neonoodle
05-21-2007, 10:37 PM
Hi,
I have a character rig that has a few expressions on the joints to control scaling. It works great, but every time I undo, the expressions don't evaluate until I refresh the time slider. I wrote a little script that undoes and then sets the current frame so that the expression reloads but I can't undo multiple times because the second time just undoes the script. Is there any way to solve this problem so that the expressions evaluate on undo? or is there a way to turn off history for a command so it doesn't appear in the undo queue?
I have a character rig that has a few expressions on the joints to control scaling. It works great, but every time I undo, the expressions don't evaluate until I refresh the time slider. I wrote a little script that undoes and then sets the current frame so that the expression reloads but I can't undo multiple times because the second time just undoes the script. Is there any way to solve this problem so that the expressions evaluate on undo? or is there a way to turn off history for a command so it doesn't appear in the undo queue?
