ford
05-22-2007, 12:53 PM
Hi!
Can anybody explain me in depth when, where
and why to use quads only meshes? Is it at all
possible to model anything with quads only?
when are tris or nGons allowed if at all?
And what makes a topology for any purpose
as clean and perfect as possible?
I started modeling 2 yeras ago and I'm still not
confotable with modeling with quads only.
- as I heard it to be the best way.
As a experienced, my software - maya -
sometimes makes nicer smooth meshes from lowpoly
meshes whit tris or nGons in some parts of the model.
I ususlly find parts when splitting
a tri or nGon and get one more edge loop
to have a quad only mesh makes me more
hard work to get the new edge loop aligned.
especially in smooth curved surfaces e.g.
in cars. Not to mention parts, when a single
more vertice in an edge makes the last tri
quad at the cost of a nonplanar concave polygon.
I spend a lot of work and time to have quad only
meshes, even when I have a non quad,
but otherwise satisfying when smoothed mesh.
So I'm a bit confused which way to choose.
Thanx for any help and direction!
Can anybody explain me in depth when, where
and why to use quads only meshes? Is it at all
possible to model anything with quads only?
when are tris or nGons allowed if at all?
And what makes a topology for any purpose
as clean and perfect as possible?
I started modeling 2 yeras ago and I'm still not
confotable with modeling with quads only.
- as I heard it to be the best way.
As a experienced, my software - maya -
sometimes makes nicer smooth meshes from lowpoly
meshes whit tris or nGons in some parts of the model.
I ususlly find parts when splitting
a tri or nGon and get one more edge loop
to have a quad only mesh makes me more
hard work to get the new edge loop aligned.
especially in smooth curved surfaces e.g.
in cars. Not to mention parts, when a single
more vertice in an edge makes the last tri
quad at the cost of a nonplanar concave polygon.
I spend a lot of work and time to have quad only
meshes, even when I have a non quad,
but otherwise satisfying when smoothed mesh.
So I'm a bit confused which way to choose.
Thanx for any help and direction!
