plectrum
03-15-2003, 09:13 PM
Hey guys and gals, quick question:
I have a 32-bit tga file (with an alpha channel) applied as a diffuse texture map to a model. The problem is, 3ds seems to be ingnoring the alpha channel, and makes the transparent areas on the texture completely opaque. I've checked, and the tga file is fine, photoshop recognizes the transparent areas etc. Is there anything I can do to have 3ds display the transparancy directly from the tga file, or do I have to load a separate opacity map?
btw, I'm using R5, and I've tried checking and unchecking that pre-multiplied alpha box, no luck. The alpha source is set to "image alpha" under bitmap parameters.
big thanks for any advice you can offer
>>john
I have a 32-bit tga file (with an alpha channel) applied as a diffuse texture map to a model. The problem is, 3ds seems to be ingnoring the alpha channel, and makes the transparent areas on the texture completely opaque. I've checked, and the tga file is fine, photoshop recognizes the transparent areas etc. Is there anything I can do to have 3ds display the transparancy directly from the tga file, or do I have to load a separate opacity map?
btw, I'm using R5, and I've tried checking and unchecking that pre-multiplied alpha box, no luck. The alpha source is set to "image alpha" under bitmap parameters.
big thanks for any advice you can offer
>>john
