View Full Version : Paid c4d project!
sketchbook 05-24-2007, 05:45 PM Hey all
i am looking for help from now until the 31st on a large retail space.
please send me an email if you are COMPLETELY free to work on this, and able to put in some serious hours. US residents are preferred, but it's not critical. i just need to be able to talk to you on the phone and be availailable on ichat or MSN messenger.
this is not a willy nilly project which you can "fit in" on the side, it's full time, high poly count madness. you must have a hefty video card, lots of ram, c4d 9.6, jenna plugin, mograph module, and the AR module.
this project will require contractor to sign a contract and will lead to a great amount of future work if you can pull it off. it's really not difficult work for someone with experience in c4d, but i just don't have the time to fit this in completely.
Please email me with some samples, your rate, and make sure you are totally available.
people in this forum can vouch that i pay my contractors promptly and that this is reputable work and great experience.
cheers.
joe ( att ) sketchbookinc (dottt) com
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Malameel
05-24-2007, 07:50 PM
Willy Nilly... LOL
I love it. I do know what you mean though, when I hire freelancers, I get that attitude that my project is not impottant. Of course, when they want to get the job, its a whole different attitude. Then I am on their "list" but I always feel that I am at the bottom. I have never received anything on-time either. I rarely send out work now, and only if it is comepletly unimportant.
Let us know if yu find any trustworty people.
M
ernia
05-24-2007, 08:26 PM
Willy Nilly... LOL
. . .when I hire freelancers, I get that attitude that my project is not impottant. . . I rarely send out work now, and only if it is comepletly unimportant.
Let us know if yu find any trustworty people.
M
I really don't give a damn what people say most of the time, but as a professional freelancer I take exception to that slanderous remark, Malameel. Just because you haven't found the right people to work with you doesn't give you the right to damage the reputations of other freelancers.
ernia
p.s. sorry to hijack your thread, Sketchbook, but this comment was simply wrong and needed to be rectified asap.
mikeh64
05-24-2007, 09:00 PM
I need to chime in as well...
I've been a freelancer for 10 years, I take my jobs very seriously, and never turn anything in late
However, it is true that there are bad freelancers - just as there are bad staff employees who can't get anything done on time either
mike
sketchbook
05-24-2007, 09:35 PM
this whole topic was covered quite extensively in this thread:
http://forums.cgsociety.org/showthread.php?f=47&t=442566
but feel free to keep chatting as it keeps my thread on top :)
Quadart
05-24-2007, 09:56 PM
@Sketchbook and Malameel
It sounds like a bad network of resources to me.
As a side note, willy-nilly work does attract willy-nilly workers.
soccerrprp
05-24-2007, 11:11 PM
I don't have any interest in getting involved in the negative aspects of this thread, but CLEAR expectations go a long way to helping honest amateurs, et al., decide whether they need to reply at all. Just telling people that you have a project and it pays is not enough... be specific about what is going to be done and what types of skills, hardware, time-line is expected.
I am at the point in my amateurish skills to say that I can model almost anything that I am interested in or am paid to produce, but it would help to know "what" it is that needs modeling, etc.
CLEAR expectations and descriptions help. This way you minimize wasting your time communicating w/ some who only see the words PAID.
Just my two cents.
Richard
sketchbook
05-25-2007, 03:10 AM
wait a sec.
was something about my post negative? i hope not. nothing in the posting was meant to be offensive nor a slam on any freelancers. i do freelance work myself.
cheers.
I don't have any interest in getting involved in the negative aspects of this thread, but CLEAR expectations go a long way to helping honest amateurs, et al., decide whether they need to reply at all. Just telling people that you have a project and it pays is not enough... be specific about what is going to be done and what types of skills, hardware, time-line is expected.
I am at the point in my amateurish skills to say that I can model almost anything that I am interested in or am paid to produce, but it would help to know "what" it is that needs modeling, etc.
CLEAR expectations and descriptions help. This way you minimize wasting your time communicating w/ some who only see the words PAID.
Just my two cents.
Richard
Good points Richard.
