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kokoro
03-15-2003, 05:58 PM
hi kirt - first let me say , i like the project very much. stubled just yesterday over it. i really love it. i would like to join if its not too late.

i asked already in the other thread but this was really long. so i started modeling a cow, and like to know whether i can join the project.

i am modeling with zbrush - and it exports .dxf and .obj. would that be good for maja ? sorry i cannot check myself, since i do not have maja.

so here is a wireframe from a very wip cow:

kokoro
03-15-2003, 06:00 PM
and another view

Poco
03-15-2003, 09:18 PM
Looks cool (and a mean pose) so far ;)
Nice clean mesh too.

Swoop
03-15-2003, 09:27 PM
yeah.. llooks awsome.. gonna be a great model i think :

kokoro
03-17-2003, 05:55 AM
i worked a little on the cow. mainly made her slimmer, added details to the head, and put a very wip texture on her. what do you think ?

before going on, i would really like to know, if the obj format is that what maya imports ? otherwise, i would wasting your time, what is really not what i want. please, can anybody tell me ? or try if my cow imports correctly, may be even with texture ?

Kirt
03-17-2003, 08:16 AM
Maya accepts obj files so that's not a problem. Someone will have to rig the cow for us and I'm not sure what's going to happen to the textures when we open it up in Maya. We'll have to test that.

I think the cow is showing some promise. I don't think you should have modeled the legs out like that though. The cow's legs should be in a straight line with it's shoulders. I think you were working off the perspective drawing that I made. That pose is a reaction to the spaceship flying overhead, which is why the legs are out like that.

Leg construction from top down should be fatty cone, sphere, cylindar, sphere and cube. See attached

Rotamus
03-17-2003, 09:50 AM
whew i start modelling legs 2day that will help

kokoro
03-17-2003, 10:43 AM
thank you kirt. so i keep going. we just see what happens to the texture.

yes i did the leg from the perspektive view. will correct that according to your drawing. thanks again.

kokoro
03-18-2003, 05:54 AM
reworked the legs and spherized her body... how are the legs now ?

kokoro
03-18-2003, 05:56 AM
and another view

Kirt
03-26-2003, 08:47 AM
I like the new look of the cow. It's definately improved. Two things and then I think you'll have a finished model. Scale the head down just a bit (maybe 5-10%) and drop the weight in the belly down. The front and back view shows his belly is really high on the sides which goes against the bottom heavy design of most of the characters.

Good job :thumbsup:

kokoro
03-31-2003, 09:58 AM
thank you, kirt.

ok, here is the final (?) cow. i made the head smaller and her belly lower. if you like her now, let me know where to sent the model, please. i put a new texture on her. if the uv-coordinates are readible for you, and you like the texture, you may also use it.

kokoro
03-31-2003, 10:00 AM
and here she is smoothed and with texture

Kirt
03-31-2003, 08:48 PM
It looks pretty good but you could define areas on his nose and legs a bit more before we call it complete. unLevel has some space for us to upload files. Did you recieve a PM from him that had the ftp info?

kokoro
04-01-2003, 04:39 AM
ok, more definition on legs and nose. no did not get a pm- i had disabled pm so far. but enabled it now.

kokoro
04-03-2003, 07:58 AM
ok, here it is. changes are only minor, but good to see on nose. enhanced also the legs a little bit.

kokoro
04-16-2003, 06:52 AM
i just uploaded the cow, so that you can see if you like it. i put the texure into the zip. if you can read that, i can upload an uncompressed version of it.
here is the cow (ftp://sbro.3x.ro/Alienz/cows/cow.zip) (hope i did this linkd correctly.)

edit : oh its not working. do not know whats wrong. so please go to the ftp://sbro.3x.ro/Alienz/cows/cow.zip .

JDex
04-16-2003, 07:08 AM
Links not working, but I checked it from the main entrance and it looks good to me...

Good job, but of course we must wait for the approval of our heralded leader, Sir Stressed Out Kirt...

kokoro
04-18-2003, 06:09 AM
tanks jdex. that means you can read the texture correctly ?

JDex
04-18-2003, 06:17 AM
Well, not exactly... I'm on XSI so I had to do a quick remap but that was relatively simple on this model and it looked good to me.

kokoro
04-19-2003, 05:34 AM
ah i see. but this should mean its fine for maya as well.

ilasolomon
04-22-2003, 09:39 AM
why i can't DL it ?... it says 'server is busy', always.

kokoro
04-22-2003, 02:48 PM
what is DL ? may be we need to ask unlevel if there are problems. i send him a pm.

unLevel
04-22-2003, 03:15 PM
alright, it doesn't work for me either...grrrr....

I can clean out an accoutn for you guys pronto!!!

look for pm's tonight sometime, ok?

ilasolomon
07-02-2003, 09:13 AM
Hi Kokoro
Would you please send me the COW's mesh ? if you are going to add somethings to it go on and send me the updated one afterward.
Thank you very much.

kokoro
07-03-2003, 06:47 AM
hi Ila,

the cow is on the ftp server ftp.learncg.f2o.org which unlevel got for us. it is still the same mesh, since i wanted to wait for yours or kirts comments before doing any changes.

but if you want i can sent you the mesh by email, then i would need yours.

ilasolomon
07-03-2003, 08:08 AM
:) thanks a lot, I'll check it out.

gimmix
07-14-2003, 09:27 AM
nice modelling kokoro
but I think the texturing of the cow's eye is a little bit unrealistic(even for comicstyle)because the black spot on the cows eye hast to be larger

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