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View Full Version : w.i.p. nascar - first car


Chapt0r
03-15-2003, 11:03 PM
Ok - I need a thumbs up or thumbs down on this model. After an official restart and some playing, I thought I was going on the right track. but even still I am not capturing the look that I am going for of realism. With a meshsmooth applied, It works in some areas and not in others. But my dilemma is that this model is due in 10 days. Do I continue to tweak the verts and stick to it and rock it out, or should I roll with a character model that is on deck?

This is my first attemped at a car and not sure if I am at the level it needs to be. Tried the spline route and this was the poly route, I would love to try nurbs, but I know very little.

Thanks in advance.


Wes
http://www.wesburke.com/work/nascar/right.jpg

http://www.wesburke.com/work/nascar/wire.jpg
http://www.wesburke.com/work/nascar/render.jpg

cyberjunkie
03-16-2003, 08:15 AM
Whee my first post, I've been reading the forums since some time. I'm n00b at 3d modelling but then oh well. The car looks pretty cool. The area near the tyres needs some mesh smooth i guess. I'm thinking of making a car myself. Anyways cya around. :)
:rolleyes:

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