View Full Version : subssurf panel
05-24-2007, 07:44 PM
I had loaded Blender 3 times and looked for the subsurf button at "mesh"
but i can't find it.
I had seen it on screens(toturials) but at this place there is only space and no button.
Does anyone believe that he could help me?
Modifiers Panel, and you'll see that panel when you open Blender on the bottom Buttons window. Hit the tab marked 'add modifiers' and select subsurf. Some of the tutorials out there show pre-2.36 locations of the subsurf button, but now it's in the modifier stack.
heres a screenshot, hope it helps :)
05-25-2007, 12:30 PM
thank you, but i had found ths already...but thatz my Problem:
But i wantet not that only every box get round just that the whole body get round forms
05-25-2007, 01:03 PM
you didn't extrude your arms/spine etc, you duplicated boxes and subsurfed those. do a remove doubles and then remove the inner faces. you may wanna set it to smooth as well, to make it not so blocky looking.
05-25-2007, 01:33 PM
thx,but how can i extrude arms etc?
do you mean i had to remove double sided?
and how can i remove inner faces?
05-25-2007, 02:30 PM
2. depends, in this situation, yes. remove the inside. Make it one solid mesh.
Remove doubles is a button/function to remove double vertex(points) by the way.
3. you select them and delete them. Just like anything else.
I could get into a lot more detail but to be honest, this is so very basic, and not even blenderspecific. If you made a model the same way in any other app, it's going to look just as borky in those other apps.
best advice maybe, do this tutorial up to the subsurf part a few times and restart completely when you get stuck. Or when you're finished. Look at wireframes.
You don't have a box with many sections, you have many sections(cubes) who's combined shape looks like a box.
Then try to build something a little more complex (make boxy houses for example). Untill you have a better grasp of the basic modeling rules.
05-25-2007, 03:39 PM
in edit mode: hit 'a'-key once or twice to select all verts, then 'w'-key -> "remove doubles"
consider "remove doubles" to be equivalent to welding vertices, or merging overlapping verts together (withing a threshold). Extrude using the 'e' key in edit mode. OR hold 'ctrl' and left click (in edit mode). When they say remove inner faces, they mean the faces that intersect through the arms. (imagine each of those balls as cubes before subsurf is turned on - there are two faces on each cube that aren't needed.)
05-26-2007, 08:23 AM
my figur is already round,but it looks "bubbled"
i think the figur should not have hills.
How can i edit that rightly?
http://www.filefactory.com/file/4ea13e/ DL the short video clip i made for you.. :rolleyes:
06-09-2007, 07:55 PM
thx für your work...
you would have seen that i weren't active...
now the video is not more available...
if you have this video already can you please upload it a second time?
let me know when you have downloaded it, so i could remove it( im hosting it on my web hoting, witch is not meant to be a file host :p)
06-10-2007, 08:37 AM
thank you very much!
i had already download...
so i now will try it like your instructions ;)
i don't wanted to post 2 times
thank you with your instructions i did it^^
06-10-2007, 08:37 AM
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