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ambient-whisper
05-24-2007, 05:17 AM
EDIT: New HTTP link.
hey guys,

I said i was going to make a dedicated thread for this, so here it is.

I finally have a few locations for the
timelapse video that i recently made
of the model below.

Details are as follows

resolution: 640x480
codec: apple quicktime h.264
length: 1 hour ( as title already states )

the final polycount is just a little below
20 million of raw polygons, spread umongst
27 subtools.

original thread can be located at: http://206.145.80.239/zbc/showthread.php?t=45693&page=1&pp=15

first location is Veoh, a YouTube type thing( but better quality ) Thanks to Grafi for suggesting this.

( If you download the Veoh Player, you can download the original quicktime that way ( if anything were to happen to the other links )

http://www.veoh.com/videos/v525816fTn4JAMR

Http: Link/s

Big thanks to Victor @ ilusiondigital
http://www.ilusiondigital.com/2007/resources/martinkrol/MK_Colossus_H264_id.rar

Thanks goes to Dan Silverman for this one.
http://www.m3dd.com/martin/MK_Colossus_H264.zip


more links to come.


http://ambient-whisper.cgcommunity.com/images_dump/zb_new/MKColossus25.jpg

cheers.

ThomasMahler
05-24-2007, 05:28 AM
A Must-See for every sculptor out there. It's nice to see how things repeat, your time lapses kick ass, Martin! :)

Per-Anders
05-24-2007, 05:45 AM
Thanks Martin, kickass as always.

oglu
05-24-2007, 06:23 AM
thanks... a great one...

ambient-whisper
05-24-2007, 06:30 AM
cool. glad ya like it. hopefully nobody will have any issues with it. im going to sleep now so i wont be able to solve any problems if they come up for a while. hope it works out.

cheers!.

SheepFactory
05-24-2007, 06:49 AM
awesome! can't wait to watch this one!

rasmusW
05-24-2007, 07:01 AM
hey martin!

thanks for the vid.
saw some of it yesterday. think it's really intresting to see your approach and i'm diffently going to see it a few more times.

-r

Gabe
05-24-2007, 07:26 AM
Bookmarked

Cool thread, awesome work.

AUMAKUA
05-24-2007, 07:45 AM
Thank you very much Martin! can't wait for the download to finish :thumbsup:

SoulVector
05-24-2007, 08:00 AM
Thanks for sharing Martin :)

GQ1
05-24-2007, 10:19 AM
Great work! and thank you for this video :thumbsup:

Hey, just start talking and make it longer and I would buy a Zbrush 3 tutorial from you. :)

DarkTure
05-24-2007, 10:56 AM
Thanks, gonna watch this later.

I jumped on the demonoid torrent and its working (im not a member. Might be good to know)

3mm
05-24-2007, 11:07 AM
thanks Martin for sharing....:thumbsup:

mdee
05-24-2007, 11:10 AM
Thanks Martin! I watched it yesterday - great stuff!

Sil3
05-24-2007, 11:12 AM
Downloading it, thank you Martin :thumbsup:

PaulAdams
05-24-2007, 11:37 AM
Damn, an entire hour? Kudos for doing this. I'm sure everyone appreciates it.

Alonzo
05-24-2007, 12:02 PM
wow.. thx... i'm downloading it... but the result picture looks good... i also can't wait to see you sculpting

steveblake
05-24-2007, 12:06 PM
great work!

...is that a kind of SSS in the viewport?

Airflow
05-24-2007, 12:07 PM
Learned loads from you already, thanks for adding to that amount.... :)

ha-dou-ken
05-24-2007, 02:19 PM
Thank you Martin!Thanks for thinking of the greater good.

eof
05-24-2007, 03:11 PM
Martin Krol Thanx a lot!

PMD
05-24-2007, 03:14 PM
That is a really generous thing to do Martin, thanks a lot - thoroughly enjoyed that!

Toadie
05-24-2007, 03:39 PM
thanks you1 very nice gift :bounce:

AUMAKUA
05-24-2007, 03:53 PM
Martin, I enjoyed your timelapse a couple of minutes ago, PLEASE make some dvds man!

