gaiaffect
05-21-2007, 01:01 PM
Hello all & thanks in advance for any help/advice,
I am working on an architectural daylit scene, simple residential house, and am trying to get acceptable sky reflections in my windows. I have tried several methods:
HDRI - linked only to the windows
Physical Sun&Sky
Mapped sky image to Spotlight - linked only to the windows
I feel like any one of these methods should work so I am thinking that it is my material/MR settings that need help.
I tried using the mia_material with the glass presets for the windows,
If I am looking for "almost" mirror like reflections can I not achieve this with any of the many glass methods, dielectric, L-glass, etc.?
As for the MR settings I have cranked up the settings to Production levels and used FG.
No GI used.
As for the attached image - the background sky was added later in Photoshop
There are several spot lights with sky images attached to the color linked only to the glass.
The only other illumination is a directional light, linked to the rest of the model.
Thank you again, and hopefully this is clear enough with an even clearer solution.
I am working on an architectural daylit scene, simple residential house, and am trying to get acceptable sky reflections in my windows. I have tried several methods:
HDRI - linked only to the windows
Physical Sun&Sky
Mapped sky image to Spotlight - linked only to the windows
I feel like any one of these methods should work so I am thinking that it is my material/MR settings that need help.
I tried using the mia_material with the glass presets for the windows,
If I am looking for "almost" mirror like reflections can I not achieve this with any of the many glass methods, dielectric, L-glass, etc.?
As for the MR settings I have cranked up the settings to Production levels and used FG.
No GI used.
As for the attached image - the background sky was added later in Photoshop
There are several spot lights with sky images attached to the color linked only to the glass.
The only other illumination is a directional light, linked to the rest of the model.
Thank you again, and hopefully this is clear enough with an even clearer solution.
