View Full Version : Character: Dragon Head (rough)
Bladestone 03-16-2003, 02:38 AM Modeled this one at school, "before" I knew there was a poly limit on what computers can handle lol....
http://www.bladestone.net/mesh.jpg
http://www.bladestone.net/brown.jpg
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Looks awesome. Can we see a version without the wires.
that is quite an intricate piece of work that you've done here. i like it.
but yes...no wires on the image would be nice.
Hexodam
03-16-2003, 03:04 AM
wow, how many polys?
Bladestone
03-16-2003, 03:21 PM
The head for this was 65150 (quad faces) smooth and 20000 not smoothed.
Here's a shot without mesh wires....
http://www.bladestone.net/3d002.jpg
Spirit2029
03-16-2003, 05:32 PM
well its not called high poly modeling for nothing, its normal to make your computer crawl when you build a detailed piece like this. Im interested to see some open gl screen caps, and maybey a global ilumination render to see the model better, looks really nice. one thing about modeling in high resolution is, that you always have lots of nice subtle detail to look at.
cheers
Spirit2029
incredible render...
are you just modeling the head and neck or will there be more...
show us ...tell us...
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