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View Full Version : how to keep uvset when using polypaint tool in ZB3?


Alouette
05-22-2007, 06:55 AM
hello there!

Polypaint is a beautiful and wonderful tool in ZB3.
but is there any way to keep your original uv set (made on Maya)
cause when you disable uv, you need to reconstruct them, so you loose all your set!

TVeyes
05-22-2007, 09:43 AM
You do not need to disable the UVs in order to polypaint.

If you have disabled the UVs and want to restore your old UVs or load new UVs then:

1 ) Enable the UVs
2 ) Go to the lowest subdivision level
3 ) Store a morph target
4 ) Press Tool > Import and import your original model
5 ) Set Tool > Morph Target > Morph to 100

You do not need the morph target after that so you can delete it if you wish.

Alouette
05-22-2007, 10:21 AM
thx a lot !

Alouette
05-22-2007, 12:19 PM
i try to do it but Zbrush crash when i import model so i'm very lost!

you said that i don't have to disable uv but in this case how to project image (texture) on your model.
i don't found another solution to do this by disable uv !
if you have another solution i 'm your man!

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05-22-2007, 12:19 PM
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