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View Full Version : Bullette: Q3 challenge model.


JBoskma
03-15-2003, 05:15 PM
Meet bullette, a q3 challenge model by Mop. This was also a polycount q3 24 hour challenge, like the one Bobo started 1 month ago. I've spend about 1 week on the skin, but I made it in the six-skinpack. I'm pretty proud on that :] enjoy.
http://www.polycount.com/cottages/jboskma/b_final.jpg
http://www.polycount.com/cottages/jboskma/b_final2.jpg

harmonic01
03-15-2003, 05:59 PM
Looks great. how many faces?

JBoskma
03-15-2003, 07:24 PM
1105 polygons. The sdk will hopefully be released tomorow. But I'm not sure about that.

Here is a render without self-illumination, and the maps:
http://www.planetquake.com/polycount/cottages/jboskma/b_final3t.jpg (http://www.planetquake.com/polycount/cottages/jboskma/b_final3.jpg) http://www.planetquake.com/polycount/cottages/jboskma/b_mapst.jpg (http://www.planetquake.com/polycount/cottages/jboskma/b_maps.jpg)
*click to images to enlarge

Temporal
03-16-2003, 02:24 AM
Good work as usualy Jboskma. At first glance the model looked as if it was in the 2000-3000 polygon range, which only goes to demonstrate the quality of the skin.

Only thing that's bugging me about it is the abdominal muscles, they don't quite look as refined and realistic as the rest of the skin. Perhaps cleaning up some of the shadows around the ab muscles will serve to improve the skin on whole?

harmonic01
03-16-2003, 04:08 AM
I duno, to me abs look fine. But I just noticed, maybe the back could use a bit more detail where her spine is. You know the muscles that are on the sides of the spine.

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