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View Full Version : "Whoops!!!" - Villain - Fasty


Fasty
03-16-2003, 11:37 AM
My first animation challenge, I don't know what will become of this! My girlfriend Bonstar is doing the modelling challenge and is making a dyslexic mindreader as a hero, so my task is to find an opponent worthy of such an adversary! Any idea's a good idea at this stage! I'm stumped! :shrug:

Fasty
03-17-2003, 01:09 AM
Ideas for characters so far:

The Lawyer: A villain who spouts legal mumbo jumbo before attacking to protect himself against lawsuits...

The Original Prankster: A villain who rings doorbells and runs away but always gets caught possibly...

The Debt Collector: Lent $4 to the Hero and now he WANTS IT BACK!

Frinsklen
03-19-2003, 09:31 PM
I love the idea of your "Original Prankster". It would be great if you posted a quick sketch for every idea you come up with, just a scribble.

I'm following you, Fasty. :)

:thumbsup:

Fasty
03-19-2003, 10:55 PM
:eek: Andy?? The pressure really IS on! :bounce: I hope I don't dissapoint, your animation is a great source of inspiration to myself! I'll put some sketches down when I get home to my tablet. I need a new name for the Original Prankster too, there's no way I'm naming him after a line in an Offspring song! :airguitar :annoyed:

Fasty
03-25-2003, 04:06 AM
Ok, well I've not had much time to think about ideas for who my villain actually is, but I'm working on this model (actually a characature of a friend) that I think I'm going to use to animate. I've changed the colours of his shoes since this image and given him hands.

http://www.stu-art.net.au/images/leigh05thumb.jpg (http://www.stu-art.net.au/images/leigh05.jpg)
click to enlarge

Fasty
03-25-2003, 12:19 PM
Ok I still need a name, but I think I've got my Villain animation worked out!

The story is this:

In classic b/w silent era style, the Villain lays the damsel down on the train tracks and pronounces "Now, NOW I will show you my power!"
He then proceeds to dance really badly on the train tracks. The damsel appears rather confused, and gets up and runs away. The hero is then hit by a train :eek:

Villains evil power: To dance badly.

I don't know what music he should dance to though, or what his name should be! I'll draw up a storyboard later.

Fasty
03-27-2003, 12:51 PM
Ok here is a rushed and really bad storyboard.

http://www.stu-art.net.au/cgchallenges/12_whoops/storyboard_v1.0thumb.gif (http://www.stu-art.net.au/cgchallenges/12_whoops/storyboard_v1.0.gif)

I need a good ending, and better "bad" dances! I'll keep working on it!

grury
03-27-2003, 02:14 PM
looks like a funny great idea...but can you squeeze all that dancing in the 15 sec short? :surprised

Fasty
03-29-2003, 04:41 AM
Originally posted by Gru
looks like a funny great idea...but can you squeeze all that dancing in the 15 sec short? :surprised

Good point! I'm reviewing my storyboard now! I might put an animatic together to see how much dancing I can fit in. I might just have him do the knees/hands crossing thing as his power perhaps!

Fasty
03-29-2003, 02:47 PM
OK here's my updated storyboard. I forgot to mention too, he is now no longer a villain, but a hero :thumbsup:

http://www.stu-art.net.au/cgchallenges/12_whoops/storyboard_v2.0thumb.jpg (http://www.stu-art.net.au/cgchallenges/12_whoops/storyboard_v2.0.jpg)

Frinsklen
03-29-2003, 09:22 PM
Looks fun.

Since the dance is going to be the main atraction, I think it could have some more variety. He seems to be repeating the same poses again and again. I don't know if this is just for the storyborad and you actually had some other poses in mind.
I really loved the shoulder shaking in the first storyboard, I don't think you should take it out, it would help give you a great ending.

If you're going to have such an "unfinished" ending, maybe you could suddenly show a black screen with the credits that pops up just before it happens what we all know it's going to happen. Much like they have done in The Simpsons once or twice... if you know what I'm talking about.


:beer:

Fasty
04-01-2003, 01:28 PM
Ok well while I'm thinking about what the story is going to be, I've started the final rig of my character. I'm trying a few things I haven't done before with this rig, to see how it works, and how my computer copes! :cry:

http://www.stu-art.net.au/cgchallenges/12_whoops/setup01thumb.jpg (http://www.stu-art.net.au/cgchallenges/12_whoops/setup01.gif)

Mangled Poly
04-01-2003, 05:30 PM
fasty interesting rig ... i wonder how the feet will work out... you should try to use parent in place bones some time LW is very good at this... and it clears up a ton of uneeded bones!