Cral
05-24-2007, 04:05 PM
thx for posting :D
waiting for it since the announcement in your zbc beta thread :P

Antropus
05-24-2007, 05:26 PM
Kickass Martin! Very cool video showing lots of different new tools :thumbsup:

-Kris

ZippZopp
05-24-2007, 05:30 PM
thanks for sharing, much appreciated

Rabid pitbull
05-24-2007, 06:33 PM
Truly fantastic! Excellent technique, so nice to watch a master of these tools at work. This is full of gems for all, thank-you!!

Pinoy McGee
05-24-2007, 11:23 PM
Thanks Martin. Very inspirational and instructive. I should start using the stencil tool more.

Hotkeys for the flat and smooth brushes?

erilaz
05-24-2007, 11:41 PM
Ah... so THAT'S how to use transpose properly! :D

Thanks man, really nice stuff. It's amazing how far you convert the base model to what it is.

ambient-whisper
05-25-2007, 12:09 AM
Thanks Martin. Very inspirational and instructive. I should start using the stencil tool more.

Hotkeys for the flat and smooth brushes?

im not really using hotkeys for flat and smooth brushes. i often use the flat brush with an elevation setting at 20 as my standard brush, and the smooth is just my secondary by pressing shift.

infact, i use the flatten brush a LOT lately as my standard brush.

thanks for the nice comments guys!

cresshead
05-25-2007, 12:24 AM
this is a great video to watch a top artist at work...you REALLY should think about doing a similar production but make it realtime and talk your way through it imparting your skills/knowledge ands workflow to others who are stepping upto zbrush3...then sell it via either digital tutors, gnomon or kurv studios as a commercial training product and make some money and a name for yourself as a z brush trainer.

steve g

Cyborgguineapig
05-25-2007, 03:01 AM
often use the flat brush with an elevation setting at 20 as my standard brush, and the smooth is just my secondary by pressing shift.

infact, i use the flatten brush a LOT lately as my standard brush.

thanks for the nice comments guys!

Whoa Martin I was just about to ask why you preferred to use the flatten brush more than the standard brush and other times you were seen using the standard brush in the video. I just tried blocking shapes out with the flatten brush and I must say I really do agree with your liking in it. Too me it feels more like using real clay were more often you'll lay down slabs of clay to build up the shape. the standard brush at times can work well but sometimes it feels a little artificial to me as apposed to your technique which I find more natural.

Also at 24:45 of the video i see you mask out a part of the tubtool and under deformations you inflate the pieces on the wrist. I didn't understand at first what you were doing in the smaller video but the larger video made it clear. Another really cool technique.

Thanks again for sharing this with us!

erilaz
05-25-2007, 04:26 AM
Do you use the macro brushes much Martin? (I've only watched the first quarter of the video, so this may be a stupid question!) I'm in love with the gouge brush for quick shaping.

Ariel
05-25-2007, 04:36 AM
im not really using hotkeys for flat and smooth brushes. i often use the flat brush with an elevation setting at 20 as my standard brush, and the smooth is just my secondary by pressing shift.

infact, i use the flatten brush a LOT lately as my standard brush.

thanks for the nice comments guys!

very nice work Martin.. you've given me a ton of useful ideas.. (like using pinch with an elevation..the effect is awesome).

How do you paint on a cylinder with 8 brush cursors at the same time? Looks like some kind of radial symmetry.. (?)

thanks a ton for sharing this man!

erilaz
05-25-2007, 04:38 AM
How do you paint on a cylinder with 8 brush cursors at the same time? Looks like some kind of radial symmetry.. (?)


Pretty much! You just set the radial symmetry points in the Transform tool. Here's a guide:
http://www.zbrush.info/wiki/index.php/Transform_Palette#Symmetry_Controls

ambient-whisper
05-25-2007, 04:48 AM
Do you use the macro brushes much Martin? (I've only watched the first quarter of the video, so this may be a stupid question!) I'm in love with the gouge brush for quick shaping.

i dont use them much yet, mostly because they take up so much room!. im thinking of doing some more customization to the interface so i can fit it better into my own setup. macros are very new to zbrush ( they came pretty much as one of the last things before beta was released, so i didnt have THAT much time to invest into making macros yet. however, i sort of stumbled upon a few neat brush combinations using the default alphas, and brush settings, while i was working on a few of the surfaces on this guy ( like when i was working on the rocks, and making the creases. ) i should make a few macros of that soon, before i forget.

:D ryans rake brush was initially what led me to discover the flatten+elevation brush. i used it differently than ryan does ( without the specific alpha, so i get a different effect out of it. ) its all good tho.


