saajjj
03-15-2003, 08:33 AM
hello,
First.. merged bevel is an XSI term. Basically you select a bunch of polygons and they bevel togther. I believe in Lw it's called smooth shifting. the problem is that i'm getting really weird results with smooth shifting. Please check the attachment for details.
I basically want the rims to come out as they were.. if you notice the highlighted polygons are getting scaled in a really weird manner as well.
Is there another tool that i should be using?
Cheers
First.. merged bevel is an XSI term. Basically you select a bunch of polygons and they bevel togther. I believe in Lw it's called smooth shifting. the problem is that i'm getting really weird results with smooth shifting. Please check the attachment for details.
I basically want the rims to come out as they were.. if you notice the highlighted polygons are getting scaled in a really weird manner as well.
Is there another tool that i should be using?
Cheers
