ultramedia
05-23-2007, 09:10 PM
Hi Everyone,
Is there a way to position geometry instances outside of PF at the position of every particle in a particle system? I know about creating shape instances inside of PF, and I know about mesher, but mesher only creates a single mesh, and I'd like a seperate object at each particle.
Specifically I'm using PF to place tree billboards over a terrain, and now I need to be able to place a dummy object (outside of and independant from PF) at the position of each particle. The objects don't have to be dynamically linked to the PF system, it can be a once off generation.
I'm using a game engine called kaneva that lets you export multiple objects as postion only information that the game engine uses to position instanced geometry at when its running.
Cheers,
Simon O
Is there a way to position geometry instances outside of PF at the position of every particle in a particle system? I know about creating shape instances inside of PF, and I know about mesher, but mesher only creates a single mesh, and I'd like a seperate object at each particle.
Specifically I'm using PF to place tree billboards over a terrain, and now I need to be able to place a dummy object (outside of and independant from PF) at the position of each particle. The objects don't have to be dynamically linked to the PF system, it can be a once off generation.
I'm using a game engine called kaneva that lets you export multiple objects as postion only information that the game engine uses to position instanced geometry at when its running.
Cheers,
Simon O
