metal0130
05-17-2007, 04:44 PM
Hello guys (and gals),
I have some concerns about an upcoming scene I will be lighting. The scene takes place inside a tavern at night. The time period is pre-electricity so the light sources are going to be candles, moonlight and bounce lights.
My biggest concern is the candles. Currently, To light a table lamp I had placed a point light inside the glass lamp and set a linear or quadratic decay to give the lamp a nice realistic falloff. But that is also where the trouble begins. If I use the point light to light the candles, it will accuratly light the scene for about 4 feet around the candle but leave the rest of the room unaffected by the light because of the falloff. So my fix for this problem was to add a spot light behind the light source with NO decay so that even after the point light has fallen off, there will be a steady light to fill the rest of the scene. This seems to me to be an ineffiicient fix to the problem because I have to set up that many more lights. In this scene there are about 10-14 candles on the walls of the tavern.
Is there an easier solution to my lighting? Should I only use one fill light to give the room the proper candle lit lighting? One fill light doesn't seem like enough because a candle lit room would not have even lighting. This is my first time really going at a night time interior scene. Any plain old advice? thanks in advance guys.
//edit: I'd love to give you screenie of my scene but that would be a big no-no.
I have some concerns about an upcoming scene I will be lighting. The scene takes place inside a tavern at night. The time period is pre-electricity so the light sources are going to be candles, moonlight and bounce lights.
My biggest concern is the candles. Currently, To light a table lamp I had placed a point light inside the glass lamp and set a linear or quadratic decay to give the lamp a nice realistic falloff. But that is also where the trouble begins. If I use the point light to light the candles, it will accuratly light the scene for about 4 feet around the candle but leave the rest of the room unaffected by the light because of the falloff. So my fix for this problem was to add a spot light behind the light source with NO decay so that even after the point light has fallen off, there will be a steady light to fill the rest of the scene. This seems to me to be an ineffiicient fix to the problem because I have to set up that many more lights. In this scene there are about 10-14 candles on the walls of the tavern.
Is there an easier solution to my lighting? Should I only use one fill light to give the room the proper candle lit lighting? One fill light doesn't seem like enough because a candle lit room would not have even lighting. This is my first time really going at a night time interior scene. Any plain old advice? thanks in advance guys.
//edit: I'd love to give you screenie of my scene but that would be a big no-no.
