Captain_Communism
05-21-2007, 04:51 PM
Need a hand cutting holes in something cylindrical. Am modelling a Browning M2 .50 cal heavy machinegun for a showreel piece.
I need to cut holes in the heatsink around the barrel, and I need it to be high detail and smooth. I've tried using a low poly cylinder, cutting holes in it, welding excess vertices, cutting a grid into the mesh to give it a better topology and then applying NURMS. The result i get is this...
http://i2.photobucket.com/albums/y3/WastelandWarrior/m2wip3.jpg
clear bevelled edges where the smoothing has affected the edges.
Now i've tried re-modelling it with a much higher poly cylinder to start with, but whenever I try to use Boolean it cuts a hole in the top surface but not the inner surface. ProBoolean crashes Max every.single.time I use it for this operation. Both meshes are closed.
http://i2.photobucket.com/albums/y3/WastelandWarrior/m2WIP4.jpg
That's what it looks like right now, before the boolean operation has completed.
Anyone have any suggestions?
I need to cut holes in the heatsink around the barrel, and I need it to be high detail and smooth. I've tried using a low poly cylinder, cutting holes in it, welding excess vertices, cutting a grid into the mesh to give it a better topology and then applying NURMS. The result i get is this...
http://i2.photobucket.com/albums/y3/WastelandWarrior/m2wip3.jpg
clear bevelled edges where the smoothing has affected the edges.
Now i've tried re-modelling it with a much higher poly cylinder to start with, but whenever I try to use Boolean it cuts a hole in the top surface but not the inner surface. ProBoolean crashes Max every.single.time I use it for this operation. Both meshes are closed.
http://i2.photobucket.com/albums/y3/WastelandWarrior/m2WIP4.jpg
That's what it looks like right now, before the boolean operation has completed.
Anyone have any suggestions?