Good stuff so far make him MOOOOOVVVEEEE! :beer:

Fasty
04-02-2003, 11:21 AM
Thanks Mangled, I was wondering what you mean by parent in place bones?

Fasty
04-06-2003, 11:44 AM
just a brief update, here's my animation so far. VERY rough, so be kind :cool:

Divx 750Kb (http://www.stu-art.net.au/cgchallenges/12_whoops/blah.avi)

Jonesy
04-08-2003, 03:56 PM
I know the animtion isn't fleshed out so I wont say too much about that, but I'd say try your hardest to nail his reaction to seeing the person tied to the tracks, that's probably going to help breathe personality into your character the most, that and how the body language accents the spoken dialog (which it would be nice to see how that works into the timing.)

Other than that just some opinions which you can feel free to ignore... :)

The more animated look you seem to be going for with the toon shading would probably look better with only one shadow casting light. One shadow would look more hand drawn and probably come off more dramatic. The lighting itself isn't too bad, but maybe only make one light actually cast shadows on the ground.

Also, instead of tilting the camera down at the begining; you might want to try starting with the camera panned or zoomed into the tunnel, then either pan or zoom out revealing the scene. I just think pulling back to reveal the person tied to the tracks might help set up the shot and maybe add some tension.

grury
04-08-2003, 05:00 PM
hmmm the only thing i can see is a tunnel and nothing happening...but i imagine thats not rite...what codec u using??

Fasty
04-09-2003, 12:52 AM
Jonesy Thanks for being gentle, I'm just fleshing out the timing at the moment. I agree about the shadow, I actually did turn off one of the shadows but musn't have saved the scene before rendering. You actually picked two things I wanted to change, including the intro panning down. Yours is a good idea, I'll give it a shot.

Gru Download the latest Divx, there's a new version you''ll need. www.divx.com

Thanks for your replies! :beer:

Fasty
04-19-2003, 01:23 PM
The reason I haven't updated in a while is I got a fair way into animating then realised I'd done a lot of things messily and I got completely lost in regards to where my keyframes were! So I deleted it all and started again, and here's where I'm at now.

2nd Test DivX 5.03 (445Kb) (http://www.stu-art.net.au/cgchallenges/12_whoops/test_sound.avi)

Milho
04-19-2003, 02:00 PM
that is awesome...lol

Say what's that music? Where did you get it? It underlines the action nicely.

But to make it more like a silent movie how about "Now...Now I will show you my power!" in tablet bearing the inscription. would look even funnier.

And as far as I know from the rulez you are not forced to use the audio, are you?

Great Work :thumbsup:

Fasty
04-19-2003, 02:12 PM
Great idea, Milho, but I just checked the rules and to be eligable for judging you have to use the audio clip :thumbsdow . I might make the whole thing black and white though, to make it just that bit more authentic.

Right... back to animating for me! :airguitar

Mahlon
04-20-2003, 01:06 AM
Yeah, b&w, cool.

Mahlon

Fasty
04-21-2003, 03:43 PM
Ok here's the almost finished version, without any facial animation. That's to come. Please crit :D

http://www.stu-art.net.au/cgchallenges/12_whoops/screenshot.jpg

DivX - 520Kb (http://www.stu-art.net.au/cgchallenges/12_whoops/sm_whoops_beta_a.avi)
You'll need the new divX too.

Quicktime6 - 1.11Mb (http://www.stu-art.net.au/cgchallenges/12_whoops/sm_whoops_beta_a.mov)


PS: What's the best audio codec to use with quicktime?

Milho
04-21-2003, 08:25 PM
Great proggress.

Now my c&c: The victim looks very stiff, would be cool if he could move around trying to get rid of the ties.

Aditionally I would change the fade out to a cut, because fade out takes away all the tenstion. It looks to slow which doesn't fit to the fast train. A quick and short cut would fit in better IMO.