How do you paint on a cylinder with 8 brush cursors at the same time? Looks like some kind of radial symmetry.. (?)

thanks a ton for sharing this man!

the radial symmetry can be found in the transform menu. those options have been there since 2.0 ( and i think even earlier ( maybe as far as 1.5 or further back ).

anyhow. go to the transform menu and look for the symmetry options ( XYZM buttons, and (R)/Radial Count.

first enable which axis you want to use the symmetry for, then choose how many dots you want, and make sure M is on, and R is on.

one more tip if your cylindrical surface is off axis because its a subtool, then press the localsym button in the interface. it will make sure that your current subtools center will be used for symmetry, and not the scenes center.

eldee
05-25-2007, 05:20 AM
Martin: I'd kill the demonoid link.. it appears to be some sort of ehm.. illicit site.

Fantastic timelapse by the way.

ambient-whisper
05-25-2007, 05:51 AM
Martin: I'd kill the demonoid link.. it appears to be some sort of ehm.. illicit site.

Fantastic timelapse by the way.

you are right, but is there such a thing as a torrent site that has 100% legal links? every torrent site seems to contain links to content that isnt theirs. considering my torrent link is legal, i dont see the problem. but im not sure if it will be needed anymore as there are a few http links and veoh as well. on my list it doesnt seem like anyone is seeding after grabbing the video, so i might just have to remove it as i cant seed it forever at 40kbs.

Heber
05-25-2007, 06:16 AM
oh man that was so awesome, always admired your work but this one is now my favourite of yours. Makes me want to make one now too!
Cheers and tahnks for the vid.

eldee
05-25-2007, 06:22 AM
you are right, but is there such a thing as a torrent site that has 100% legal links? every torrent site seems to contain links to content that isnt theirs. considering my torrent link is legal, i dont see the problem. but im not sure if it will be needed anymore as there are a few http links and veoh as well. on my list it doesnt seem like anyone is seeding after grabbing the video, so i might just have to remove it as i cant seed it forever at 40kbs.
True enough, I just tried the torrent and it appears to work without registering on the site. I guess technically there's not a problem with it, just seemed weird that an unscrupulous person might actually get ZBrush 3 and your timelapse from the same site :)

Although, for the record- there is a completely clean bittorrent network operated by the guys who made Azureus called Vuze. (http://www.vuze.com/app) From what I've seen it's a bit like Youtube, where occasionally things will slip through the cracks, but it's kept pretty clean by moderators and staff. It's only for videos and stuff really, but for your purposes it'd probably be great. Not to mention you may pick up a few seeders who routinely check out stuff on Vuze.

But yeah, anyway.. back on topic. Truly killer and inspirational sculpt, man. At the beginning when I saw the arms going way out of proportion and stuff, I had to wonder where you were going with it, but in the end it seems you had an idea from the very beginning. Nice to see an awesome concept come to fruition.

PS: If you made a Z3 dvd, I would buy it (*nudge*)

Martijn81
05-25-2007, 06:52 AM
Thanks a lot for sharing, and for putting all the effort in making this video! The download has just finished so will start watching !! Thanks again !


-M@rtijn (http://forums.cgsociety.org/-M@rtijn)

chrleon
05-25-2007, 07:06 AM
thanks for sharing.
Just got to watch 12 minutes of it before work, but gonna watch it later.
Seems superb, and at one hour, wow!

- chrleon

Wytze
05-25-2007, 07:06 AM
Thank you, this movie was just what i needed as a guide to model this sort of creatures for my short.


brilliant:thumbsup:

grafi
05-25-2007, 07:14 AM
Hey Martin! Its a Great timelapse, I think everyone can benefit from it. :D

ambient-whisper
05-25-2007, 07:39 AM
True enough, I just tried the torrent and it appears to work without registering on the site. I guess technically there's not a problem with it, just seemed weird that an unscrupulous person might actually get ZBrush 3 and your timelapse from the same site :)

Although, for the record- there is a completely clean bittorrent network operated by the guys who made Azureus called Vuze. (http://www.vuze.com/app) From what I've seen it's a bit like Youtube, where occasionally things will slip through the cracks, but it's kept pretty clean by moderators and staff. It's only for videos and stuff really, but for your purposes it'd probably be great. Not to mention you may pick up a few seeders who routinely check out stuff on Vuze.

