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View Full Version : Normal Map is all screwed up = [


Xeroedge
05-24-2007, 09:14 AM
Sup.. me again >_<

When I bake out a normal map it looks like this:
http://user.dccnet.com/Xeroedge/Normalscrewed.jpg

UVs
http://user.dccnet.com/Xeroedge/UVOut.gif

How do I fix it :\??

oglu
05-24-2007, 10:13 AM
save your lowpoly in mud and import it back to your main ap...
how does your uvs now look..?

Xeroedge
05-24-2007, 10:51 AM
save your lowpoly in mud and import it back to your main ap...
how does your uvs now look..?

They look the same...

This is what I did..

-Export from maya [default settings OBJ]
-Import into Mudbox
-Select model "export selection" OBJ
-Just hit "Open Scene" in maya and pick the OBJ..

Is this what you had in mind or?

I don't really know what I can do with this argh... I don't know at this point maybe I should just give my file to some person here to see whats wrong?
I really want to MudBox this so bad = [

Thanks again Mister for checking up on me >_< heh!

oglu
05-24-2007, 02:23 PM
i would send the file to skymatter support...

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05-24-2007, 02:23 PM
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