When the victim rotates at the end: Maybe it would look better when he jumps around and finally jumps out of rails (to the right or left). It would be more visuall and noticable for the viewer. You have to keep in mind, that the attention of the viewer is fixed a the dancing hero. If the victim just rotates it might be hardly noticable. Make sure the viewer gets the punchline :thumbsup:

Hope it helps
:beer:

chepe297
04-22-2003, 12:20 AM
Hi Fasty

The dance looks really funny, especially the part where he shook his shoulder. Yeah... I agree with Milho about the cut in the end. Also the part where the victim somehow got himself out of the rails in the end.

Keep up with the good work! :scream:

Fasty
04-22-2003, 02:41 AM
Thanks guys, I'll definately cut it at the end, that makes a lot of sense. As for the guy getting out of the way of the train, I decided not to animate him because it would take away from the focus of the animation which is the hero's dance. Should I animate him or not?

Milho
04-22-2003, 03:07 AM
Might be true, I would animate him anyway, looks dead now.

But you maybe right: If the guy moves around too much it might be hard to know if the hero wants to rescue him or if he dances because he kills him. So what would look funnier and more lively is when the guy watches the hero dancin (moving his head) and then eihter looks to the camera and shakes his head before rotating away, or hitting with the head oon the rails :D

What do you think?

Fasty
04-22-2003, 03:44 AM
Cool! Great idea, I'll do that for sure! :thumbsup: Thanks!

Frinsklen
04-24-2003, 10:37 AM
Hi again,

Very nice. I love the shoulder shaking at the end. I like Milho's idea too.
The main problem I see here is the moment when he's speaking. He doesn't act out what he's saying at all, you could get rid of the sound and the animation would keep working, because he doesn't move as if he was talking to someone else. Of course the lack of lipsync increases this problem, but I mean the poses mainly.

I think you could put some more weight on the first fall, just an idea. There's 2 moments in which I think he looks slightly stiff: the pose right after saying "power!" and turnaround when he's dancing. Also when he's dancing and walking on his toes to the left side of the screen, he looks a bit off balance.

I hope this is not too much.... you have a nice idea and it works pretty well, good job. Waiting for the final.

:beer:

Fasty
04-24-2003, 11:13 AM
Thanks for the pointers! When i shake this headache off I'll try to put them into action :cool:

Fasty
04-26-2003, 03:07 PM
Well here it is, the final version.

http://www.stu-art.net.au/cgchallenges/12_whoops/final.jpg

EDIT: Updated 3 posts down :)

A big thanks to everyone who helped me with this! I wasn't able to add all the cool suggestions people made, mainly due to my ineptitude at animating :hmm: but I must say I have learned a LOT from this challenge, as this is the first real time I've actually had the tried to do something a bit more complex, and I've been able to put a few theories into practice. Some of them worked, some didn't, but hopefully I'll be a little better for it the next time round!

Kid-Mesh
04-28-2003, 02:13 AM
Very nicely done, good luck

Fasty
04-29-2003, 02:50 PM
Strike that, HERE is the final version:

1MB DivX 5.04 320x240 (http://www.stu-art.net.au/cgchallenges/12_whoops/Final.avi)
4MB Sorenson Quicktime 320x240 (http://www.stu-art.net.au/cgchallenges/12_whoops/FastyFinal.mov)

Edit: I just viewed them both to make sure they worked and realised the the Divx version is far smoother for some reason. Please download and view that one if you can! :cool: Thanks!

Fasty
05-04-2003, 02:14 PM
I wonder what me and a few others did to earn so few votes? :shrug: All I can say is I'm glad this was a good learning experience because the voting habits of everyone has been... "elightening". :surprised

skellybobbly
05-04-2003, 06:11 PM
Hi Fasty,

I wouldn't read too much into the votes, at the end of the day it is the panel of judges who decide the winners.

Everyone is aware of how the voting system can be 'abused' at times. ;)

I also think that the bigger file sizes this time around due to the soundfile make it harder for people to view all the animation work on offer.

Like you say it's a learning experience and you have a new animation for your showreel should you need it.

Cheers


Jon

grury
05-04-2003, 07:45 PM
I agree with Blowtorch, it is quite hard to go trough all the entries on the challenge, I personally gave votes to everyone on the animation challenge cos I've been following it closellly so rughly I new everyones animations and was easy to go and vote, but if I had to go trough every single movie and thread would be another story perhaps the all voting system should be changed.

Fasty
05-04-2003, 11:46 PM
Thanks for the cheering up, guys, I was having a bad day yesterday :thumbsup: Best of luck in the challenge!

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