But yeah, anyway.. back on topic. Truly killer and inspirational sculpt, man. At the beginning when I saw the arms going way out of proportion and stuff, I had to wonder where you were going with it, but in the end it seems you had an idea from the very beginning. Nice to see an awesome concept come to fruition.

PS: If you made a Z3 dvd, I would buy it (*nudge*)

that vuze thing looks neat. i removed the current torrent link, and will see about the vuse thing. hopefully it'll work. ( but i'll try tomorrow, gotta sleep afterall )

barrymcw
05-25-2007, 07:57 AM
This is wonderful. I'll be watching this several times over and plugging it at work to all the other 3d guys.

And the Vuze link is a nice tip as well. You'll be in good company, it seems, as Elephant's Dream and Silent City are both featured on the homepage :D.

Thanks a million.

evilwabbit
05-25-2007, 12:11 PM
words cant describe how cool that is top work, you really made that look to easy shame us mere mortals (me) isnt that efficient in zbrush.

Cral
05-25-2007, 12:46 PM
i dont use them much yet, mostly because they take up so much room!.
You can change the size but you have to do it in the txt file of the brush.

http://www.zbrushcentral.com/zbc/showthread.php?t=45148 here is a little explanation of it :)


I have a question.
it looks like you grow up the mask at the point where you pose the fingers. how did you do that?

Matt-Clark
05-25-2007, 02:18 PM
You can change the size but you have to do it in the txt file of the brush.

http://www.zbrushcentral.com/zbc/showthread.php?t=45148 here is a little explanation of it :)


I have a question.
it looks like you grow up the mask at the point where you pose the fingers. how did you do that?

I think he's using a combo of the ctrl drag method of masking in transpose mode and softening the mask - control click on a masked area.

Great stuff Martin.

CHRiTTeR
05-25-2007, 02:26 PM
whoahaaa!!! Amazing vid, thanks dude... learning a lot from it! :thumbsup:


Now, show us how to texture and shade him :p
And maybe how to export it with a fairly usable polycount for vieuwport usage in maya/3dsmax/xsi/... and displacementmap for detailed renders... :D

CG-omar
05-25-2007, 02:58 PM
You know it: Awesome! I was already fascinated with your first timelapses - about Mirai - but here, you blow everything up! And you do that in a such easy way which is freaking.

Please, tell us Zbrush has at least a flaw*. :)

Keep on rockin'.


*i've found at least one, Zbrush isn't available for linux

Likesyrup
05-25-2007, 03:52 PM
Thanks Martin very inspiring work. Love to see the work in progress. Now i got to get on it so i can catch up to yah.

XingWei
05-25-2007, 04:15 PM
hi martin would you share your techniques on making the boots? how you manage to have so many brush going on at once around the cyclinder?

ashrafazlan
05-25-2007, 04:25 PM
radial symmetry :)

honestly almost everything's at the wiki, everybody should go and read it : www.zbrush.info

nakaikoi
05-25-2007, 04:35 PM
thanks alot! This veoh thing is really cool as well.

wasker
05-25-2007, 04:46 PM
Looking really good man, I've never tried zbrush myself but it seems to be a very powerful tool. Is the application equivalent to the giants 3dsmax and maya, most companies still use those I believe.

CHRiTTeR
05-25-2007, 05:05 PM
Is the application equivalent to the giants 3dsmax and maya.

Nope, but its a nice/great addition to them ;)
Just check out the website: http://www.pixologic.com/home.php
And also check these forums: http://www.pixolator.com/zbc/index.php

:thumbsup:

bluesoldier11
05-25-2007, 09:59 PM
oh my! That is some awesome modeling! This is definitely a video i will watch multiple times! Lovin it! :bounce:

rawgon
05-25-2007, 10:54 PM
Man! amazing sculpture, great skill! you just go straight mad in Zbrush3! those tools are really awesome
thanks

havokzprodigy
05-25-2007, 11:15 PM
Wow this video is amazing. Thanks for passing some of that wisdom down the line.

I too would love some information on your selection techinques. It looks like you grow the selection while it is blurred.

JBoskma
05-25-2007, 11:21 PM
Sweet video Martin!

vlad74
05-25-2007, 11:30 PM
Thanks very much Martin. Great effort. I havent watched it yet but I am sure will learn a lot from it. :bowdown:

spyx
05-26-2007, 02:24 AM
Brilliant work. My perceptions of 3D as an art form (similar to real-world sculpting) was enhanced when seeing work like yours created in Zbrush.

