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View Full Version : night Lighting help - inside tavern before electricity


metal0130
05-17-2007, 04:44 PM
Hello guys (and gals),

I have some concerns about an upcoming scene I will be lighting. The scene takes place inside a tavern at night. The time period is pre-electricity so the light sources are going to be candles, moonlight and bounce lights.

My biggest concern is the candles. Currently, To light a table lamp I had placed a point light inside the glass lamp and set a linear or quadratic decay to give the lamp a nice realistic falloff. But that is also where the trouble begins. If I use the point light to light the candles, it will accuratly light the scene for about 4 feet around the candle but leave the rest of the room unaffected by the light because of the falloff. So my fix for this problem was to add a spot light behind the light source with NO decay so that even after the point light has fallen off, there will be a steady light to fill the rest of the scene. This seems to me to be an ineffiicient fix to the problem because I have to set up that many more lights. In this scene there are about 10-14 candles on the walls of the tavern.

Is there an easier solution to my lighting? Should I only use one fill light to give the room the proper candle lit lighting? One fill light doesn't seem like enough because a candle lit room would not have even lighting. This is my first time really going at a night time interior scene. Any plain old advice? thanks in advance guys.


//edit: I'd love to give you screenie of my scene but that would be a big no-no.

joconnell
05-17-2007, 04:54 PM
There'll also be some blue light from the sky outside and a moonlight source to fill in the room - you'll get nice zones of hot and cold light. Might even be worth doing a quick GI render to see how it should fall around the room and replicate that as a rough overall start. then start tweaking for artistic reasons.

metal0130
05-17-2007, 04:59 PM
Using GI as a springboard is a good idea, I will do that right now. But will this moon source light be directional from the windows (as it would be realistically) or would it be better to use an area light with no falloff to give a subtle blue tone to the darker areas of the room?

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05-17-2007, 04:59 PM
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