I hope I am not breaking any rules here, but this should also be posted @ 3dattack.net in their jobs section.
-Jim
soccerrprp
05-25-2007, 03:35 AM
wait a sec.
was something about my post negative? i hope not. nothing in the posting was meant to be offensive nor a slam on any freelancers. i do freelance work myself.
cheers.
not your post(s). :) but, immediately after your initial post, it quickly went in the wrong direcition I would say...
Richard
wesware
05-25-2007, 03:55 AM
No, nothing was offensive.
Been freelancing myself for 12 years, met alot of other freelancers, and your terminology was probably well warranted. You're looking for someone that is experienced not only in Cinema but in the ability to grasp the full scope of the job... "willy-nilly" was probably taken as a little demeaning. This forum is frequented by the professional and the hobbyist alike so it was good that you were clear... you don't have the time to wade through emails of hopeful people wanting to finally get that first paying gig, God bless em'... I was there once.
Good luck with the job! Hope it takes your business up and up.
joyraider
05-25-2007, 11:32 AM
I understand what is said about that 'bad freelancer attitude'.
The problem with me is: I get a job offer, and I think "wow, what an honor, I'll take it", while it's mostly just way too much/difficult for me or my available hardware.
For example: a few months ago I got an offer to make a commercial for a South-African TV-station. I thought "nice!" so I took it. The commercial featured a 3D xmas-tree with reflecting balls in it.
I created the tree out of hundreds of separate needles (because it had to look photorealistic), so after it was finished, it took about 5 minutes to just rotate the damn thing in the editor (I only have 512MB RAM and an ancient Athlon 2000+).
After 2 days I'd managed to make some nice camera shots, but it all had to be rendered. The total time for the job was set to 3 days, but it ended up almost 6 days, mostly because I had to ask other people to "render along" (cause it would've taken a week with my antiquities).
So, in my case it's not a matter of goodwill, I'm just too enthusiastic in taking job offers. It feels really bad when you know you're dissapointing your employer, cause you only want to deliver top-class work on time, period.
Not really relevant here maybe, just had to share this ;)
well I got everything but jenna...did an architectural project with kai back in February...tha was fun...so if jenna isn't a big big deal i'm in...if it is...then I'm out.
Hey all
i am looking for help from now until the 31st on a large retail space.
please send me an email if you are COMPLETELY free to work on this, and able to put in some serious hours. US residents are preferred, but it's not critical. i just need to be able to talk to you on the phone and be availailable on ichat or MSN messenger.
this is not a willy nilly project which you can "fit in" on the side, it's full time, high poly count madness. you must have a hefty video card, lots of ram, c4d 9.6, jenna plugin, mograph module, and the AR module.
this project will require contractor to sign a contract and will lead to a great amount of future work if you can pull it off. it's really not difficult work for someone with experience in c4d, but i just don't have the time to fit this in completely.
Please email me with some samples, your rate, and make sure you are totally available.
people in this forum can vouch that i pay my contractors promptly and that this is reputable work and great experience.
cheers.
joe ( att ) sketchbookinc (dottt) com
Hi Sketchbook,
I was wondering what exactly you mean by high polycount? Is it architecture or character development?
I would like to apply either way, but my architecture skills are not as good as my character development skills.
Thanks.
To wet your whistle you can view older reel at http://www.cgfreelance.com/Portfolio.mov .
I am free to put in as many hours as needed, and i have msn, yahoo and speak english only. Unless i get frustrated with a project then i speak bad english. :) Just kidding.
ahven
05-25-2007, 09:56 PM
Just wondering...
Should these kind of job offers be posted at "jobs available" area?
In general you are right, i left the thread here becaus eit's urgent and realy only concerns CINEMA users.
Cheers
Björn
sketchbook
05-26-2007, 09:43 PM
sorry for the delay all.
i moved my office over yesterday and today and just got my computer back on line. at least i had my trusty blackberry.
i have the project covered for all who are wondering.
@danb - high poly count meaning a huge retail store full of product. at least 8000 units on display.
@kraphik - you are right, however i have found that most people don't check the jobs forum for short term freelance gigs.
thanks srek.
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