Keep this awesomeness up! :)

ambient-whisper
05-26-2007, 03:21 AM
Wow this video is amazing. Thanks for passing some of that wisdom down the line.

I too would love some information on your selection techinques. It looks like you grow the selection while it is blurred.

theres a few new functions for masks in zbrush 3. ( i think they are new anyway )

when you use transpose, you have a new directional mask available to you. to use it, press ctrl+lmb click+drag in any direction. it has to be used ontop of active geometry or it won't work. if you press and hold, starting from the shoulder and run down the arm, itll isolate the arm for you, so you can bend it.

ctrl+lmb click on geometry ( single click, and no drag ), it will blur the mask

if you ctrl+alt+lmb on geometry it will sharpen the mask.

you can also go back to draw mode and refine the mask there.

you can also save out 3d masks ( under the tool/masking menu. create alpha )
its great stuff.

troy1617
05-26-2007, 03:59 AM
that is a great time lapse cant wait for the high rez one but i really do think you should make a training dvd it would be great to learn from a master like your self it was so great seing how fluent you are and the way you use the different tools you should definitly make a dvd im sure it would sell out im looking forward to the highrez version when your done with it. Is there anyway you could give me a rough estimate of when you think you will be able to upload it?

masterx3k
05-26-2007, 04:40 AM
Damn, an entire hour? Kudos for doing this. I'm sure everyone appreciates it.

An entire hour....SPED UP.

Crazy stuff. Great job man. I'm tackling zbrush right now and you really make it look easy. Keep up the great work!

Raul-Reznek
05-26-2007, 05:12 AM
lovely piece, especially for the amount of time put into it. very informational too :)

Ballo
05-26-2007, 07:11 AM
Great work, Martin!. You are a magician of zbrush.

Thanks.

pixelpickle
05-26-2007, 09:41 AM
Awesome work there, And I'm thankful you considered recording it all. It's going to take quite a few replays to get a glimpse of some of your techniques. :D

It's left me stumped how you do your mask selections :s

ashrafazlan
05-26-2007, 09:45 AM
ctrl + drag for quick masking when under the move/rotate/scale mode, ctrl + click to smooth it, alt + ctrl + click to sharpen.

turn on lasso selection for lasso masking

elnady
05-26-2007, 09:57 AM
Thanks man
all the best :)

Mike RB
05-26-2007, 02:26 PM
Very impressive! Thanks. Watching you work is always a treat!

cresshead
05-26-2007, 03:23 PM
that is a great time lapse cant wait for the high rez one but i really do think you should make a training dvd it would be great to learn from a master like your self it was so great seing how fluent you are and the way you use the different tools you should definitly make a dvd im sure it would sell out im looking forward to the highrez version when your done with it. Is there anyway you could give me a rough estimate of when you think you will be able to upload it?

defo!..make a full on training dvd on z brush...you got my vote and money waiting!

DeadlyFreeze
05-26-2007, 03:39 PM
Amazing work.

Anyone figure how he's bringing primitives in to the sub-tools? I mean they are already converted to polymeshes when he appends them, but you can't bring a primitive in and convert it to a polymesh with a mesh already there cause it collapses everthing in to one sub-tool...

ashrafazlan
05-26-2007, 03:56 PM
probably loaded up the supplied polysphere in the ztools folder

ambient-whisper
05-26-2007, 05:22 PM
you guys have to remember that i edited a LOT out.i havent checked out how long this full thing actually was, before i sped it up, and before i took out a ton of stuff, but it would be several hours easy. maybe even 5 or so ( or more ). the whole timelapse was about 96 clips, some of which were 5-8 minutes long ( some were as short as 20 seconds. ), but some of those 5 minute long clips were cut down into 20 seconds, because i already showed certain concepts. thats why some elements came together so fast.

so i guess what i am saying is that i used primitives, converted them to polymeshes, and went right onto appending them and skipped the step, as i didnt see it being THAT useful :).

-mk

CGmonkey
05-26-2007, 07:52 PM
I've always been inspired by your timelapse videos and you are certainly one of my fav modelers that has made the biggest impact on the way I model. You are a very talented individual, if you ever come to Oslo the beers are on me!

