like to get a turntable view, that will show more of the little details, but yeah, the little stuff will be hard to see. The comm. was mostly something easy to build while I was locked out of ZB and not knowing were to start on the blaster. Bad excuse I know. :shrug:

I screwed up Luke from the get go trying to model the whole thing from start in ZB; I wasn't ready for that. Leia I'll start in LW which should make it much easier and give much better poly flow.

I'm pretty satisfied with the hair at this point, should stand up for the scene. The left sleeve is in the blown position. The right sleeve is not visible from the shot so thats how it will stay for now.

http://www.wyattharris.com/cgtalk/hmc/9-starwars/luke6-hairtunic.jpg

WyattHarris
07-05-2007, 05:38 PM
Argh, I'm gonna have to call it. Got so much going on at work, my wife has me working on some construction projects around the house and we are in the process of closing on a few houses this month. This becomes a casualty of time. So instead of the Death Star swing I guess its just going to be A New Hope Luke.

Roberto, what else do I need to do to get this ready for entry.

Airflow
07-05-2007, 05:52 PM
Tell me about it, I got 2 visualisation jobs to start and finish by next week... Its always the way.
I suggest, posing him in maybey a lightsaber hold, that way you get to keep the upper arm cloth folds, means modeling a lightsaber in Lw but that should be very easy.
Good luck... heh.. Im gonna need it :P

RobertoOrtiz
07-05-2007, 06:10 PM
Argh, I'm gonna have to call it. Got so much going on at work, my wife has me working on some construction projects around the house and we are in the process of closing on a few houses this month. This becomes a casualty of time. So instead of the Death Star swing I guess its just going to be A New Hope Luke.

Roberto, what else do I need to do to get this ready for entry.
I would concentrate exclusively on the modeling of the figure and posing it. Theand the textures, the shading and the beauty render are just gravy.

-R

WyattHarris
07-05-2007, 09:49 PM
Thanks Robert.

Good luck Airflow, looks like you will make it.

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