Jinian
05-20-2007, 05:43 PM
I'd just like to ask if anyone knows how to use a density map for hair in Xsi 6.0. What i mean is how you can just paint and weight map on the mesh and then hair will grow out of it with a fade effect that corresponds to the percentage of weight painted. Can anyone give me a step-by-step process to this?
Also, is there a way i can symmetrize hair to the other side of the mesh after adjusting and tweaking it to finish. I find if i duplicate my hair, i have to scale it -1 in the pose constraint node. What happens is it does go to the other side, but the hair no longer has a relationship with the mesh, so when the mesh deforms, the hair doesn't.
Also, is there a way i can symmetrize hair to the other side of the mesh after adjusting and tweaking it to finish. I find if i duplicate my hair, i have to scale it -1 in the pose constraint node. What happens is it does go to the other side, but the hair no longer has a relationship with the mesh, so when the mesh deforms, the hair doesn't.