D-E-A-N
05-26-2007, 11:22 PM
great timelapse Martin, thanks for sharing. :thumbsup:

DeadlyFreeze
05-27-2007, 03:06 AM
so i guess what i am saying is that i used primitives, converted them to polymeshes, and went right onto appending them and skipped the step, as i didnt see it being THAT useful :).

-mk

Dang camera trickery! haha jk, well its what I figured I was hoping your guru'ness had figured out something to streamline zbrushs sub-tools a tad better. Ah well c'est la vie.

n-drew
05-28-2007, 02:03 AM
the masking technique ambient whisper was talking about is called "topo masking" and yes its a new feature :)

Thonz
05-28-2007, 09:09 AM
Wow, this looks awesome, I'm definitly going to download this!
Thanks!

jeakewzb001
05-28-2007, 02:51 PM
wooo,so Great ....

fightingthumb
05-28-2007, 07:03 PM
absolutely speechless! blew me away! good work!

Climax
05-28-2007, 07:59 PM
Wow, it is just great, Zb is an amazing tool for modelers, but what if you plan to animate such a detailed model, displacement maps are a good choice, but never get the result of the original mesh, that's disapointing when you want to move the model to an animation program, with displacement you preserve most details but is not the same, how would you resolve this issue?
By the the other way, your modeling skills are very impressive, thanks for sharing this timelapse :thumbsup:

ambient-whisper
05-28-2007, 09:40 PM
Wow, it is just great, Zb is an amazing tool for modelers, but what if you plan to animate such a detailed model, displacement maps are a good choice, but never get the result of the original mesh, that's disapointing when you want to move the model to an animation program, with displacement you preserve most details but is not the same, how would you resolve this issue?
By the the other way, your modeling skills are very impressive, thanks for sharing this timelapse :thumbsup:

it all depends what your purpose for the model is. not everything is meant to be animated. think of it more in terms of a concept sculpt.

as for getting the look back on the displaced model, you can get the exact look you want but you gotta be smart about it and get the mesh all the planes it needs to make the displacement do its job, considering displacements are linear, your cage has to be built to accomodate that limitation.

also, the renderer of choice will make a huge impact as well. some renderers will give you sharper details, with less overhead than some other renderers.

its all doable.

and even if you cant get there 100%, getting even 80% there is better than not at all .:)

Mike RB
05-28-2007, 10:03 PM
Martin, PM me about that other topic we were talking about. Send me your email.

haimengte
05-29-2007, 01:21 AM
Thanx! D/L it.:)

Pollysong
05-29-2007, 10:36 AM
Thanks a lot for sharing, very inspirational. I'm currently deciding between ZBrush and Mudbox and a huge drawback of ZBrush, I think, is the fact that there's no depth, it just bothers me. Or have I missed something?

btw, what software do you use to capture the video?

SajNT
05-29-2007, 11:37 AM
hey martin,

you mentioned you had a little under 20 million polys on that model. Its a little hard to imagine. Are you running zbrush on a high performance cpu?

I had an 8.6 million model on my Intel 2.16GHz Core 2 Duo, with 2GB of ram, and a 512MB Quadro FX. I'm able to orbit and sculpt my model around pretty smoothly, but once I undo an action at that level of subdivision, it takes about 25 seconds for zbrush to compact the memory, before I can move it around again.


Have you ever encounter such problems before working at that level of subdivision? 20 million polygons, with such immense detail. Is there some settings I could config in zbrush for optimal performance?

thanks for your time :)

ninjacore
05-29-2007, 12:49 PM
OOh great vid. thanks for posting this and the folks who mirrored it.
i was gonna ask about the radial symmetry thing but it got answered :D!! i didnt know you could do that, and i have something i could use that on, which is just great.
The Zwiki page is great too. found it the other day looking. it has a bit about the soft edge masking in the Transpose Tool info...

artisticsolo
05-30-2007, 02:19 AM
How long did it take to finish this sculpture?

ambient-whisper
05-30-2007, 02:27 AM
hey martin,

you mentioned you had a little under 20 million polys on that model. Its a little hard to imagine. Are you running zbrush on a high performance cpu?

I had an 8.6 million model on my Intel 2.16GHz Core 2 Duo, with 2GB of ram, and a 512MB Quadro FX. I'm able to orbit and sculpt my model around pretty smoothly, but once I undo an action at that level of subdivision, it takes about 25 seconds for zbrush to compact the memory, before I can move it around again.


