PDA

View Full Version : Posemixer issues


rubberviscous
03-16-2003, 02:15 AM
Hey everyone,

I ran into a stumbling block while I was animating my character's fingers with Posemixer. For the strangest reason, everytime I drag the pose into the posemixer panel, the rotation of the bone would change. I've done the zero out position, rotation null object trick maxon suggested. I'm all out of ideas...

Heres the link to the file:
http://www.rit.edu/~ynx2610/posemixer_issue.c4d

Thanks,
Rubber

videodv
03-16-2003, 07:45 AM
hi rubberviscous

You have your rig setup incorrectly, if you go maxons and site look in the tutorials section there is a posmixer tut/file to download there and you can see how it works.

videodv.

rubberviscous
03-16-2003, 06:40 PM
Yeah I browsed through most of the rigging material on maxon's site and my rig is almost an exact mirror of the mime character. So I'm really clueless to the problem. I dunno if there is some voodoo in the posemixer or what not. I'll keep plugging and appreciate all your help.

CosmicBear
03-16-2003, 08:59 PM
there seems to be something wrong with your poses for the hands in general. when i drop them into the pose-mixer nothing happens. when i copy the hand-bones that are already inside your setup and deform those, they work (exept for the rotation)

i could prevent the change of the hand-rotation when i turned the axis of the null-object that contains your poses.

wolf-cub-one
03-16-2003, 09:02 PM
rubberviscous

I have the file fixed for you. All you need to do now is pose the fist. I can e-mail it to you just post your address.
What you probably did wrong was placing your null wrong in the hierarchy before zeroing the position and rotation. You can do it yourself by erasing the posemixer and placing the null(right hand morph target) under the right hand root not the right hand morph root. Then zero everything out. Pull the null out and put in the default pose and the other poses into it. Finally place a posemixer object under the right hand morph root. I hope you understood all that.

CosmicBear
03-16-2003, 09:19 PM
good one, wolf_cub_one! :)

i have a different solution if you don't want to change your rig:

for the right hand:
turn the 'right hand morph root'

from
H 0
P 0
B 0

to

-90
0
0

and the axis of 'right hand morph target'

from
H -90
P 0,264
B 0

to

-270
0
0

and for the left hand turn 'left hand target' to

H -90
P 0
B 0

----
works fine here (still, i had to re-create the poses for the right hand)

wuensch
03-17-2003, 08:26 AM
I noticed that posemixer duplicates only work perfectly when being placed in a Null that has the coordinates of the posemixer-chains PARENT object.
I had no problems anymore after using Nulls in my strategy.
(easiest: Plugin SetNullObject makes a null instantly on rootlevel with position of selected object).
Olli

rubberviscous
03-17-2003, 02:36 PM
I somehow managed to find a fix (I think) to the posemixer problem. I noticed in the mime file that the coordinates for the morph hand root were zeroed out and my weren't. So I made the adjustment and it seems to work fine so far (keeping my fingers crossed) Doh, thanks for the clarification wolf cub.:thumbsup: I think I did place in the null object in the wrong hierarchy. I would still like to see the changes you made to the rig. You can send it at rubberviscous@aol.com. Thanks guys!

Rubber

CGTalk Moderation
01-14-2006, 03:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.