PDA

View Full Version : Particle Ripple


macrocosm
05-21-2007, 08:46 AM
I'm trying to create a ripple using particles, that is, I want my particles to behave like a water ripple, I tried to make a plane, then sculpt it to look like a ripple, then using particle goal U & V, but they didnt give me the desired look,,,

If anyone has any other ideas please tell me :-)

particlefx
05-21-2007, 01:13 PM
There is a melscript available in Highend3d website...which will do u r required job
U can Download the script from the below link....

http://www.highend3d.com/maya/downloads/mel_scripts/dynamics/rippleH-3808.html

I think this would help u.....

bjohnston
05-22-2007, 10:38 PM
You could apply a wave deformer to the surface and animate the offset being sure to set dropoff to 1. Make nurbs plane a goal object set to 1.

macrocosm
05-29-2007, 09:32 AM
Thanx alot bjohnston, the wave deformer thing worked :-) I first had some issues with the goalU,V since I wanted the particles to move from the center outward, so the surface is a simple revolved NURBS line that forms a circular surface, this way I got the U,Vs right,,

Thanx again,,

bjohnston
05-31-2007, 09:56 PM
SWEEET! Glad to hear it.

CGTalk Moderation
05-31-2007, 09:56 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.