Have you ever encounter such problems before working at that level of subdivision? 20 million polygons, with such immense detail. Is there some settings I could config in zbrush for optimal performance?

thanks for your time

my computer is about the same speed as yours. the main difference is im running zbrush on windows x64, with 3gb ram. the ram really helps a lot in storing information and having more undos.

that problem you ran into, is quite common when you run out of ram. and windows 32bit comes accross that problem quite often with zbrush.

thats why i cant wait to get zbrush 3 into OSX, because its memory management is SOOOO much better than on the windows side of things.

How long did it take to finish this sculpture?

i started it two weeks ago, during the weekend, then i worked on it an hour or two a day during the week ( while converting the files on my macbook pro into a finalcut friendly quicktime format ). i finished the timelapse on the following weekend. so all in all, i would say about a week on and off, with most of the work happening over two weekends, which includes converting, cutting the whole thing together, re-editing it a few times, and rendering it into what it is.

Cyborgguineapig
05-30-2007, 03:23 AM
Thanks a lot for sharing, very inspirational. I'm currently deciding between ZBrush and Mudbox and a huge drawback of ZBrush, I think, is the fact that there's no depth, it just bothers me. Or have I missed something?

btw, what software do you use to capture the video?

Zbrush 3 comes with a perspective camera mode. If thats what you mean by depth.

StephD
05-30-2007, 09:54 PM
thanks for sharing Martin
been a pleasur eto watch, lots of usefull stuff in there.

CME64
05-31-2007, 07:38 PM
hello ,,
i saw the video and its amazing ..
i have a problem and in the same time its the point of your power
its ( the muscles places and sizes on the body ) really i liked your method on working making of the muscels ,,
another problem is ,, when i buld a model in Zbrush by Zsphere the mesh is not ok
give me some corners on the faces ,, i didnt find a solution except to model it in the firs step in another program!
the third thing .. is there any sources to learn the titles effects from ? like tools - ... ? (for Z3)
am sorry for lot writing ,, keep it up man
with my best greets

ambient-whisper
05-31-2007, 07:41 PM
hello ,,
i saw the video and its amazing ..
i have a problem and in the same time its the point of your power
its ( the muscles places and sizes on the body ) really i liked your method on working making of the muscels ,,
another problem is ,, when i buld a model in Zbrush by Zsphere the mesh is not ok
give me some corners on the faces ,, i didnt find a solution except to model it in the firs step in another program!
the third thing .. is there any sources to learn the titles effects from ? like tools - ... ? (for Z3)
am sorry for lot writing ,, keep it up man
with my best greets

you should go to the zbrush wiki and read up on how to use the zspheres. if it isnt giving you good results, you can always retopologize the mesh to give you results you are looking for.

as for learning titles effects? what do you mean?

CME64
06-01-2007, 02:41 PM
thank you for replying ,,
but i didn't understand these : " wiki : i think its the site, isn't it ?" and "retopologize"
sorry for wrong of titles i was mean the lists :)
what about the muscles places ? where can i find good references ? would u help if you can ?
and thanks at all
with my best greets ,,

ambient-whisper
06-01-2007, 06:21 PM
well, i have a Freedom OF Teach Statue (http://www.freedom-of-teach.com/products/prod_category.php?sect=products&pid=cat_anatomy), so I use that as a anatomy reference. it really is quite something. but a lot of anatomy on that creature i just made up,( like around the chest area ). I just didnt want to make it feel entirely like a Human Male.

as for retopologize. just look at "Topology" inside the zbrush wiki. hope that helps. if you have any problems finding it, just ask and ill give you the link.

Gabe
06-02-2007, 02:47 AM
I like to use this site for anatomy reffs.


http://www.reybustos.com/04er/er.html

.

JaxFx48bit
06-02-2007, 12:21 PM
but i didn't understand these : " wiki : i think its the site, isn't it ?"

With 'wiki' he means the online documentation found here: http://www.zbrush.info/wiki/index.php/Main_Page

Jax

Zo
06-03-2007, 02:06 PM
damn....you've just hands down made me want to start using Z-Brush. It looks like such a natural transition into 3D from a painter's perspective.

Does it have pen pressure support? or are you just constantly changing the brush size?

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